Diablo II Lord of Destruction 1.13c Database
[Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube] [Recipes]
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]

Keys
tors = Armor ring = Ring amul = Amulet boot = Boots glov = Gloves belt = Belt
scep = Scepter wand = Wand staf = Staff axe = Axe club = Club swor = Sword
hamm = Hammer knif = Knife spea = Spear pole = Polearm mace = Mace helm = Helm
tkni = Throwing Knife jave = Javelin weap = Weapon mele = Melee Weapon miss = Missile Weapon thro = Thrown Weapon
armo = Any Armor shld = Any Shield rod = Staves And Rods jewl = Jewel h2h = Hand to Hand orb = Orb
head = Voodoo Heads ashd = Auric Shields phlm = Primal Helm pelt = Pelt circ = Circlet scha = Small Charm
mcha = Medium Charm lcha = Large Charm
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
General
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
Sturdy 1 4 3 0 +30% Enhanced Defense

armo
Strong 1 9 6 0 +40% Enhanced Defense

armo
Glorious 1 19 14 0 +50% Enhanced Defense

armo
Blessed 1 25 18 0 +65% Enhanced Defense

armo
Saintly 1 31 23 0 +80% Enhanced Defense

armo
Holy 1 36 27 0 +100% Enhanced Defense

armo
Devious 1 7 5 0 Magic Damage Reduced by 1

shld
Fortified 1 14 10 0 Magic Damage Reduced by 2

shld
Jagged 1 1 1 0 +(10 to 20)% Enhanced damage

weap
Deadly 1 5 3 0 +(21 to 30)% Enhanced damage

weap
Vicious 1 8 6 0 +(31 to 40)% Enhanced damage

weap
Brutal 1 14 10 0 +(41 to 50)% Enhanced damage

weap
Massive 1 20 15 0 +(51 to 65)% Enhanced damage

weap
Savage 1 26 19 0 +(66 to 80)% Enhanced damage

weap

Excluding:
staf, wand
Merciless 1 32 24 0 +(81 to 100)% Enhanced damage

weap

Excluding:
staf, wand
Vulpine 1 9 6 0 10% Damage Taken Goes To Mana

shld, amul
Tireless 1 14 10 0 Heal Stamina Plus 50%

boot
Rugged 1 14 10 0 +(5 to 10) Maximum Stamina

boot, glov, belt, ring, amul
Bronze 1 1 1 0 +(10 to 20) to Attack Rating

weap, ring, glov, amul
Iron 1 4 3 0 +(21 to 40) to Attack Rating

weap, ring
Steel 1 8 6 0 +(41 to 60) to Attack Rating

weap, ring
Silver 1 12 9 0 +(61 to 80) to Attack Rating

weap, ring
Gold 1 17 12 0 +(81 to 100) to Attack Rating

weap
Platinum 1 22 16 0 +(101 to 120) to Attack Rating

weap, ring
Meteoric 1 27 20 0 +(121 to 150) to Attack Rating

weap, ring

Excluding:
staf, wand
Sharp 1 5 3 0 +(10 to 20)% Enhanced damage
+(10 to 20) to Attack Rating

weap
Fine 1 9 6 0 +(21 to 30)% Enhanced damage
+(21 to 40) to Attack Rating

weap
Warrior's 1 15 11 0 +(31 to 40)% Enhanced damage
+(41 to 60) to Attack Rating

weap
Soldier's 1 21 15 0 +(41 to 50)% Enhanced damage
+(61 to 80) to Attack Rating

weap
Knight's 1 25 18 0 +(51 to 65)% Enhanced damage
+(81 to 100) to Attack Rating

weap
Lord's 1 30 22 0 +(66 to 80)% Enhanced damage
+(101 to 120) to Attack Rating

weap

Excluding:
staf, wand
King's 1 35 26 0 +(81 to 100)% Enhanced damage
+(121 to 150) to Attack Rating

weap

Excluding:
staf, wand
Howling 1 16 12 0 Hit Causes Monster to Flee 100%

weap

Excluding:
miss
Fortuitous 1 5 3 0 (10 to 15)% Better Chance of Getting Magic Items

ring, amul
Glimmering 1 1 1 0 +1 to Light Radius

armo, wand, staf, ring, amul
Glowing 1 6 4 0 +2 to Light Radius

armo, wand, staf, ring, amul
Lizard's 1 3 2 0 +(1 to 5) to Mana

armo, ring, amul, rod

Excluding:
boot, glov
Snake's 1 6 4 0 +(5 to 10) to Mana

shld, rod, belt, ring, amul
Serpent's 1 14 10 0 +(11 to 20) to Mana

shld, rod, belt, ring, amul
Serpent's 1 37 27 0 +(11 to 20) to Mana

tors, helm, boot, glov, mele

Excluding:
h2h, rod
Drake's 1 20 15 0 +(21 to 30) to Mana

rod, ring, amul, belt
Dragon's 1 24 18 0 +(31 to 40) to Mana

rod, ring, amul
Dragon's 1 52 39 0 +(31 to 40) to Mana

tors, helm, boot, glov
Wyrm's 1 30 22 0 +(41 to 60) to Mana

rod, ring, amul
Prismatic 1 27 20 0 All Resistances +(15 to 25)

amul
Prismatic 1 62 46 0 All Resistances +15

ring
Azure 1 5 3 0 Cold Resist +(5 to 10)%

armo, rod, miss, ring, amul
Lapis 1 12 9 0 Cold Resist +(11 to 20)%

armo, ring, amul, rod
Lapis 1 35 26 0 Cold Resist +(11 to 20)%

weap, glov

Excluding:
rod
Cobalt 1 18 13 0 Cold Resist +(21 to 30)%

armo, ring, amul, rod

Excluding:
glov
Cobalt 1 55 41 0 Cold Resist +(21 to 30)%

weap, glov

Excluding:
rod
Sapphire 1 25 18 0 Cold Resist +(31 to 50)%

rod, boot, ring, amul, miss

Excluding:
scep
Crimson 1 5 3 0 Fire Resist +(5 to 10)%

armo, rod, miss, ring, amul, amul
Burgundy 1 12 9 0 Fire Resist +(11 to 20)%

armo, rod, ring, amul, amul
Burgundy 1 35 26 0 Fire Resist +(11 to 20)%

weap

Excluding:
rod
Garnet 1 18 13 0 Fire Resist +(21 to 30)%

armo, rod, ring, amul

Excluding:
glov
Garnet 1 55 41 0 Fire Resist +(21 to 30)%

weap, glov

Excluding:
rod
Ruby 1 25 18 0 Fire Resist +(31 to 50)%

wand, staf, boot, ring, amul
Ocher 1 5 3 0 Lightning Resist +(5 to 10)%

armo, rod, ring, amul, miss
Tangerine 1 12 9 0 Lightning Resist +(11 to 20)%

armo, ring, amul, rod
Tangerine 1 35 26 0 Lightning Resist +(11 to 20)%

weap

Excluding:
rod
Coral 1 18 13 0 Lightning Resist +(21 to 30)%

armo, ring, amul, rod

Excluding:
glov
Coral 1 55 41 0 Lightning Resist +(21 to 30)%

weap, glov

Excluding:
rod
Amber 1 25 18 0 Lightning Resist +(31 to 50)%

armo, ring, amul, staf, wand

Excluding:
shld, glov
Beryl 1 5 3 0 Poison Resist +(5 to 10)%

armo, ring, amul, scep, staf, miss
Jade 1 12 9 0 Poison Resist +(11 to 20)%

armo, ring, amul, scep, staf
Jade 1 35 26 0 Poison Resist +(11 to 20)%

weap, ring

Excluding:
staf, scep
Viridian 1 18 13 0 Poison Resist +(21 to 30)%

tors, helm, shld, scep, staf, ring, amul
Viridian 1 55 41 0 Poison Resist +(21 to 30)%

weap, boot, glov, belt

Excluding:
staf, scep
Emerald 1 25 18 0 Poison Resist +(31 to 50)%

scep, ring, amul
Fletcher's 1 30 22 0 +1 to Amazon Skill Levels

miss, amul
Archer's 1 40 30 0 +2 to Amazon Skill Levels

miss
Archer's 1 90 67 0 +2 to Amazon Skill Levels

amul
Monk's 1 30 22 0 +1 to Paladin Skill Levels

scep, amul
Priest's 1 40 30 0 +2 to Paladin Skill Levels

scep
Priest's 1 90 67 0 +2 to Paladin Skill Levels

amul
Summoner's 1 30 22 0 +1 to Necromancer Skill Levels

wand, amul
Necromancer's 1 40 30 0 +2 to Necromancer Skill Levels

wand
Necromancer's 1 90 67 0 +2 to Necromancer Skill Levels

amul
Angel's 1 30 22 0 +1 to Sorceress Skill Levels

staf, amul
Arch-Angel's 1 40 30 0 +2 to Sorceress Skill Levels

staf
Arch-Angel's 1 90 67 0 +2 to Sorceress Skill Levels

amul
Slayer's 1 30 22 0 +1 to Barbarian Skill Levels

mele, amul

Excluding:
rod, h2h
Berserker's 1 40 30 0 +2 to Barbarian Skill Levels

mele

Excluding:
rod, h2h
Berserker's 1 90 67 0 +2 to Barbarian Skill Levels

amul
Triumphant 1 3 2 0 +1 to Mana after each Kill

mele, ring
Sturdy 1 1 1 9 +20% Enhanced Defense

armo
Sturdy 1 4 3 9 +30% Enhanced Defense

armo
Strong 1 9 6 8 +40% Enhanced Defense

armo
Glorious 1 19 14 8 +50% Enhanced Defense

armo
Blessed 1 25 18 7 +65% Enhanced Defense

armo
Saintly 1 31 23 7 +80% Enhanced Defense

armo
Holy 1 36 27 6 +100% Enhanced Defense

armo
Godly 45 38 3 +200% Enhanced Defense

armo
Jagged 1 1 1 9 +(10 to 20)% Enhanced damage

weap, circ

Excluding:
staf, wand, orb
Deadly 1 5 3 9 +(21 to 30)% Enhanced damage

weap, circ

Excluding:
staf, wand, orb
Vicious 1 8 6 8 +(31 to 40)% Enhanced damage

weap

Excluding:
staf, wand, orb
Brutal 1 14 10 8 +(41 to 50)% Enhanced damage

weap

Excluding:
staf, wand, orb
Massive 1 20 15 7 +(51 to 65)% Enhanced damage

weap

Excluding:
staf, wand, orb
Savage 1 26 19 7 +(66 to 80)% Enhanced damage

weap

Excluding:
staf, wand, orb
Merciless 1 32 24 6 +(81 to 100)% Enhanced damage

weap

Excluding:
staf, wand, orb
Ferocious 1 41 33 6 +(101 to 200)% Enhanced damage

weap

Excluding:
staf, wand, orb
Cruel 51 43 5 +(201 to 300)% Enhanced damage

weap

Excluding:
staf, wand, orb
Vulpine 1 9 6 3 (7 to 12)% Damage Taken Goes To Mana

shld, amul, orb, staf
Tireless 1 6 4 4 Heal Stamina Plus 25%

boot
Tireless 1 14 10 4 Heal Stamina Plus 50%

boot
Rugged 1 1 1 4 +(5 to 10) Maximum Stamina

boot, glov, belt, ring, amul, circ
Rugged 1 8 6 4 +(11 to 20) Maximum Stamina

boot, belt
Rugged 1 8 6 4 +(11 to 20) Maximum Stamina

ring, amul, circ
Vigorous 1 16 12 4 +(21 to 30) Maximum Stamina

boot, belt
Bronze 1 1 1 8 +(10 to 20) to Attack Rating

weap, ring, glov, amul, circ

Excluding:
staf, wand, orb
Iron 1 4 3 8 +(21 to 40) to Attack Rating

weap, ring, circ

Excluding:
staf, wand, orb
Steel 1 8 6 7 +(41 to 60) to Attack Rating

weap, ring, circ

Excluding:
staf, wand, orb
Silver 1 12 9 7 +(61 to 80) to Attack Rating

weap, ring, circ

Excluding:
staf, wand, orb
Gold 1 17 12 6 +(81 to 100) to Attack Rating

weap, ring, circ

Excluding:
staf, wand, orb
Platinum 1 22 16 6 +(101 to 120) to Attack Rating

weap, ring, circ

Excluding:
staf, wand, orb
Meteoric 1 27 20 5 +(121 to 150) to Attack Rating

weap

Excluding:
staf, wand, orb
Strange 1 32 24 5 +(151 to 300) to Attack Rating

weap

Excluding:
staf, wand, orb
Weird 37 27 4 +(301 to 450) to Attack Rating

weap

Excluding:
staf, wand, orb
Sharp 1 5 3 9 +(10 to 20)% Enhanced damage
+(10 to 20) to Attack Rating

weap

Excluding:
staf, wand, orb
Fine 1 12 9 9 +(21 to 30)% Enhanced damage
+(21 to 40) to Attack Rating

weap

Excluding:
staf, wand, orb
Warrior's 1 19 13 8 +(31 to 40)% Enhanced damage
+(41 to 60) to Attack Rating

weap

Excluding:
staf, wand, orb
Soldier's 1 27 19 8 +(41 to 50)% Enhanced damage
+(61 to 80) to Attack Rating

weap

Excluding:
staf, wand, orb
Knight's 1 38 30 7 +(51 to 65)% Enhanced damage
+(81 to 100) to Attack Rating

weap

Excluding:
staf, wand, orb
Lord's 1 47 39 6 +(66 to 80)% Enhanced damage
+(101 to 120) to Attack Rating

weap

Excluding:
staf, wand, orb
King's 1 56 48 5 +(81 to 100)% Enhanced damage
+(121 to 150) to Attack Rating

weap

Excluding:
staf, wand, orb
Master's 1 56 48 5 +(101 to 150)% Enhanced damage
+(151 to 250) to Attack Rating

weap

Excluding:
staf, wand, orb
Grandmaster's 69 61 4 +(151 to 200)% Enhanced damage
+(251 to 300) to Attack Rating

weap

Excluding:
staf, wand, orb
Glimmering 1 1 1 1 +1 to Light Radius

armo, wand, staf, ring, amul, orb
Glowing 1 6 4 1 +2 to Light Radius

armo, wand, staf, ring, amul, orb
Screaming 1 10 7 3 Hit Causes Monster to Flee 25%

weap

Excluding:
miss, swor, axe, pole, spea
Howling 1 16 12 3 Hit Causes Monster to Flee 50%

weap

Excluding:
miss, swor, axe, pole, spea
Wailing 1 20 13 3 Hit Causes Monster to Flee 100%

weap

Excluding:
miss, swor, axe, pole, spea
Screaming 1 10 7 4 Hit Causes Monster to Flee 12%

miss
Howling 1 16 12 4 Hit Causes Monster to Flee 18%

miss
Wailing 24 18 4 Hit Causes Monster to Flee 25%

miss
Felicitous 1 5 3 4 (5 to 10)% Better Chance of Getting Magic Items

ring, amul, circ
Fortuitous 12 8 4 (11 to 15)% Better Chance of Getting Magic Items

ring, amul, circ
Lizard's 1 3 2 4 +(3 to 5) to Mana

armo, ring, amul, rod, orb

Excluding:
boot, glov
Snake's 1 6 4 4 +(5 to 10) to Mana

shld, rod, belt, ring, amul, circ
Serpent's 1 14 10 3 +(11 to 20) to Mana

shld, rod, belt, ring, amul, circ
Serpent's 1 37 27 2 +(11 to 20) to Mana

tors, boot, glov, weap, orb

Excluding:
rod
Drake's 1 20 15 2 +(21 to 30) to Mana

rod, ring, amul, orb, circ
Dragon's 1 24 18 2 +(31 to 40) to Mana

rod, ring, amul, orb, circ
Dragon's 1 52 39 2 +(31 to 40) to Mana

tors, boot, glov
Wyrm's 1 30 22 2 +(41 to 60) to Mana

rod, ring, amul, orb, circ
Great Wyrm's 1 37 29 2 +(61 to 90) to Mana

rod, ring, amul, orb, circ
Bahamut's 45 37 2 +(91 to 120) to Mana

rod, ring, amul, orb, circ
Shimmering 1 6 4 5 All Resistances +(3 to 7)

shld
Rainbow 1 18 13 5 All Resistances +(8 to 11)

shld
Scintillating 1 28 21 5 All Resistances +(12 to 15)

shld
Prismatic 1 39 31 4 All Resistances +(16 to 20)

shld
Chromatic 50 42 4 All Resistances +(21 to 30)

shld
Shimmering 1 8 6 5 All Resistances +(3 to 7)

amul, circ
Rainbow 1 21 15 5 All Resistances +(8 to 11)

amul, circ
Scintillating 1 34 25 5 All Resistances +(12 to 15)

amul, circ
Prismatic 1 42 31 4 All Resistances +(16 to 20)

amul, circ
Chromatic 55 41 3 All Resistances +(21 to 30)

amul, circ
Shimmering 1 45 37 3 All Resistances +(3 to 7)

ring
Rainbow 1 56 48 2 All Resistances +(8 to 11)

ring
Scintillating 67 59 2 All Resistances +(12 to 15)

ring
Azure 1 5 3 2 Cold Resist +(5 to 10)%

armo, weap, ring, amul, orb, circ
Lapis 1 12 9 4 Cold Resist +(11 to 20)%

armo, ring, amul, orb, circ
Lapis 1 35 26 2 Cold Resist +(11 to 20)%

weap

Excluding:
orb
Cobalt 1 18 13 3 Cold Resist +(21 to 30)%

armo, ring, amul, orb, circ
Cobalt 1 55 41 2 Cold Resist +(21 to 30)%

weap

Excluding:
orb
Sapphire 1 25 18 3 Cold Resist +(31 to 40)%

rod, boot, amul, orb, circ
Russet 1 12 9 4 Fire Resist +(11 to 20)%

armo, ring, amul, orb, circ
Russet 1 35 26 1 Fire Resist +(11 to 20)%

weap

Excluding:
orb
Garnet 1 18 13 3 Fire Resist +(21 to 30)%

armo, ring, amul, orb, circ
Garnet 1 55 41 1 Fire Resist +(21 to 30)%

weap

Excluding:
orb
Ruby 1 25 18 3 Fire Resist +(31 to 40)%

rod, boot, amul, orb, circ
Tangerine 1 5 3 4 Lightning Resist +(5 to 10)%

armo, weap, ring, amul, orb, circ
Ocher 1 12 9 4 Lightning Resist +(11 to 20)%

armo, ring, amul, orb, circ
Ocher 1 35 26 1 Lightning Resist +(11 to 20)%

weap

Excluding:
orb
Coral 1 18 13 3 Lightning Resist +(21 to 30)%

armo, ring, amul, orb, circ
Coral 1 55 41 1 Lightning Resist +(21 to 30)%

weap

Excluding:
orb
Amber 1 25 18 3 Lightning Resist +(31 to 40)%

rod, boot, amul, orb, circ
Beryl 1 5 3 4 Poison Resist +(5 to 10)%

armo, weap, ring, amul, orb, circ
Viridian 1 12 9 4 Poison Resist +(11 to 20)%

armo, ring, amul, orb, circ
Viridian 1 35 26 1 Poison Resist +(11 to 20)%

weap

Excluding:
orb
Jade 1 18 13 3 Poison Resist +(21 to 30)%

armo, ring, amul, orb, circ
Jade 1 55 41 1 Poison Resist +(21 to 30)%

weap

Excluding:
orb
Emerald 1 25 18 3 Poison Resist +(31 to 40)%

rod, boot, amul, orb, circ
Triumphant 1 3 2 4 +1 to Mana after each Kill

weap, ring, circ
Victorious 1 17 12 4 +(2 to 5) to Mana after each Kill

weap, circ
Mechanist's 1 10 7 3 Socketed (1 to 2)

weap, shld, helm, tors, circ

Excluding:
thro
Artificer's 33 25 2 Socketed (3)

weap, shld, helm, tors

Excluding:
thro
Jeweler's 55 47 1 Socketed (4)

weap, shld, helm, tors

Excluding:
thro
Assamic 1 3 1 2 +(10 to 25)% Damage to Demons
+(25 to 50) to Attack Rating against Demons

weap, circ

Excluding:
wand, orb
Arcadian 1 15 11 2 +(26 to 50)% Damage to Demons
+(51 to 100) to Attack Rating against Demons

weap, circ

Excluding:
wand, orb
Unearthly 1 25 18 1 +(51 to 100)% Damage to Demons
+(101 to 150) to Attack Rating against Demons

weap

Excluding:
wand, orb
Astral 1 35 26 1 +(101 to 150)% Damage to Demons
+(151 to 200) to Attack Rating against Demons

weap

Excluding:
wand, orb
Elysian 1 45 33 1 +(151 to 200)% Damage to Demons
+(201 to 300) to Attack Rating against Demons

weap

Excluding:
wand, orb
Celestial 55 41 1 +(201 to 300)% Damage to Demons
+(301 to 400) to Attack Rating against Demons

weap

Excluding:
wand, orb
Fletcher's 1 20 15 1 +1 to Bow and Crossbow Skills (Amazon Only)

miss, glov
Bowyer's 1 40 30 1 +2 to Bow and Crossbow Skills (Amazon Only)

miss, glov
Archer's 60 45 1 +3 to Bow and Crossbow Skills (Amazon Only)

miss, glov
Acrobat's 1 20 15 1 +1 to Passive and Magic Skills (Amazon Only)

glov, amul, circ
Gymnast's 1 40 30 1 +2 to Passive and Magic Skills (Amazon Only)

glov, amul, circ
Athlete's 60 45 1 +3 to Passive and Magic Skills (Amazon Only)

glov, amul, circ
Harpoonist's 1 20 15 1 +1 to Javelin and Spear Skills (Amazon Only)

spea, glov
Spearmaiden's 1 40 30 1 +2 to Javelin and Spear Skills (Amazon Only)

spea, glov
Lancer's 60 45 1 +3 to Javelin and Spear Skills (Amazon Only)

spea, glov
Burning 1 20 15 1 +1 to Fire Skills (Sorceress Only)

staff, orb, amul, circ
Blazing 1 40 30 1 +2 to Fire Skills (Sorceress Only)

staff, orb, amul, circ
Volcanic 60 45 1 +3 to Fire Skills (Sorceress Only)

staff, orb, amul, circ
Sparking 1 20 15 1 +1 to Lightning Skills (Sorceress Only)

staff, orb, amul, circ
Charged 1 40 30 1 +2 to Lightning Skills (Sorceress Only)

staff, orb, amul, circ
Powered 60 45 1 +3 to Lightning Skills (Sorceress Only)

staff, orb, amul, circ
Chilling 1 20 15 1 +1 to Cold Skills (Sorceress Only)

staff, orb, amul, circ
Freezing 1 40 30 1 +2 to Cold Skills (Sorceress Only)

staff, orb, amul, circ
Glacial 60 45 1 +3 to Cold Skills (Sorceress Only)

staff, orb, amul, circ
Hexing 1 20 15 1 +1 to Curses (Necromancer Only)

wand, head, amul, circ
Blighting 1 40 30 1 +2 to Curses (Necromancer Only)

wand, head, amul, circ
Accursed 60 45 1 +3 to Curses (Necromancer Only)

wand, head, amul, circ
Fungal 1 20 15 1 +1 to Poison and Bone Skills (Necromancer Only)

wand, head, amul, knif, circ

Excluding:
tkni
Noxious 1 40 30 1 +2 to Poison and Bone Skills (Necromancer Only)

wand, head, amul, knif, circ

Excluding:
tkni
Venomous 60 45 1 +3 to Poison and Bone Skills (Necromancer Only)

wand, head, amul, knif, circ

Excluding:
tkni
Graverobber's 1 20 15 1 +1 to Summoning Skills (Necromancer Only)

wand, head, amul, circ
Vodoun 1 40 30 1 +2 to Summoning Skills (Necromancer Only)

wand, head, amul, circ
Golemlord's 60 45 1 +3 to Summoning Skills (Necromancer Only)

wand, head, amul, circ
Lion Branded 1 20 15 1 +1 to Summoning Skills (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Hawk Branded 1 40 30 1 +2 to Summoning Skills (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Rose Branded 60 45 1 +3 to Summoning Skills (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Captain's 1 20 15 1 +1 to Offensive Auras (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Commander's 1 40 30 1 +2 to Offensive Auras (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Marshal's 60 45 1 +3 to Offensive Auras (Paladin Only)

scep, swor, mace, shld, ashd, amul, circ
Preserver's 1 20 15 1 +1 to Defensive Auras (Paladin Only)

shld, ashd, amul, circ
Warder's 1 40 30 1 +2 to Defensive Auras (Paladin Only)

shld, ashd, amul, circ
Guardian's 60 45 1 +3 to Defensive Auras (Paladin Only)

shld, ashd, amul, circ
Expert's 1 20 15 1 +1 to Combat Skills (Barbarian Only)

phlm, weap, helm

Excluding:
miss, rod
Veteran's 1 40 30 1 +2 to Combat Skills (Barbarian Only)

phlm, weap, helm

Excluding:
miss, rod
Master's 60 45 1 +3 to Combat Skills (Barbarian Only)

phlm, weap, helm

Excluding:
miss, rod
Fanatic 1 20 15 1 +1 to Masteries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Raging 1 40 30 1 +2 to Masteries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Furious 60 45 1 +3 to Masteries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Sounding 1 20 15 1 +1 to Warcries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Resonant 1 40 30 1 +2 to Warcries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Echoing 60 45 1 +3 to Warcries (Barbarian Only)

phlm, weap, amul

Excluding:
miss, rod
Trainer's 1 20 15 1 +1 to Summoning Skills (Druid Only)

club, pelt, amul, circ
Caretaker's 1 40 30 1 +2 to Summoning Skills (Druid Only)

club, pelt, amul, circ
Keeper's 60 45 1 +3 to Summoning Skills (Druid Only)

club, pelt, amul, circ
Spiritual 1 20 15 1 +1 to Shape Shifting Skills (Druid Only)

club, pelt, amul, circ
Feral 1 40 30 1 +2 to Shape Shifting Skills (Druid Only)

club, pelt, amul, circ
Communal 60 45 1 +3 to Shape Shifting Skills (Druid Only)

club, pelt, amul, circ
Nature's 1 20 15 1 +1 to Elemental Skills (Druid Only)

club, pelt, amul, circ
Terra's 1 40 30 1 +2 to Elemental Skills (Druid Only)

club, pelt, amul, circ
Gaea's 60 45 1 +3 to Elemental Skills (Druid Only)

club, pelt, amul, circ
Entrapping 1 20 15 1 +1 to Traps (Assassin Only)

h2h, amul, circ
Trickster's 1 40 30 1 +2 to Traps (Assassin Only)

h2h, amul, circ
Cunning 60 45 1 +3 to Traps (Assassin Only)

h2h, amul, circ
Mentalist's 1 20 15 1 +1 to Shadow Disciplines (Assassin Only)

h2h, amul, helm, circ
Psychic 1 40 30 1 +2 to Shadow Disciplines (Assassin Only)

h2h, amul, helm, circ
Shadow 60 45 1 +3 to Shadow Disciplines (Assassin Only)

h2h, amul, helm, circ
Shogukusha's 1 20 15 1 +1 to Martial Arts (Assassin Only)

h2h, amul, glov, circ
Sensei's 1 40 30 1 +2 to Martial Arts (Assassin Only)

h2h, amul, glov, circ
Kenshi's 60 45 1 +3 to Martial Arts (Assassin Only)

h2h, amul, glov, circ
Paleocene 1 30 22 4 +24 Defense (Based on Character Level)

tors
Paleocene 1 30 22 3 +4 Defense (Based on Character Level)

glov, boot, belt, shld
Trump 1 50 37 7 +4 to Maximum Damage (Based on Character Level)
+33 to Attack Rating (Based on Character Level)

weap

Excluding:
staf, wand, orb
Gritty 1 50 37 7 +6 to Maximum Damage (Based on Character Level)

weap

Excluding:
staf, wand, orb
Hawkeye 35 26 7 +12 to Attack Rating (Based on Character Level)

weap

Excluding:
staf, wand, orb
Visionary 1 25 18 1 2% Bonus to Attack Rating (Based on Character Level)

helm, miss
Mnemonic 1 25 18 1 +6 to Mana (Based on Character Level)

helm
Snowflake 1 25 18 3 +(6 to 9) to Minimum Cold Damage
+(19 to 30) to Maximum Cold Damage

weap, circ
Shivering 1 35 26 2 +(10 to 15) to Minimum Cold Damage
+(31 to 45) to Maximum Cold Damage

weap
Boreal 1 50 40 1 +(16 to 23) to Minimum Cold Damage
+(46 to 90) to Maximum Cold Damage

weap
Hibernal 1 70 60 1 +(24 to 45) to Minimum Cold Damage
+(91 to 140) to Maximum Cold Damage

weap
Ember 1 25 18 3 +(16 to 25) to Minimum Fire Damage
+(31 to 60) to Maximum Fire Damage

weap, circ
Smoldering 1 35 26 2 +(26 to 50) to Minimum Fire Damage
+(61 to 90) to Maximum Fire Damage

weap
Smoking 1 47 37 1 +(51 to 80) to Minimum Fire Damage
+(91 to 130) to Maximum Fire Damage

weap
Flaming 1 61 51 1 +(81 to 120) to Minimum Fire Damage
+(131 to 180) to Maximum Fire Damage

weap
Scorching 1 77 67 1 +(121 to 170) to Minimum Fire Damage
+(181 to 240) to Maximum Fire Damage

weap
Static 1 25 18 3 +1 to Minimum Lightning Damage
+(49 to 120) to Maximum Lightning Damage

weap, circ
Glowing 1 34 25 2 +1 to Minimum Lightning Damage
+(121 to 180) to Maximum Lightning Damage

weap
Buzzing 1 46 36 1 +1 to Minimum Lightning Damage
+(181 to 260) to Maximum Lightning Damage

weap
Arcing 1 60 50 1 +1 to Minimum Lightning Damage
+(261 to 360) to Maximum Lightning Damage

weap
Shocking 1 76 66 1 +1 to Minimum Lightning Damage
+(361 to 480) to Maximum Lightning Damage

weap
Septic 1 1 1 3 +31 to Minimum Poison Damage
+31 to Maximum Poison Damage

weap, circ
Envenomed 1 10 7 2 +41 to Minimum Poison Damage
+41 to Maximum Poison Damage

weap
Corosive 1 20 15 1 +205 to Minimum Poison Damage
+205 to Maximum Poison Damage

weap
Toxic 1 35 26 1 +308 to Minimum Poison Damage
+308 to Maximum Poison Damage

weap
Pestilent 50 37 1 +470 to Minimum Poison Damage
+470 to Maximum Poison Damage

weap
Maiden's 1 36 27 4 +1 to Amazon Skill Levels

amul, circ
Valkyrie's 1 90 67 2 +2 to Amazon Skill Levels

amul, circ
Maiden's 1 30 22 4 +1 to Amazon Skill Levels

miss, spea
Valkyrie's 1 50 42 2 +2 to Amazon Skill Levels

miss, spea
Monk's 1 36 27 4 +1 to Paladin Skill Levels

amul, circ
Priest's 1 90 67 2 +2 to Paladin Skill Levels

amul, circ
Monk's 1 30 22 4 +1 to Paladin Skill Levels

scep, ashd
Priest's 1 50 42 2 +2 to Paladin Skill Levels

scep, ashd
Monk's 1 35 27 4 +1 to Paladin Skill Levels

swor, mace, hamm, shld
Priest's 1 65 58 2 +2 to Paladin Skill Levels

swor, mace, hamm, shld
Summoner's 1 36 27 4 +1 to Necromancer Skill Levels

amul, circ
Necromancer's 1 90 67 2 +2 to Necromancer Skill Levels

amul, circ
Summoner's 1 30 22 4 +1 to Necromancer Skill Levels

wand, knif, head
Necromancer's 1 50 42 2 +2 to Necromancer Skill Levels

wand, knif, head
Angel's 1 36 27 4 +1 to Sorceress Skill Levels

amul, circ
Arch-Angel's 1 90 67 2 +2 to Sorceress Skill Levels

amul, circ
Angel's 1 30 22 4 +1 to Sorceress Skill Levels

staf, orb
Arch-Angel's 1 50 42 2 +2 to Sorceress Skill Levels

staf, orb
Slayer's 1 36 27 4 +1 to Barbarian Skill Levels

amul, circ
Berserker's 1 90 67 2 +2 to Barbarian Skill Levels

amul, circ
Slayer's 1 30 22 4 +1 to Barbarian Skill Levels

tkni, axe, spea, club, swor, hamm, mace

Excluding:
jave
Berserker's 1 50 42 1 +2 to Barbarian Skill Levels

tkni, axe, spea, club, swor, hamm, mace

Excluding:
jave
Slayer's 1 30 22 4 +1 to Barbarian Skill Levels

phlm
Berserker's 1 50 42 2 +2 to Barbarian Skill Levels

phlm
Shaman's 1 36 27 4 +1 to Druid Skills

amul, circ
Hierophant's 1 90 67 2 +2 to Druid Skills

amul, circ
Shaman's 1 30 22 4 +1 to Druid Skills

club, pelt
Hierophant's 1 50 42 2 +2 to Druid Skills

club, pelt
Magekiller's 1 36 27 4 +1 to Assassin Skills

amul, circ
Witch-hunter's 1 90 67 2 +2 to Assassin Skills

amul, circ
Magekiller's 1 30 22 4 +1 to Assassin Skills

h2h
Witch-hunter's 1 50 42 2 +2 to Assassin Skills

h2h
Compact 1 1 1 6 Increased Stack Size

thro
Thin 1 17 12 5 Increased Stack Size

thro
Dense 1 38 30 4 Increased Stack Size

thro
Consecrated 1 1 1 4 +(25 to 75)% Damage to Undead
+(25 to 75) to Attack Rating against Undead

weap

Excluding:
wand, orb
Pure 1 15 11 3 +(76 to 125)% Damage to Undead
+(76 to 175) to Attack Rating against Undead

weap

Excluding:
wand, orb
Sacred 1 25 18 2 +(126 to 200)% Damage to Undead
+(175 to 250) to Attack Rating against Undead

weap

Excluding:
wand, orb
Hallowed 1 35 27 1 +(201 to 275)% Damage to Undead
+(251 to 325) to Attack Rating against Undead

weap

Excluding:
wand, orb
Divine 45 37 1 +(276 to 350)% Damage to Undead
+(326 to 450) to Attack Rating against Undead

weap

Excluding:
wand, orb
Crimson 1 5 3 4 Fire Resist +(5 to 10)%

armo, ring, amul, orb, circ, weap
Tireless 1 1 5 1 4 Heal Stamina Plus 10%

boot
Lizard's 1 1 2 1 4 +(1 to 2) to Mana

armo, ring, amul, rod, orb

Excluding:
boot, glov
Azure 1 1 4 1 3 Cold Resist +5%

armo, ring, amul, orb, circ
Crimson 1 1 4 1 3 Fire Resist +5%

armo, ring, amul, orb, circ
Tangerine 1 1 4 1 3 Lightning Resist +5%

armo, ring, amul, orb, circ
Beryl 1 1 4 1 3 Poison Resist +5%

armo, ring, amul, orb, circ
Godly 1 50 43 1 +200% Enhanced Defense

armo
Cruel 1 56 48 1 +(201 to 300)% Enhanced damage

weap

Excluding:
staf, wand, orb
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Grand Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
Stout 1 1 1 4 +(3 to 5) Defense

lcha
Stout 1 7 5 4 +(6 to 9) Defense

lcha
Stout 1 12 9 4 +(10 to 12) Defense

lcha
Burly 1 17 12 4 +(13 to 15) Defense

lcha
Burly 1 22 16 4 +(16 to 22) Defense

lcha
Burly 1 27 20 4 +(23 to 30) Defense

lcha
Stalwart 32 24 4 +(33 to 40) Defense

lcha
Stalwart 37 29 4 +(44 to 50) Defense

lcha
Stalwart 42 34 4 +(60 to 100) Defense

lcha
Rugged 1 1 1 4 +(12 to 24) Maximum Stamina

lcha
Rugged 1 7 5 4 +(25 to 36) Maximum Stamina

lcha
Rugged 1 21 15 4 +(37 to 50) Maximum Stamina

lcha
Bronze 1 1 1 4 +(6 to 12) to Attack Rating

lcha
Bronze 1 7 5 4 +(13 to 27) to Attack Rating

lcha
Bronze 1 13 9 4 +(28 to 42) to Attack Rating

lcha
Iron 1 19 14 4 +(43 to 57) to Attack Rating

lcha
Iron 1 25 18 4 +(58 to 72) to Attack Rating

lcha
Iron 1 31 23 4 +(73 to 87) to Attack Rating

lcha
Steel 37 29 4 +(88 to 102) to Attack Rating

lcha
Steel 43 35 4 +(103 to 117) to Attack Rating

lcha
Steel 49 41 4 +(118 to 132) to Attack Rating

lcha
Fine 1 15 11 4 +(1 to 3) to Maximum Damage
+(10 to 20) to Attack Rating

lcha
Fine 1 22 16 4 +(4 to 6) to Maximum Damage
+(21 to 48) to Attack Rating

lcha
Sharp 1 29 21 4 +(7 to 10) to Maximum Damage
+(49 to 76) to Attack Rating

lcha
Lucky 1 21 4 (1 to 4)% Better Chance of Getting Magic Items

lcha
Lucky 38 4 (5 to 7)% Better Chance of Getting Magic Items

lcha
Lucky 55 4 (8 to 12)% Better Chance of Getting Magic Items

lcha
Lizard's 1 1 1 4 +(3 to 7) to Mana

lcha
Lizard's 1 7 5 4 +(8 to 13) to Mana

lcha
Lizard's 1 13 9 4 +(14 to 20) to Mana

lcha
Snake's 1 19 14 4 +(21 to 26) to Mana

lcha
Snake's 1 25 18 4 +(27 to 33) to Mana

lcha
Snake's 1 31 23 4 +(34 to 39) to Mana

lcha
Serpent's 1 37 29 4 +(40 to 46) to Mana

lcha
Serpent's 1 43 35 4 +(47 to 52) to Mana

lcha
Serpent's 1 49 41 4 +(53 to 59) to Mana

lcha
Shimmering 8 13 6 1 All Resistances +(3 to 6)

lcha
Shimmering 14 34 10 1 All Resistances +(8 to 12)

lcha
Shimmering 35 27 1 All Resistances +(13 to 15)

lcha
Azure 1 1 1 2 Cold Resist +(7 to 15)%

lcha
Lapis 1 10 7 2 Cold Resist +(16 to 20)%

lcha
Cobalt 1 20 15 2 Cold Resist +(21 to 25)%

lcha
Sapphire 30 22 2 Cold Resist +(26 to 30)%

lcha
Crimson 1 1 1 2 Fire Resist +(7 to 15)%

lcha
Russet 1 10 7 2 Fire Resist +(16 to 20)%

lcha
Garnet 1 20 15 2 Fire Resist +(21 to 25)%

lcha
Ruby 30 22 2 Fire Resist +(26 to 30)%

lcha
Tangerine 1 1 1 2 Lightning Resist +(7 to 15)%

lcha
Ocher 1 10 7 2 Lightning Resist +(16 to 20)%

lcha
Coral 1 20 15 2 Lightning Resist +(21 to 25)%

lcha
Amber 30 22 2 Lightning Resist +(26 to 30)%

lcha
Beryl 1 1 1 2 Poison Resist +(7 to 15)%

lcha
Viridian 1 10 7 2 Poison Resist +(16 to 20)%

lcha
Jade 1 20 15 2 Poison Resist +(21 to 25)%

lcha
Emerald 30 22 2 Poison Resist +(26 to 30)%

lcha
Fletcher's 50 42 1 +1 to Bow and Crossbow Skills (Amazon Only)

lcha
Acrobat's 50 42 1 +1 to Passive and Magic Skills (Amazon Only)

lcha
Harpoonist's 50 42 1 +1 to Javelin and Spear Skills (Amazon Only)

lcha
Burning 1 50 42 1 +1 to Fire Skills (Sorceress Only)

lcha
Sparking 1 50 42 1 +1 to Lightning Skills (Sorceress Only)

lcha
Chilling 1 50 42 1 +1 to Cold Skills (Sorceress Only)

lcha
Hexing 1 50 42 1 +1 to Curses (Necromancer Only)

lcha
Fungal 1 50 42 1 +1 to Poison and Bone Skills (Necromancer Only)

lcha
Graverobber's 1 50 42 1 +1 to Summoning Skills (Necromancer Only)

lcha
Lion Branded 1 50 42 1 +1 to Summoning Skills (Paladin Only)

lcha
Captain's 1 50 42 1 +1 to Offensive Auras (Paladin Only)

lcha
Preserver's 1 50 42 1 +1 to Defensive Auras (Paladin Only)

lcha
Expert's 1 50 42 1 +1 to Combat Skills (Barbarian Only)

lcha
Fanatic 1 50 42 1 +1 to Masteries (Barbarian Only)

lcha
Sounding 1 50 42 1 +1 to Warcries (Barbarian Only)

lcha
Trainer's 1 50 42 1 +1 to Summoning Skills (Druid Only)

lcha
Spiritual 1 50 42 1 +1 to Shape Shifting Skills (Druid Only)

lcha
Nature's 1 50 42 1 +1 to Elemental Skills (Druid Only)

lcha
Entrapping 1 50 42 1 +1 to Traps (Assassin Only)

lcha
Mentalist's 1 50 42 1 +1 to Shadow Disciplines (Assassin Only)

lcha
Shogukusha's 1 50 42 1 +1 to Martial Arts (Assassin Only)

lcha
Red 1 15 11 4 +1 to Minimum Damage

lcha
Sanguinary 1 45 37 4 +2 to Minimum Damage

lcha
Bloody 75 67 4 +3 to Minimum Damage

lcha
Jagged 1 7 5 4 +1 to Maximum Damage

lcha
Forked 1 37 29 4 +2 to Maximum Damage

lcha
Serrated 67 59 4 +3 to Maximum Damage

lcha
Snowflake 1 9 6 2 +1 to Minimum Cold Damage
+(2 to 3) to Maximum Cold Damage

lcha
Shivering 1 15 11 1 +(2 to 4) to Minimum Cold Damage
+(4 to 8) to Maximum Cold Damage

lcha
Boreal 1 30 22 1 +(5 to 7) to Minimum Cold Damage
+(9 to 15) to Maximum Cold Damage

lcha
Hibernal 45 38 1 +(8 to 13) to Minimum Cold Damage
+(16 to 25) to Maximum Cold Damage

lcha
Ember 1 5 3 2 +1 to Minimum Fire Damage
+(2 to 3) to Maximum Fire Damage

lcha
Smoldering 1 15 11 1 +(2 to 3) to Minimum Fire Damage
+(4 to 7) to Maximum Fire Damage

lcha
Smoking 1 28 21 1 +(4 to 7) to Minimum Fire Damage
+(8 to 19) to Maximum Fire Damage

lcha
Flaming 43 35 1 +(8 to 18) to Minimum Fire Damage
+(20 to 36) to Maximum Fire Damage

lcha
Static 1 7 5 2 +1 to Minimum Lightning Damage
+(4 to 5) to Maximum Lightning Damage

lcha
Glowing 1 14 10 1 +1 to Minimum Lightning Damage
+(6 to 17) to Maximum Lightning Damage

lcha
Arcing 1 29 21 1 +1 to Minimum Lightning Damage
+(18 to 44) to Maximum Lightning Damage

lcha
Shocking 44 36 1 +1 to Minimum Lightning Damage
+(45 to 79) to Maximum Lightning Damage

lcha
Septic 1 1 1 2 +18 to Minimum Poison Damage
+18 to Maximum Poison Damage

lcha
Envenomed 1 12 9 1 +39 to Minimum Poison Damage
+39 to Maximum Poison Damage

lcha
Toxic 1 27 20 1 +103 to Minimum Poison Damage
+103 to Maximum Poison Damage

lcha
Pestilent 42 34 1 +171 to Minimum Poison Damage
+171 to Maximum Poison Damage

lcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Large Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
Stout 1 1 1 4 +(2 to 3) Defense

mcha
Stout 1 14 10 4 +(4 to 6) Defense

mcha
Stout 1 20 15 4 +(8 to 12) Defense

mcha
Burly 1 26 19 4 +(13 to 18) Defense

mcha
Burly 1 32 24 4 +(20 to 30) Defense

mcha
Stalwart 38 30 4 +(30 to 40) Defense

mcha
Stalwart 45 37 4 +(45 to 60) Defense

mcha
Rugged 1 1 4 +(8 to 16) Maximum Stamina

mcha
Rugged 1 7 5 4 +(17 to 25) Maximum Stamina

mcha
Rugged 1 21 15 4 +(26 to 32) Maximum Stamina

mcha
Bronze 1 1 1 4 +(4 to 8) to Attack Rating

mcha
Bronze 1 7 5 4 +(6 to 12) to Attack Rating

mcha
Bronze 1 16 12 4 +(13 to 25) to Attack Rating

mcha
Iron 1 25 18 4 +(26 to 38) to Attack Rating

mcha
Iron 1 34 26 4 +(39 to 51) to Attack Rating

mcha
Steel 43 36 4 +(52 to 64) to Attack Rating

mcha
Steel 52 44 4 +(65 to 77) to Attack Rating

mcha
Fine 1 19 14 4 +(1 to 3) to Maximum Damage
+(10 to 20) to Attack Rating

mcha
Sharp 1 28 21 4 +(4 to 6) to Maximum Damage
+(21 to 48) to Attack Rating

mcha
Lucky 1 34 4 1% Better Chance of Getting Magic Items

mcha
Lucky 53 4 (2 to 3)% Better Chance of Getting Magic Items

mcha
Lucky 51 4 (4 to 6)% Better Chance of Getting Magic Items

mcha
Lizard's 1 1 1 4 +(2 to 4) to Mana

mcha
Lizard's 1 9 6 4 +(5 to 7) to Mana

mcha
Lizard's 1 17 12 4 +(8 to 12) to Mana

mcha
Snake's 1 25 18 4 +(13 to 18) to Mana

mcha
Snake's 1 33 25 4 +(19 to 23) to Mana

mcha
Serpent's 1 41 33 4 +(24 to 29) to Mana

mcha
Serpent's 1 49 41 4 +(30 to 34) to Mana

mcha
Shimmering 17 33 12 1 All Resistances +(3 to 5)

mcha
Shimmering 34 26 1 All Resistances +(6 to 8)

mcha
Azure 1 1 1 2 Cold Resist +(4 to 7)%

mcha
Lapis 1 16 12 2 Cold Resist +(8 to 10)%

mcha
Cobalt 1 25 18 2 Cold Resist +(11 to 12)%

mcha
Sapphire 35 27 2 Cold Resist +(13 to 15)%

mcha
Crimson 1 1 1 2 Fire Resist +(4 to 7)%

mcha
Russet 1 16 12 2 Fire Resist +(8 to 10)%

mcha
Garnet 1 25 18 2 Fire Resist +(11 to 12)%

mcha
Ruby 35 27 2 Fire Resist +(13 to 15)%

mcha
Tangerine 1 1 1 2 Lightning Resist +(4 to 7)%

mcha
Ocher 1 16 12 2 Lightning Resist +(8 to 10)%

mcha
Coral 1 25 18 2 Lightning Resist +(11 to 12)%

mcha
Amber 35 27 2 Lightning Resist +(13 to 15)%

mcha
Beryl 1 1 1 2 Poison Resist +(4 to 7)%

mcha
Viridian 1 16 12 2 Poison Resist +(8 to 10)%

mcha
Jade 1 25 18 2 Poison Resist +(11 to 12)%

mcha
Emerald 35 27 2 Poison Resist +(13 to 15)%

mcha
Red 1 30 22 4 +1 to Minimum Damage

mcha
Sanguinary 60 52 4 +2 to Minimum Damage

mcha
Jagged 1 22 16 4 +1 to Maximum Damage

mcha
Forked 52 44 4 +2 to Maximum Damage

mcha
Snowflake 1 18 13 2 +(2 to 3) to Minimum Cold Damage
+(3 to 5) to Maximum Cold Damage

mcha
Shivering 1 29 21 1 +(4 to 5) to Minimum Cold Damage
+(6 to 10) to Maximum Cold Damage

mcha
Boreal 1 49 41 1 +(6 to 10) to Minimum Cold Damage
+(11 to 20) to Maximum Cold Damage

mcha
Hibernal 69 61 1 +(11 to 15) to Minimum Cold Damage
+(21 to 30) to Maximum Cold Damage

mcha
Ember 1 13 9 2 +1 to Minimum Fire Damage
+(2 to 3) to Maximum Fire Damage

mcha
Smoldering 1 27 20 1 +(2 to 3) to Minimum Fire Damage
+(4 to 12) to Maximum Fire Damage

mcha
Smoking 1 47 39 1 +(4 to 9) to Minimum Fire Damage
+(13 to 27) to Maximum Fire Damage

mcha
Flaming 67 59 1 +(10 to 27) to Minimum Fire Damage
+(28 to 43) to Maximum Fire Damage

mcha
Static 1 14 10 2 +1 to Minimum Lightning Damage
+(5 to 9) to Maximum Lightning Damage

mcha
Glowing 1 28 20 1 +1 to Minimum Lightning Damage
+(10 to 26) to Maximum Lightning Damage

mcha
Arcing 1 48 40 1 +1 to Minimum Lightning Damage
+(27 to 58) to Maximum Lightning Damage

mcha
Shocking 68 60 1 +1 to Minimum Lightning Damage
+(59 to 90) to Maximum Lightning Damage

mcha
Septic 1 9 6 2 +35 to Minimum Poison Damage
+35 to Maximum Poison Damage

mcha
Envenomed 1 26 19 1 +77 to Minimum Poison Damage
+77 to Maximum Poison Damage

mcha
Toxic 1 46 38 1 +185 to Minimum Poison Damage
+185 to Maximum Poison Damage

mcha
Pestilent 66 58 1 +299 to Minimum Poison Damage
+299 to Maximum Poison Damage

mcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Small Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
Stout 1 1 1 4 +1 Defense

scha
Stout 1 21 15 4 +(4 to 8) Defense

scha
Burly 1 36 28 4 +(15 to 20) Defense

scha
Stalwart 48 40 4 +(20 to 30) Defense

scha
Rugged 1 1 4 +(4 to 8) Maximum Stamina

scha
Rugged 1 21 15 4 +(9 to 16) Maximum Stamina

scha
Bronze 1 1 1 4 +(2 to 4) to Attack Rating

scha
Bronze 1 21 15 4 +(6 to 12) to Attack Rating

scha
Iron 1 39 31 4 +(13 to 24) to Attack Rating

scha
Steel 57 49 4 +(25 to 36) to Attack Rating

scha
Fine 28 21 4 +(1 to 3) to Maximum Damage
+(10 to 20) to Attack Rating

scha
Lizard's 1 16 12 4 +(1 to 2) to Mana

scha
Lizard's 1 16 12 4 +(3 to 7) to Mana

scha
Snake's 1 32 24 4 +(8 to 12) to Mana

scha
Serpent's 48 40 4 +(13 to 17) to Mana

scha
Shimmering 33 25 1 All Resistances +(3 to 5)

scha
Azure 1 1 1 2 Cold Resist +(3 to 5)%

scha
Lapis 1 14 10 2 Cold Resist +(6 to 7)%

scha
Cobalt 1 27 20 2 Cold Resist +(8 to 9)%

scha
Sapphire 40 32 2 Cold Resist +(10 to 11)%

scha
Crimson 1 1 1 2 Fire Resist +(3 to 5)%

scha
Russet 1 14 10 2 Fire Resist +(6 to 7)%

scha
Garnet 27 20 2 Fire Resist +(8 to 9)%

scha
Ruby 1 40 32 2 Fire Resist +(10 to 11)%

scha
Tangerine 1 1 1 2 Lightning Resist +(3 to 5)%

scha
Ocher 1 14 10 2 Lightning Resist +(6 to 7)%

scha
Coral 1 27 20 2 Lightning Resist +(8 to 9)%

scha
Amber 40 32 2 Lightning Resist +(10 to 11)%

scha
Beryl 1 1 1 2 Poison Resist +(3 to 5)%

scha
Viridian 1 14 10 2 Poison Resist +(6 to 7)%

scha
Jade 1 27 20 2 Poison Resist +(8 to 9)%

scha
Emerald 40 32 2 Poison Resist +(10 to 11)%

scha
Red 1 90 82 4 +1 to Minimum Damage

scha
Jagged 1 81 73 4 +1 to Maximum Damage

scha
Snowflake 1 27 20 2 +(1 to 2) to Minimum Cold Damage
+(2 to 4) to Maximum Cold Damage

scha
Shivering 1 42 34 1 +(3 to 4) to Minimum Cold Damage
+(5 to 8) to Maximum Cold Damage

scha
Boreal 1 66 58 1 +(5 to 7) to Minimum Cold Damage
+(9 to 14) to Maximum Cold Damage

scha
Hibernal 91 83 1 +(8 to 10) to Minimum Cold Damage
+(15 to 20) to Maximum Cold Damage

scha
Ember 1 21 15 2 +1 to Minimum Fire Damage
+(2 to 3) to Maximum Fire Damage

scha
Smoldering 1 40 32 1 +(2 to 3) to Minimum Fire Damage
+(4 to 10) to Maximum Fire Damage

scha
Smoking 1 64 56 1 +(4 to 9) to Minimum Fire Damage
+(11 to 19) to Maximum Fire Damage

scha
Flaming 89 81 1 +(10 to 19) to Minimum Fire Damage
+(20 to 29) to Maximum Fire Damage

scha
Static 1 23 17 2 +1 to Minimum Lightning Damage
+(6 to 11) to Maximum Lightning Damage

scha
Glowing 1 41 33 1 +1 to Minimum Lightning Damage
+(12 to 24) to Maximum Lightning Damage

scha
Arcing 1 65 57 1 +1 to Minimum Lightning Damage
+(25 to 43) to Maximum Lightning Damage

scha
Shocking 90 82 1 +1 to Minimum Lightning Damage
+(44 to 71) to Maximum Lightning Damage

scha
Septic 1 18 13 2 +52 to Minimum Poison Damage
+52 to Maximum Poison Damage

scha
Envenomed 1 39 31 1 +128 to Minimum Poison Damage
+128 to Maximum Poison Damage

scha
Toxic 1 63 55 1 +205 to Minimum Poison Damage
+205 to Maximum Poison Damage

scha
Pestilent 88 80 1 +299 to Minimum Poison Damage
+299 to Maximum Poison Damage

scha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Jewels
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
Blanched 1 1 1 4 +(5 to 8) Defense

jewl
Eburin 1 16 12 4 +(9 to 20) Defense

jewl
Bone 1 32 24 4 +(21 to 40) Defense

jewl
Ivory 64 56 4 +(41 to 64) Defense

jewl
Scarlet 1 8 6 4 +(1 to 4) to Minimum Damage

jewl
Crimson 1 38 30 4 +(5 to 8) to Minimum Damage

jewl
Carbuncle 1 12 9 4 +(1 to 5) to Maximum Damage

jewl
Carmine 1 35 27 4 +(6 to 9) to Maximum Damage

jewl
Vermillion 58 50 4 +(11 to 15) to Maximum Damage

jewl
Cinnabar 1 1 1 4 +(5 to 10)% Enhanced damage

jewl
Rusty 1 13 9 4 +(11 to 20)% Enhanced damage

jewl
Realgar 1 45 37 4 +(21 to 30)% Enhanced damage

jewl
Ruby 66 58 4 +(31 to 40)% Enhanced damage

jewl
Dun 1 7 5 3 (7 to 12)% Damage Taken Goes To Mana

jewl
Brown 1 39 31 4 Heal Stamina Plus (10 to 15)%

jewl
Chestnut 1 1 1 4 +(10 to 15) Maximum Stamina

jewl
Maroon 1 17 12 4 +(16 to 25) Maximum Stamina

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Nickel 1 1 1 4 +(10 to 20) to Attack Rating

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Tin 1 8 6 4 +(21 to 40) to Attack Rating

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Silver 1 25 18 4 +(41 to 60) to Attack Rating

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Argent 44 36 4 +(61 to 100) to Attack Rating

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Bright 1 1 1 1 +10 to Attack Rating
+1 to Light Radius

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Emerald 1 16 12 4 (3 to 7)% Better Chance of Getting Magic Items

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Zircon 1 3 2 2 +(5 to 10) to Mana

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Jacinth 1 17 12 2 +(11 to 15) to Mana

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Turquoise 29 21 2 +(16 to 20) to Mana

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Shimmering 1 16 12 1 All Resistances +(5 to 10)

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Scintillating 34 26 1 All Resistances +(11 to 15)

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Lapis Lazuli 1 2 1 4 Cold Resist +(5 to 15)%

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Sapphire 1 19 14 4 Cold Resist +(16 to 30)%

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Garnet 1 2 1 4 Fire Resist +(5 to 15)%

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Ruby 1 18 13 4 Fire Resist +(16 to 30)%

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Camphor 1 2 1 4 Lightning Resist +(5 to 15)%

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Ambergris 1 19 14 4 Lightning Resist +(16 to 30)%

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Beryl 1 2 1 4 Poison Resist +(5 to 15)%

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Jade 1 19 14 4 Poison Resist +(16 to 30)%

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Aureolin 1 22 16 4 +(1 to 3) to Mana after each Kill

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Diamond 1 26 19 1 +(25 to 40)% Damage to Demons
+(25 to 50) to Attack Rating against Demons

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Pearl 1 18 13 1 +(25 to 50)% Damage to Undead
+(25 to 50) to Attack Rating against Undead

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[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Arrow/Bolt Quivers
Name Rare Min iLvl Max iLvl Req Lvl Rarity Stats Item Type
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
[Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube] [Recipes]