Diablo II Lord of Destruction 1.13c Database
[Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube]
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]

Keys
tors = Armor ring = Ring amul = Amulet boot = Boots glov = Gloves belt = Belt
scep = Scepter wand = Wand staf = Staff axe = Axe club = Club swor = Sword
hamm = Hammer knif = Knife spea = Spear mace = Mace helm = Helm weap = Weapon
mele = Melee Weapon miss = Missile Weapon thro = Thrown Weapon armo = Any Armor shld = Any Shield rod = Staves And Rods
blun = Blunt jewl = Jewel amaz = Amazon Item h2h = Hand to Hand orb = Orb head = Voodoo Heads
ashd = Auric Shields phlm = Primal Helm pelt = Pelt circ = Circlet scha = Small Charm mcha = Medium Charm
lcha = Large Charm abow = Amazon Bow aspe = Amazon Spear
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
General
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type

of Health 1 7 5 1 Damage Reduced by 1

tors, helm, shld, ring, amul
of Protection 1 18 13 1 Damage Reduced by 2

ring, amul
of Absorption 1 26 19 1 Damage Reduced by 3

amul
of Life 1 35 26 1 Damage Reduced by 4

amul
of Health 1 7 5 4 1 Damage Reduced by 1

tors, shld, ring, amul, circ
of Protection 1 18 13 4 1 Damage Reduced by 2

ring, amul, circ
of Absorption 1 26 19 4 1 Damage Reduced by 3

amul, circ
of Life 1 35 26 4 1 Damage Reduced by 4

amul, circ
of Life Everlasting 45 37 4 1 Damage Reduced by (10 to 25)

amul, circ
of Protection 1 24 18 4 1 Damage Reduced by 2

tors, shld, circ
of Absorption 1 32 24 4 1 Damage Reduced by 3

tors, shld, circ
of Life 1 41 33 4 1 Damage Reduced by (4 to 7)

tors, shld, circ
of Anima 51 43 4 1 Damage Reduced by (8 to 15)

tors, shld, circ
of Warmth 1 10 7 10 Half Freeze Duration

shld, boot, glov, ring, amul
of Frost 1 4 3 5 10 +1 to Minimum Cold Damage
+(1 to 2) to Maximum Cold Damage

weap

Excluding:
wand, orb
of the Icicle 1 13 9 4 10 +1 to Minimum Cold Damage
+(3 to 4) to Maximum Cold Damage

weap

Excluding:
wand, orb
of the Glacier 1 27 20 3 10 +(2 to 4) to Minimum Cold Damage
+(4 to 15) to Maximum Cold Damage

weap

Excluding:
wand, orb
of Winter 1 45 37 2 10 +(5 to 9) to Minimum Cold Damage
+(16 to 50) to Maximum Cold Damage

mele

Excluding:
wand, orb
of Frost 1 55 41 2 10 +1 to Minimum Cold Damage
+(3 to 6) to Maximum Cold Damage

belt, amul
of Frost 1 1 3 1 4 10 Adds 1 cold damage over 1 seconds

weap

Excluding:
staf, wand, orb
of Flame 1 4 3 11 +1 to Minimum Fire Damage
+(2 to 6) to Maximum Fire Damage

weap
of Fire 1 15 11 11 +2 to Minimum Fire Damage
+(6 to 11) to Maximum Fire Damage

weap
of Burning 1 25 18 11 +10 to Minimum Fire Damage
+(10 to 20) to Maximum Fire Damage

weap
of Flame 1 40 30 11 +1 to Minimum Fire Damage
+(2 to 6) to Maximum Fire Damage

glov, ring, amul
of Warmth 1 10 7 4 11 Half Freeze Duration

shld, boot, glov, ring, amul, circ, orb
of Shock 1 4 3 12 +1 to Minimum Lightning Damage
+8 to Maximum Lightning Damage

weap
of Lightning 1 15 11 12 +1 to Minimum Lightning Damage
+16 to Maximum Lightning Damage

weap
of Thunder 1 25 18 12 +1 to Minimum Lightning Damage
+32 to Maximum Lightning Damage

weap
of Shock 1 50 37 12 +1 to Minimum Lightning Damage
+8 to Maximum Lightning Damage

boot, ring, amul, weap

Excluding:
miss, rod
of Flame 1 4 3 5 12 +1 to Minimum Fire Damage
+(2 to 5) to Maximum Fire Damage

weap

Excluding:
wand, orb
of Fire 1 15 11 4 12 +(1 to 4) to Minimum Fire Damage
+(6 to 11) to Maximum Fire Damage

weap

Excluding:
wand, orb
of Burning 1 25 18 3 12 +(5 to 9) to Minimum Fire Damage
+(10 to 20) to Maximum Fire Damage

weap

Excluding:
wand, orb
of Incineration 1 43 35 2 12 +(10 to 20) to Minimum Fire Damage
+(21 to 75) to Maximum Fire Damage

mele

Excluding:
wand, orb
of Flame 1 40 30 2 12 +1 to Minimum Fire Damage
+(2 to 6) to Maximum Fire Damage

glov, ring, amul
of Flame 1 1 3 1 4 12 Adds 1-2 fire damage

weap

Excluding:
staf, wand, orb
of Craftsmanship 1 1 1 13 +(1 to 2) to Maximum Damage

weap, ring, amul
of Quality 1 4 3 13 +2 to Maximum Damage

weap
of Maiming 1 7 5 13 +(3 to 4) to Maximum Damage

weap
of Slaying 1 11 8 13 +(5 to 7) to Maximum Damage

weap
of Gore 1 14 10 13 +(8 to 10) to Maximum Damage

weap
of Carnage 1 19 14 13 +(11 to 14) to Maximum Damage

weap

Excluding:
wand, staf
of Slaughter 1 25 18 13 +(15 to 20) to Maximum Damage

weap

Excluding:
wand, staf
of Maiming 1 42 31 13 +(3 to 4) to Maximum Damage

shld, ring, amul
of Shock 1 4 3 5 13 +1 to Minimum Lightning Damage
+(6 to 8) to Maximum Lightning Damage

weap

Excluding:
wand, orb
of Lightning 1 15 11 4 13 +1 to Minimum Lightning Damage
+(9 to 16) to Maximum Lightning Damage

weap

Excluding:
wand, orb
of Thunder 1 25 18 3 13 +1 to Minimum Lightning Damage
+(17 to 40) to Maximum Lightning Damage

weap

Excluding:
wand, orb
of Storms 1 34 26 2 13 +(1 to 6) to Minimum Lightning Damage
+(41 to 120) to Maximum Lightning Damage

mele

Excluding:
wand, orb
of Shock 1 50 37 2 13 +1 to Minimum Lightning Damage
+(11 to 23) to Maximum Lightning Damage

boot, ring, amul
of Shock 1 1 3 1 4 13 Adds 1-3 lightning damage

weap

Excluding:
staf, wand, orb
of Worth 1 2 1 14 +1 to Minimum Damage

weap

Excluding:
rod
of Measure 1 6 4 14 +2 to Minimum Damage

weap
of Excellence 1 12 9 14 +3 to Minimum Damage

weap, ring, amul
of Performance 1 18 13 14 +(4 to 5) to Minimum Damage

weap
of Measure 1 37 27 14 +2 to Minimum Damage

tors, helm, ring, amul
of Craftsmanship 1 1 1 8 14 +1 to Maximum Damage

weap, ring, amul

Excluding:
wand, staf, orb
of Quality 1 4 3 8 14 +2 to Maximum Damage

weap

Excluding:
wand, staf, orb
of Maiming 1 7 5 7 14 +(3 to 4) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Slaying 1 11 8 7 14 +(5 to 7) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Gore 1 14 10 6 14 +(8 to 10) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Carnage 1 19 14 6 14 +(11 to 14) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Slaughter 1 25 18 5 14 +(15 to 20) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Butchery 35 27 5 14 +(21 to 40) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Evisceration 45 37 4 14 +(41 to 63) to Maximum Damage

weap

Excluding:
wand, staf, orb
of Maiming 1 42 34 4 14 +(3 to 4) to Maximum Damage

shld, ring, amul
of Craftsmanship 1 1 7 1 4 14 +(1 to 2) to Maximum Damage

circ
of Craftsmanship 1 8 14 6 4 14 +(2 to 3) to Maximum Damage

circ
of Craftsmanship 1 15 11 4 14 +(4 to 5) to Maximum Damage

circ
of Quality 1 23 29 17 4 14 +(6 to 7) to Maximum Damage

circ
of Quality 1 30 22 4 14 +(7 to 8) to Maximum Damage

circ
of Maiming 37 44 29 4 14 +(9 to 10) to Maximum Damage

circ
of Maiming 45 37 4 14 +(11 to 12) to Maximum Damage

circ
of Blight 1 5 3 15 +8 to Minimum Poison Damage
+24 to Maximum Poison Damage

weap

Excluding:
scep
of Venom 1 15 11 15 +16 to Minimum Poison Damage
+48 to Maximum Poison Damage

weap

Excluding:
scep
of Pestilence 1 25 18 15 +32 to Minimum Poison Damage
+72 to Maximum Poison Damage

weap

Excluding:
scep
of Blight 1 45 33 15 +8 to Minimum Poison Damage
+24 to Maximum Poison Damage

ring, amul
of Worth 1 1 1 8 15 +(1 to 2) to Minimum Damage

weap

Excluding:
staf, wand, orb
of Measure 1 12 9 7 15 +(3 to 4) to Minimum Damage

weap

Excluding:
staf, wand, orb
of Excellence 1 24 18 6 15 +(5 to 8) to Minimum Damage

weap

Excluding:
staf, wand, orb
of Performance 1 48 40 5 15 +(9 to 14) to Minimum Damage

weap

Excluding:
staf, wand, orb
of Transcendence 1 76 68 4 15 +(15 to 20) to Minimum Damage

weap

Excluding:
staf, wand, orb
of Worth 1 15 11 4 15 +(2 to 3) to Minimum Damage

ring, amul, circ
of Measure 1 37 29 4 15 +(4 to 5) to Minimum Damage

ring, amul, circ
of Excellence 1 59 51 4 15 +(6 to 9) to Minimum Damage

ring, amul, circ
of Performance 81 73 4 15 +(10 to 13) to Minimum Damage

ring, amul, circ
of Dexterity 1 4 3 16 +1 to Dexterity

ring, amul
of Dexterity 1 5 3 16 +(1 to 3) to Dexterity

scep, miss, boot, glov, ring, amul
of Skill 1 10 7 16 +(4 to 6) to Dexterity

scep, miss, boot, glov, ring, amul
of Skill 1 45 33 16 +(4 to 6) to Dexterity

armo

Excluding:
boot, glov
of Accuracy 1 18 13 16 +(7 to 10) to Dexterity

scep, miss, boot, glov, ring, amul
of Precision 1 22 16 16 +(11 to 15) to Dexterity

scep, miss, amul
of Precision 1 60 45 16 +(11 to 15) to Dexterity

armo, ring
of Perfection 1 30 22 16 +(16 to 20) to Dexterity

miss, glov, amul
of Blight 1 5 3 5 16 Adds 7 poison damage over 3 seconds

weap, circ

Excluding:
rod, orb
of Venom 1 15 11 4 16 Adds 21 poison damage over 4 seconds

weap, circ

Excluding:
rod, orb
of Pestilence 1 25 18 3 16 Adds 50 poison damage over 5 seconds

weap, circ

Excluding:
rod, orb
of Anthrax 1 33 25 2 16 Adds 100 poison damage over 6 seconds

weap

Excluding:
rod, orb
of Blight 1 45 33 2 16 Adds 50 poison damage over 3 seconds

ring, amul
of Blight 1 1 4 1 4 16 Adds 2 poison damage over 2 seconds

weap

Excluding:
scep, staf, orb
of Balance 1 5 3 17 +10% Faster Hit Recovery

armo

Excluding:
glov
of Stability 1 9 6 17 +20% Faster Hit Recovery

armo

Excluding:
glov
of Dexterity 1 1 1 4 17 +(1 to 2) to Dexterity

amul, miss, circ
of Skill 1 11 8 3 17 +(3 to 5) to Dexterity

amul, miss, circ
of Accuracy 1 27 20 3 17 +(6 to 9) to Dexterity

amul, miss, circ
of Precision 1 43 35 3 17 +(10 to 15) to Dexterity

amul, miss, circ
of Perfection 1 59 51 3 17 +(16 to 20) to Dexterity

amul, miss, circ
of Nirvana 72 64 3 17 +(21 to 30) to Dexterity

amul, miss, circ
of Dexterity 1 6 4 4 17 +(1 to 2) to Dexterity

ring, glov
of Skill 1 22 16 3 17 +(3 to 5) to Dexterity

ring, glov
of Accuracy 1 39 31 3 17 +(6 to 9) to Dexterity

ring, glov
of Precision 1 56 48 3 17 +(10 to 15) to Dexterity

ring, glov
of Perfection 75 67 3 17 +(16 to 20) to Dexterity

ring, glov
of Dexterity 1 13 9 3 17 +(2 to 3) to Dexterity

tors, boot

Excluding:
glov
of Skill 1 34 26 3 17 +(4 to 5) to Dexterity

tors, boot

Excluding:
glov
of Accuracy 1 46 38 3 17 +(6 to 9) to Dexterity

tors, boot

Excluding:
glov
of Precision 60 52 3 17 +(10 to 15) to Dexterity

tors, boot

Excluding:
glov
of Dexterity 1 1 12 1 4 17 +1 to Dexterity

boot, glov
of Dexterity 1 1 5 1 4 17 +1 to Dexterity

ring
of Balance 1 5 3 4 18 +10% Faster Hit Recovery

armo

Excluding:
glov
of Equilibrium 1 9 6 4 18 +17% Faster Hit Recovery

tors, belt, shld
of Stability 1 18 13 4 18 +24% Faster Hit Recovery

tors, belt
of Regeneration 1 10 7 19 Replenish Life +3

scep, belt, ring, amul
of Regeneration 1 40 30 19 Replenish Life +3

shld, glov
of Regeneration 1 70 52 19 Replenish Life +3

tors, helm, weap, boot

Excluding:
scep
of Regrowth 1 17 12 19 Replenish Life +5

scep, amul
of Regrowth 1 55 41 19 Replenish Life +5

belt, ring
of Regeneration 1 10 7 4 19 Replenish Life +(3 to 5)

scep, belt, ring, amul, circ
of Regeneration 1 40 30 4 19 Replenish Life +(3 to 5)

shld, glov
of Regeneration 1 70 52 4 19 Replenish Life +(3 to 5)

tors, weap, boot

Excluding:
scep
of Regrowth 1 17 12 4 19 Replenish Life +(6 to 10)

scep, amul, circ
of Regrowth 1 55 41 4 19 Replenish Life +(6 to 9)

belt, ring
of Revivification 38 30 4 19 Replenish Life +(11 to 15)

scep, amul, circ
of Regeneration 1 1 9 1 3 19 Replenish Life +2

amul, circ
of Warding 1 7 5 2 Magic Damage Reduced by 1

tors, helm, shld, ring, amul
of the Sentinel 1 18 13 2 Magic Damage Reduced by 2

ring, amul
of Guarding 1 26 19 2 Magic Damage Reduced by 3

amul
of Negation 1 35 26 2 Magic Damage Reduced by 4

amul
of Warding 1 7 5 4 2 Magic Damage Reduced by 1

tors, shld, ring, amul, orb, circ
of the Sentinel 1 18 12 4 2 Magic Damage Reduced by 2

ring, amul, orb, circ
of Guarding 1 26 19 4 2 Magic Damage Reduced by 3

amul, orb, circ
of Negation 42 35 4 2 Magic Damage Reduced by (4 to 6)

amul, orb, circ
of the Sentinel 1 24 18 4 2 Magic Damage Reduced by 2

tors, shld, circ
of Guarding 1 32 24 4 2 Magic Damage Reduced by 3

tors, shld, circ
of Negation 41 33 4 2 Magic Damage Reduced by (4 to 6)

tors, shld, circ
of Vileness 1 9 6 20 Prevent Monster Heal

mele

Excluding:
scep
of Vileness 1 9 6 3 20 Prevent Monster Heal

mele

Excluding:
rod, orb
of Greed 1 1 1 4 21 (25 to 40)% Extra Gold from Monsters

ring, amul, circ
of Wealth 1 17 12 4 21 (41 to 80)% Extra Gold from Monsters

boot, glov, belt, amul, circ
of Greed 1 2 1 22 (40 to 60)% Extra Gold from Monsters

ring, amul
of Wealth 1 17 12 22 (80 to 120)% Extra Gold from Monsters

boot, glov, belt, amul
of Chance 1 12 9 4 22 (5 to 15)% Better Chance of Getting Magic Items

boot, glov, ring, amul, circ
of Fortune 1 16 12 4 22 (16 to 25)% Better Chance of Getting Magic Items

boot, glov, amul, circ
of Fortune 42 31 4 22 (16 to 25)% Better Chance of Getting Magic Items

ring
of Luck 26 19 4 22 (26 to 35)% Better Chance of Getting Magic Items

boot, amul, circ
of Chance 1 12 9 23 (10 to 19)% Better Chance of Getting Magic Items

ring, amul
of Fortune 1 16 12 23 (20 to 35)% Better Chance of Getting Magic Items

boot, glov, amul
of Energy 1 1 1 4 23 +(1 to 3) to Energy

amul, orb, circ, wand, staf
of the Mind 1 7 3 4 23 +(4 to 6) to Energy

amul, orb, circ, wand, staf
of Brilliance 1 13 9 3 23 +(7 to 10) to Energy

amul, orb, circ, wand, staf
of Sorcery 1 21 16 3 23 +(11 to 15) to Energy

amul, orb, circ, wand, staf
of Wizardry 1 31 23 3 23 +(16 to 20) to Energy

amul, orb, circ, wand, staf
of Enlightenment 41 33 3 23 +(21 to 30) to Energy

amul, orb, circ, wand, staf
of Energy 1 7 5 4 23 +(1 to 3) to Energy

ring
of the Mind 1 13 9 3 23 +(4 to 6) to Energy

ring
of Brilliance 1 21 16 3 23 +(7 to 10) to Energy

ring
of Sorcery 1 31 23 3 23 +(11 to 15) to Energy

ring
of Wizardry 41 33 3 23 +(16 to 20) to Energy

ring
of Energy 1 4 3 3 23 +(1 to 3) to Energy

helm, scep
of the Mind 1 10 7 3 23 +(4 to 6) to Energy

helm, scep
of Brilliance 1 16 12 3 23 +(7 to 10) to Energy

helm, scep
of Sorcery 26 21 3 23 +(11 to 15) to Energy

helm, scep
of Energy 1 1 4 1 4 23 +1 to Energy

amul, orb, circ, wand, staf, helm, ring
of Energy 1 4 3 24 +1 to Mana

ring, amul
of Energy 1 5 3 24 +(1 to 5) to Mana

rod, ring, amul
of the Mind 1 10 7 24 +(6 to 10) to Mana

rod, ring, amul
of Brilliance 1 18 13 24 +(11 to 15) to Mana

rod, ring, amul
of Sorcery 1 22 16 24 +(16 to 20) to Mana

rod, amul
of Wizardry 1 30 22 24 +(21 to 30) to Mana

rod, ring, amul
of the Bear 1 8 6 3 24 Knockback

mele
of the Bear 1 8 6 25 Knockback

mele
of Light 1 6 4 1 25 +15 to Attack Rating
+1 to Light Radius

armo, rod, ring, amul
of Radiance 1 15 11 1 25 +30 to Attack Rating
+3 to Light Radius

rod, miss, ring, amul, helm
of the Sun 1 17 12 1 25 5% Bonus to Attack Rating
+5 to Light Radius

rod, miss, glov, ring, amul, helm
of Light 1 1 5 1 4 25 +10 to Attack Rating
+1 to Light Radius

ring, amul
of Light 1 6 4 26 +1 to Light Radius

armo, rod, miss, ring, amul
of Radiance 1 15 11 26 +3 to Light Radius

rod, miss, ring, amul
of the Sun 1 17 12 26 +5 to Light Radius

rod, miss, glov, ring, amul
of the Jackal 1 1 1 3 26 +(1 to 5) to Life

tors, belt, amul, phlm, circ
of the Fox 1 7 5 3 26 +(6 to 10) to Life

tors, belt, amul, phlm, circ
of the Wolf 1 15 11 3 26 +(11 to 20) to Life

tors, belt, amul, phlm, circ
of the Tiger 1 20 15 3 26 +(21 to 30) to Life

tors, belt, amul, phlm, circ
of the Mammoth 1 25 18 3 26 +(31 to 40) to Life

tors, belt, amul, phlm, circ
of the Colosuss 1 30 22 3 26 +(41 to 60) to Life

tors, belt, amul, phlm, circ
of the Squid 40 30 3 26 +(61 to 80) to Life

tors, belt, amul, phlm, circ
of the Whale 50 37 3 26 +(81 to 100) to Life

tors, belt, amul, phlm, circ
of the Jackal 1 4 3 3 26 +(1 to 5) to Life

shld, pelt
of the Fox 1 11 8 3 26 +(6 to 10) to Life

shld, pelt
of the Wolf 1 27 20 3 26 +(11 to 20) to Life

shld, pelt
of the Tiger 1 43 35 3 26 +(21 to 30) to Life

shld, pelt
of the Mammoth 1 59 51 3 26 +(31 to 40) to Life

shld, pelt
of the Colosuss 75 67 3 26 +(41 to 60) to Life

shld, pelt
of the Jackal 1 8 6 3 26 +(1 to 5) to Life

club, hamm, mace, ring, helm
of the Fox 1 17 13 3 26 +(6 to 10) to Life

club, hamm, mace, ring, helm
of the Wolf 1 34 26 3 26 +(11 to 20) to Life

club, hamm, mace, ring, helm
of the Tiger 1 51 43 3 26 +(21 to 30) to Life

club, hamm, mace, ring, helm
of the Mammoth 1 68 60 3 26 +(31 to 40) to Life

club, hamm, mace, ring, helm
of Life 1 23 17 27 +5 to Life

tors, helm, shld, belt, amul
of the Jackal 1 3 2 27 +(1 to 5) to Life

armo, rod, ring, amul
of the Fox 1 6 4 27 +(5 to 10) to Life

armo, rod, ring, amul
of the Wolf 1 14 10 27 +(11 to 20) to Life

armo, rod, ring, amul
of the Wolf 1 45 33 27 +(11 to 20) to Life

weap

Excluding:
rod
of the Tiger 1 20 15 27 +(21 to 30) to Life

armo, ring, amul
of the Mammoth 1 24 18 27 +(31 to 40) to Life

tors, helm, shld, ring, amul
of the Mammoth 1 60 45 27 +(31 to 40) to Life

mele, glov, belt

Excluding:
rod
of the Colosuss 1 30 22 27 +(41 to 60) to Life

tors, helm, shld, belt, amul
of the Leech 1 6 4 7 27 (4 to 5)% Life stolen per hit

weap

Excluding:
orb
of the Locust 1 20 15 7 27 (6 to 7)% Life stolen per hit

mele

Excluding:
orb
of the Lamprey 1 55 43 7 27 (8 to 9)% Life stolen per hit

mele

Excluding:
orb
of the Leech 1 14 10 4 27 (3 to 4)% Life stolen per hit

ring, circ
of the Locust 1 47 35 4 27 (5 to 6)% Life stolen per hit

ring, circ
of the Lamprey 1 77 65 4 27 (7 to 8)% Life stolen per hit

ring, circ
of the Leech 1 34 26 4 27 3% Life stolen per hit

glov
of the Leech 1 24 20 2 27 (2 to 3)% Life stolen per hit

amul
of the Locust 1 57 45 2 27 (4 to 5)% Life stolen per hit

amul
of the Lamprey 1 85 73 2 27 6% Life stolen per hit

amul
of the Leech 1 6 4 28 (4 to 7)% Life stolen per hit

weap, ring, amul
of the Locust 1 20 15 28 (8 to 10)% Life stolen per hit

mele
of the Bat 1 7 4 7 28 (4 to 5)% Mana stolen per hit

weap

Excluding:
orb
of the Wraith 1 21 16 7 28 (6 to 7)% Mana stolen per hit

mele
of the Vampire 1 56 48 7 28 (8 to 9)% Mana stolen per hit

mele
of the Bat 1 15 11 4 28 (3 to 4)% Mana stolen per hit

amul, circ
of the Wraith 1 58 40 4 28 (5 to 6)% Mana stolen per hit

amul, circ
of the Vampire 1 78 66 4 28 (7 to 8)% Mana stolen per hit

amul, circ
of the Bat 1 35 27 4 28 3% Mana stolen per hit

glov
of the Bat 1 25 21 2 28 (2 to 3)% Mana stolen per hit

ring
of the Wraith 1 58 46 2 28 (4 to 5)% Mana stolen per hit

ring
of the Vampire 1 86 74 2 28 6% Mana stolen per hit

ring
of the Bat 1 6 4 29 (4 to 8)% Mana stolen per hit

weap, ring, amul
of the Vampire 1 20 15 29 (9 to 12)% Mana stolen per hit

mele
of Defiance 1 25 18 2 29 Poison Length Reduced by 75%

tors, shld, amul, circ
of Amelioration 1 18 13 3 29 Poison Length Reduced by 50%

tors, shld, amul, circ
of Remedy 1 7 5 3 29 Poison Length Reduced by 25%

armo, ring, amul, circ
of Piercing 1 25 18 3 Ignore Target's Defense

rod
of Defiance 1 25 18 30 Poison Length Reduced by 75%

tors, helm, shld, amul
of Amelioration 1 18 13 30 Poison Length Reduced by 50%

tors, helm, shld, amul
of Remedy 1 7 5 30 Poison Length Reduced by 25%

armo, ring, amul
of Simplicity 1 25 18 2 30 Requirements +-30%

tors, weap, shld

Excluding:
rod, orb
of Ease 1 15 11 3 30 Requirements +-20%

tors, weap, shld

Excluding:
rod, orb
of Strength 1 1 1 4 31 +(1 to 2) to Strength

amul, belt, club, hamm, circ
of Might 1 10 8 3 31 +(3 to 5) to Strength

amul, belt, club, hamm, circ
of the Ox 1 26 19 3 31 +(6 to 9) to Strength

amul, belt, club, hamm, circ
of the Giant 1 42 34 3 31 +(10 to 15) to Strength

amul, belt, club, hamm, circ
of the Titan 1 58 50 3 31 +(16 to 20) to Strength

amul, belt, club, hamm, circ
of Atlus 1 71 63 3 31 +(21 to 30) to Strength

amul, belt, club, hamm, circ
of Strength 1 5 3 4 31 +(1 to 2) to Strength

ring, scep, mace, tors
of Might 1 21 15 3 31 +(3 to 5) to Strength

ring, scep, mace, tors
of the Ox 1 38 30 3 31 +(6 to 9) to Strength

ring, scep, mace, tors
of the Giant 1 55 47 3 31 +(10 to 15) to Strength

ring, scep, mace, tors
of the Titan 1 74 66 3 31 +(16 to 20) to Strength

ring, scep, mace, tors
of Strength 1 12 8 3 31 +(1 to 2) to Strength

mele, glov, shld

Excluding:
blun
of Might 1 33 25 3 31 +(3 to 5) to Strength

mele, glov, shld

Excluding:
blun
of the Ox 1 45 37 3 31 +(6 to 9) to Strength

mele, glov, shld

Excluding:
blun
of the Giant 1 59 51 3 31 +(10 to 15) to Strength

mele, glov

Excluding:
blun
of Strength 1 1 11 1 4 31 +1 to Strength

glov
of Strength 1 1 4 1 4 31 +1 to Strength

ring
of Simplicity 1 25 18 32 Requirements +-40%

tors, helm, weap, shld

Excluding:
rod
of Ease 1 15 11 32 Requirements +-20%

tors, helm, weap, shld

Excluding:
rod
of Strength 1 5 3 34 +(1 to 3) to Strength

belt, ring, amul
of Might 1 10 7 34 +(4 to 6) to Strength

mele, shld, ring, amul

Excluding:
wand, staf
of the Ox 1 18 13 34 +(7 to 10) to Strength

mele, belt, ring, amul

Excluding:
wand, staf
of the Ox 1 47 35 34 +(7 to 10) to Strength

shld, boot, glov
of the Giant 1 22 16 34 +(11 to 15) to Strength

mele, belt, amul

Excluding:
wand, staf
of the Giant 1 62 46 34 +(11 to 15) to Strength

boot, glov, ring, shld
of the Titan 1 30 22 34 +(16 to 20) to Strength

boot, belt, amul
of Pacing 1 2 1 35 +10% Faster Run/Walk

boot
of Haste 1 12 9 35 +20% Faster Run/Walk

boot
of Speed 1 22 16 35 +30% Faster Run/Walk

boot
of Pacing 1 12 8 3 35 +10% Faster Run/Walk

boot, circ
of Haste 1 22 16 4 35 +20% Faster Run/Walk

boot, circ
of Speed 1 37 29 4 35 +30% Faster Run/Walk

boot, circ
of Traveling 65 57 4 35 +30% Faster Run/Walk
(80 to 90)% Slower Stamina Drain

boot
of Acceleration 51 43 4 35 +40% Faster Run/Walk

boot
of Self-Repair 1 3 1 3 37 Repairs 1 durability in 33 seconds

weap, armo

Excluding:
thro, miss
of Fast Repair 1 20 12 2 37 Repairs 1 durability in 20 seconds

weap, armo

Excluding:
thro, miss
of Ages 50 42 1 39 Indestructible

weap, armo

Excluding:
thro, miss
of Replenishing 1 5 3 6 39 Replenishes quantity

thro
of Propogation 1 24 18 5 39 Replenishes quantity

thro
of Bashing 1 16 12 4 +(-40 to -25) to Monster Defense Per Hit

mele

Excluding:
wand, staf
of Puncturing 1 6 4 4 +(-20 to -10) to Monster Defense Per Hit

mele

Excluding:
wand, staf
of Piercing 1 25 18 2 4 Ignore Target's Defense

rod, knif, h2h
of the Kraken 20 1 1 41 +0.75 to Life (Based on Character Level)

tors, amul, pelt, phlm
of Memory 20 1 1 41 +0.75 to Mana (Based on Character Level)

circ, amul, pelt
of the Elephant 37 7 2 41 +0.5 to Life (Based on Character Level)
+0.25 to Mana (Based on Character Level)

circ, pelt
of Firebolts 1 16 12 1 44 10% Chance to cast level 8 Fire Bolt on striking

weap

Excluding:
miss
of Firebolts 1 6 4 1 44 5% Chance to cast level 3 Fire Bolt on attack

weap

Excluding:
miss
of Firebolts 1 20 15 1 44 10% Chance to cast level 4 Fire Bolt on attack

weap

Excluding:
miss
of Charged Shield 1 6 4 1 44 10% Chance to cast level 3 Charged Bolt when struck

armo, ring, amul
of Charged Shield 1 16 12 1 44 12% Chance to cast level 4 Charged Bolt when struck

armo, ring, amul
of Charged Shield 1 26 19 1 44 14% Chance to cast level 5 Charged Bolt when struck

armo, ring, amul
of Icebolt 1 6 4 1 44 5% Chance to cast level 3 Ice Bolt on attack

weap

Excluding:
miss
of Telekinesis 1 44
of Frost Shield 1 12 9 1 44 5% Chance to cast level 3 Frost Nova when struck

armo, amul
of Nova 1 18 13 1 44 10% Chance to cast level 3 Nova on striking

weap

Excluding:
miss
of Nova 1 28 21 1 44 12% Chance to cast level 4 Nova on striking

weap

Excluding:
miss
of Nova Shield 1 18 13 1 44 10% Chance to cast level 3 Nova when struck

armo, ring
of Nova Shield 1 28 21 1 44 12% Chance to cast level 4 Nova when struck

armo, ring
of Nova Shield 1 38 28 1 44 14% Chance to cast level 5 Nova when struck

armo, ring
of Lightning 1 18 13 1 44 5% Chance to cast level 3 Lightning on attack

weap

Excluding:
miss
of Chain Lightning 1 25 18 1 44 5% Chance to cast level 3 Chain Lightning on attack

weap, ring, amul

Excluding:
miss
of Chain Lightning 1 35 26 1 44 8% Chance to cast level 3 Chain Lightning on attack

weap, ring, amul

Excluding:
miss
of Chain Lightning 1 45 33 1 44 8% Chance to cast level 5 Chain Lightning on attack

weap, ring, amul

Excluding:
miss
of Hydra Shield 1 40 30 1 44 10% Chance to cast level 3 Hydra when struck

amul
of Magic Arrows 1 12 11 1 44 Level -10 Magic Arrow (-30/-30 Charges)

miss, abow
of Fire Arrows 1 40 32 1 44 Level -6 Fire Arrow (-20/-20 Charges)

glov
of Inner Sight 1 18 14 1 44 Level -6 Inner Sight (-30/-30 Charges)

amul, amaz, circ
of Inner Sight 1 50 42 1 44 Level -4 Inner Sight (-20/-20 Charges)

glov
of Cold Arrows 1 15 16 1 44 Level -8 Cold Arrow (-30/-30 Charges)

miss, abow
of Cold Arrows 1 47 39 1 44 Level -5 Cold Arrow (-20/-20 Charges)

glov
of Multiple Shot 1 18 19 1 44 Level -8 Multiple Shot (-30/-30 Charges)

miss, abow
of Multiple Shot 1 63 55 1 44 Level -4 Multiple Shot (-20/-20 Charges)

glov
of Power Strike 1 12 13 1 44 Level -6 Power Strike (-60/-60 Charges)

spea, aspe
of Power Strike 1 55 47 1 44 Level -4 Power Strike (-20/-20 Charges)

glov
of Exploding Arrows 1 30 26 1 44 Level -6 Exploding Arrow (-30/-30 Charges)

miss, abow
of Exploding Arrows 1 69 61 1 44 Level -4 Exploding Arrow (-20/-20 Charges)

glov
of Ice Arrows 1 36 28 1 44 Level -5 Ice Arrow (-30/-30 Charges)

miss, abow
of Ice Arrows 1 72 64 1 44 Level -3 Ice Arrow (-20/-20 Charges)

glov
of Charged Strike 1 33 25 1 44 Level -5 Charged Strike (-60/-60 Charges)

spea, aspe
of Charged Strike 1 68 60 1 44 Level -3 Charged Strike (-20/-20 Charges)

glov
of Freezing Arrows 1 50 42 1 44 Level -4 Freezing Arrow (-30/-30 Charges)

miss, abow
of Freezing Arrows 1 94 86 1 44 Level -2 Freezing Arrow (-20/-20 Charges)

glov
of Lightning Strike 1 47 39 1 44 Level -4 Lightning Strike (-60/-60 Charges)

spea, aspe
of Lightning Strike 1 90 82 1 44 Level -2 Lightning Strike (-20/-20 Charges)

glov
of Fire Bolts 1 7 7 1 44 Level -10 Fire Bolt (-30/-30 Charges)

staf, orb
of Fire Bolts 1 14 14 1 44 Level -6 Fire Bolt (-20/-20 Charges)

swor, ring, circ
of Charged Bolts 1 7 7 1 44 Level -10 Charged Bolt (-30/-30 Charges)

staf, orb
of Charged Bolts 1 14 14 1 44 Level -6 Charged Bolt (-20/-20 Charges)

hamm, mace, scep, ring, circ
of Ice Bolts 1 7 7 1 44 Level -10 Ice Bolt (-30/-30 Charges)

staf, orb
of Ice Bolts 1 14 14 1 44 Level -6 Ice Bolt (-20/-20 Charges)

knif
of Telekinesis 1 12 12 1 44 Level -8 Telekinesis (-30/-30 Charges)

staf, orb
of Telekinesis 1 24 24 1 44 Level -5 Telekinesis (-20/-20 Charges)

hamm, mace, scep, ring, circ
of Frost Novas 1 12 12 1 44 Level -8 Frost Nova (-30/-30 Charges)

staf, orb
of Frost Novas 1 24 24 1 44 Level -5 Frost Nova (-20/-20 Charges)

knif, amul, circ
of Ice Blasts 1 12 12 1 44 Level -8 Ice Blast (-30/-30 Charges)

staf, orb
of Ice Blasts 1 24 24 1 44 Level -5 Ice Blast (-20/-20 Charges)

hamm, mace, scep, ring, circ
of Fire Balls 1 18 18 1 44 Level -7 Fire Ball (-30/-30 Charges)

staf, orb
of Fire Balls 1 36 36 1 44 Level -4 Fire Ball (-20/-20 Charges)

spea, wand
of Novas 1 18 18 1 44 Level -7 Nova (-30/-30 Charges)

staf, orb
of Novas 1 36 36 1 44 Level -4 Nova (-20/-20 Charges)

shld
of Lightning 1 18 18 1 44 Level -7 Lightning (-30/-30 Charges)

staf, orb
of Lightning 1 36 36 1 44 Level -4 Lightning (-20/-20 Charges)

axe, hamm
of Enchantment 1 24 24 1 44 Level -3 Enchant (-20/-20 Charges)

staf, orb
of Enchantment 1 48 48 1 44 Level -1 Enchant (-10/-10 Charges)

mele
of Chain Lightning 1 24 24 1 44 Level -6 Chain Lightning (-30/-30 Charges)

staf, orb
of Chain Lightning 1 48 48 1 44 Level -3 Chain Lightning (-20/-20 Charges)

spea
of Teleportation 1 24 24 1 44 Level -6 Teleport (-30/-30 Charges)

staf, orb
of Teleportation 1 48 48 1 44 Level -3 Teleport (-20/-20 Charges)

amul, circ
of Glacial Spikes 1 24 24 1 44 Level -6 Glacial Spike (-30/-30 Charges)

staf, orb
of Glacial Spikes 1 48 48 1 44 Level -3 Glacial Spike (-20/-20 Charges)

knif
of Meteors 1 30 30 1 44 Level -5 Meteor (-30/-30 Charges)

staf, orb
of Meteors 1 60 60 1 44 Level -2 Meteor (-20/-20 Charges)

knif, club
of Blizzards 1 30 30 1 44 Level -5 Blizzard (-30/-30 Charges)

staf, orb
of Blizzards 1 60 60 1 44 Level -2 Blizzard (-20/-20 Charges)

knif
of Frozen Orbs 1 36 36 1 44 Level -3 Frozen Orb (-30/-30 Charges)

staf, orb
of Frozen Orbs 1 72 72 1 44 Level -1 Frozen Orb (-20/-20 Charges)

knif
of Teeth 1 7 7 1 44 Level -10 Teeth (-60/-60 Charges)

wand, knif, head
of Teeth 1 14 14 1 44 Level -6 Teeth (-20/-20 Charges)

swor
of Dim Vision 1 12 12 1 44 Level -8 Dim Vision (-60/-60 Charges)

wand, knif, head
of Dim Vision 1 24 24 1 44 Level -5 Dim Vision (-20/-20 Charges)

ring, circ
of Weaken 1 12 12 1 44 Level -8 Weaken (-60/-60 Charges)

wand, knif, head
of Weaken 1 24 24 1 44 Level -5 Weaken (-20/-20 Charges)

glov
of Poison Dagger 1 12 12 1 44 Level -8 Poison Dagger (-60/-60 Charges)

knif, head
of Poison Dagger 1 24 24 1 44 Level -5 Poison Dagger (-20/-20 Charges)

glov, ring, circ
of Terror 1 18 18 1 44 Level -7 Terror (-60/-60 Charges)

wand, knif, head
of Terror 1 36 36 1 44 Level -4 Terror (-20/-20 Charges)

shld
of Confusion 1 24 24 1 44 Level -6 Confuse (-60/-60 Charges)

wand, knif, head
of Confusion 1 48 48 1 44 Level -3 Confuse (-20/-20 Charges)

ring, circ
of Life Tap 1 24 24 1 44 Level -6 Life Tap (-60/-60 Charges)

wand, knif, head
of Life Tap 1 48 48 1 44 Level -3 Life Tap (-20/-20 Charges)

axe
of Bone Spears 1 24 24 1 44 Level -6 Bone Spear (-60/-60 Charges)

wand, knif, head
of Bone Spears 1 48 48 1 44 Level -3 Bone Spear (-20/-20 Charges)

spea
of Attraction 1 30 30 1 44 Level -5 Attract (-60/-60 Charges)

wand, knif, head
of Attraction 1 60 60 1 44 Level -2 Attract (-20/-20 Charges)

ring, amul, circ
of Lower Resistance 1 36 36 1 44 Level -3 Lower Resist (-60/-60 Charges)

wand, knif, head
of Lower Resistance 1 72 72 1 44 Level -1 Lower Resist (-20/-20 Charges)

staf
of Poison Novas 1 36 36 1 44 Level -3 Poison Nova (-60/-60 Charges)

wand, knif, head
of Poison Novas 1 72 72 1 44 Level -1 Poison Nova (-20/-20 Charges)

glov
of Bone Spirits 1 36 36 1 44 Level -3 Bone Spirit (-60/-60 Charges)

wand, knif, head
of Bone Spirits 1 72 72 1 44 Level -1 Bone Spirit (-20/-20 Charges)

amul, circ
of Sacrifice 1 7 7 1 44 Level -10 Sacrifice (-30/-30 Charges)

scep, ashd
of Sacrifice 1 14 14 1 44 Level -6 Sacrifice (-20/-20 Charges)

mele

Excluding:
scep
of Holy Bolts 1 12 12 1 44 Level -8 Holy Bolt (-30/-30 Charges)

scep, ashd
of Holy Bolts 1 24 24 1 44 Level -5 Holy Bolt (-20/-20 Charges)

amul, circ
of Zeal 1 18 18 1 44 Level -7 Zeal (-30/-30 Charges)

scep, ashd
of Zeal 1 36 36 1 44 Level -4 Zeal (-20/-20 Charges)

mele

Excluding:
scep
of Vengeance 1 24 24 1 44 Level -6 Vengeance (-30/-30 Charges)

scep, ashd
of Vengeance 1 48 48 1 44 Level -3 Vengeance (-20/-20 Charges)

swor, axe
of Blessed Hammers 1 24 24 1 44 Level -6 Blessed Hammer (-30/-30 Charges)

scep, ashd
of Blessed Hammers 1 48 48 1 44 Level -3 Blessed Hammer (-20/-20 Charges)

hamm
of Bashing 1 7 7 1 44 Level -10 Bash (-60/-60 Charges)

phlm
of Bashing 1 14 14 1 44 Level -6 Bash (-20/-20 Charges)

mele

Excluding:
staf, wand, orb
of Stunning 1 18 18 1 44 Level -7 Stun (-60/-60 Charges)

phlm

Excluding:
staf, wand, orb
of Stunning 1 36 36 1 44 Level -4 Stun (-20/-20 Charges)

mele
of Concentration 1 24 24 1 44 Level -6 Concentrate (-60/-60 Charges)

phlm
of Concentration 1 48 48 1 44 Level -3 Concentrate (-20/-20 Charges)

mele

Excluding:
staf, wand, orb
of Grim Ward 1 30 30 1 44 Level -5 Grim Ward (-60/-60 Charges)

phlm
of Grim Ward 1 60 60 1 44 Level -2 Grim Ward (-20/-20 Charges)

amul
of Firestorms 1 7 7 1 44 Level -10 Firestorm (-30/-30 Charges)

club
of Firestorms 1 14 14 1 44 Level -6 Firestorm (-20/-20 Charges)

staf
of Eruption 1 18 18 1 44 Level -7 Fissure (-30/-30 Charges)

club
of Eruption 1 36 36 1 44 Level -4 Fissure (-20/-20 Charges)

staf
of Twister 1 24 24 1 44 Level -6 Twister (-30/-30 Charges)

club
of Twister 1 48 48 1 44 Level -3 Twister (-20/-20 Charges)

amul, circ
of Volcano 1 30 30 1 44 Level -6 Volcano (-30/-30 Charges)

club
of Volcano 1 60 60 1 44 Level -3 Volcano (-20/-20 Charges)

hamm
of Tornado 1 30 30 1 44 Level -5 Tornado (-30/-30 Charges)

club
of Tornado 1 60 60 1 44 Level -2 Tornado (-20/-20 Charges)

amul, circ
of Damage Amplification 1 3 1 44 5% Chance to cast level 1 Amplify Damage on striking

weap

Excluding:
orb
of Thorns 1 14 10 5 Attacker Takes Damage of (1 to 3)

tors, helm, shld, belt
of Spikes 1 21 15 5 Attacker Takes Damage of (2 to 6)

tors, helm, shld, belt
of Readiness 1 1 1 6 +10% Increased Attack Speed

weap, glov
of Alacrity 1 8 6 6 +20% Increased Attack Speed

weap
of Swiftness 1 19 14 6 +30% Increased Attack Speed

mele

Excluding:
wand, staf
of Quickness 1 25 18 6 +40% Increased Attack Speed

mele

Excluding:
wand, staf
of Thorns 1 14 10 4 6 Attacker Takes Damage of (1 to 3)

tors, shld, belt, circ
of Spikes 1 21 15 4 6 Attacker Takes Damage of (4 to 6)

tors, shld, belt, circ
of Razors 1 34 26 4 6 Attacker Takes Damage of (7 to 9)

tors, shld, circ
of Swords 47 39 4 6 Attacker Takes Damage of (10 to 20)

tors, shld, circ
of Thorns 1 1 13 1 4 6 Attacker Takes Damage of 1

tors, belt, shld
of Blocking 1 1 1 7 10% Increased Chance of Blocking

shld
of Deflecting 1 11 8 7 20% Increased Chance of Blocking

shld
of Readiness 1 5 3 6 7 +10% Increased Attack Speed

weap

Excluding:
wand, orb
of Alacrity 1 25 17 6 7 +20% Increased Attack Speed

weap

Excluding:
wand, orb
of Swiftness 1 34 26 6 7 +30% Increased Attack Speed

mele

Excluding:
wand, staf, orb
of Quickness 1 46 38 5 7 +40% Increased Attack Speed

mele

Excluding:
wand, staf, orb
of Alacrity 1 43 35 4 7 +20% Increased Attack Speed

glov
of Readiness 1 20 15 2 7 +10% Increased Attack Speed

glov
of the Apprentice 1 5 3 8 +10% Faster Cast Rate

rod, ring, amul
of the Magus 1 17 12 8 +20% Faster Cast Rate

rod
of Blocking 1 1 1 7 8 +15% Faster Block Rate
10% Increased Chance of Blocking

shld
of Deflecting 1 11 8 6 8 +30% Faster Block Rate
20% Increased Chance of Blocking

shld
of Frost 1 4 3 9 +1 to Minimum Cold Damage
+(1 to 4) to Maximum Cold Damage

weap
of the Glacier 1 18 13 9 +4 to Minimum Cold Damage
+(4 to 12) to Maximum Cold Damage

mele
of Frost 1 55 41 9 +1 to Minimum Cold Damage
+(1 to 4) to Maximum Cold Damage

belt, amul
of the Apprentice 1 5 3 6 9 +10% Faster Cast Rate

rod, ring, amul, orb, circ
of the Magus 1 29 21 5 9 +20% Faster Cast Rate

rod, orb, circ

Excluding:
scep
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Grand Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 5 3 2 10 +1 to Minimum Cold Damage
+2 to Maximum Cold Damage

lcha
of the Icicle 1 8 6 1 10 +2 to Minimum Cold Damage
+(3 to 4) to Maximum Cold Damage

lcha
of the Glacier 1 15 11 1 10 +3 to Minimum Cold Damage
+(5 to 7) to Maximum Cold Damage

lcha
of Winter 23 17 1 10 +(4 to 6) to Minimum Cold Damage
+(8 to 11) to Maximum Cold Damage

lcha
of Flame 1 3 2 2 12 +1 to Minimum Fire Damage
+2 to Maximum Fire Damage

lcha
of Fire 1 8 6 1 12 +(1 to 2) to Minimum Fire Damage
+3 to Maximum Fire Damage

lcha
of Burning 1 14 10 1 12 +(2 to 3) to Minimum Fire Damage
+(4 to 7) to Maximum Fire Damage

lcha
of Incineration 22 16 1 12 +(4 to 7) to Minimum Fire Damage
+(8 to 14) to Maximum Fire Damage

lcha
of Shock 1 4 3 2 13 +1 to Minimum Lightning Damage
+(2 to 3) to Maximum Lightning Damage

lcha
of Lightning 1 7 5 1 13 +1 to Minimum Lightning Damage
+(4 to 7) to Maximum Lightning Damage

lcha
of Thunder 1 15 11 1 13 +1 to Minimum Lightning Damage
+(8 to 21) to Maximum Lightning Damage

lcha
of Storms 22 16 1 13 +1 to Minimum Lightning Damage
+(22 to 33) to Maximum Lightning Damage

lcha
of Craftsmanship 1 1 1 4 14 +1 to Maximum Damage

lcha
of Quality 1 41 33 4 14 +2 to Maximum Damage

lcha
of Maiming 71 63 4 14 +(3 to 4) to Maximum Damage

lcha
of Blight 1 1 1 2 16 Adds 6 poison damage over 3 seconds

lcha
of Venom 1 6 4 1 16 Adds 15 poison damage over 4 seconds

lcha
of Pestilence 1 14 10 1 16 Adds 25 poison damage over 5 seconds

lcha
of Anthrax 21 15 1 16 Adds 50 poison damage over 6 seconds

lcha
of Balance 1 1 1 4 18 +12% Faster Hit Recovery

lcha
of Greed 1 1 1 4 21 (10 to 20)% Extra Gold from Monsters

lcha
of Greed 1 7 5 4 21 (21 to 30)% Extra Gold from Monsters

lcha
of Greed 1 19 14 4 21 (31 to 40)% Extra Gold from Monsters

lcha
of Life 1 1 1 4 26 +(5 to 10) to Life

lcha
of Life 1 9 6 4 26 +(11 to 15) to Life

lcha
of Life 1 19 14 4 26 +(16 to 20) to Life

lcha
of Substinence 1 31 23 4 26 +(21 to 25) to Life

lcha
of Substinence 1 45 37 4 26 +(26 to 30) to Life

lcha
of Substinence 1 61 53 4 26 +(31 to 35) to Life

lcha
of Vita 77 69 4 26 +(36 to 40) to Life

lcha
of Vita 91 83 4 26 +(41 to 45) to Life

lcha
of Vita 110 97 4 26 +(46 to 50) to Life

lcha
of Dexterity 1 1 1 4 31 +(3 to 4) to Dexterity

lcha
of Dexterity 1 14 10 4 31 +(5 to 6) to Dexterity

lcha
of Strength 1 1 1 4 31 +(3 to 4) to Strength

lcha
of Strength 1 14 10 4 31 +(5 to 6) to Strength

lcha
of Inertia 1 19 14 4 35 +7% Faster Run/Walk

lcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Large Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 9 6 2 10 +1 to Minimum Cold Damage
+(2 to 3) to Maximum Cold Damage

mcha
of the Icicle 1 15 11 1 10 +2 to Minimum Cold Damage
+(4 to 5) to Maximum Cold Damage

mcha
of the Glacier 1 25 18 1 10 +3 to Minimum Cold Damage
+(6 to 8) to Maximum Cold Damage

mcha
of Winter 35 27 1 10 +(4 to 6) to Minimum Cold Damage
+(9 to 12) to Maximum Cold Damage

mcha
of Flame 1 7 5 2 12 +1 to Minimum Fire Damage
+2 to Maximum Fire Damage

mcha
of Fire 1 14 10 1 12 +2 to Minimum Fire Damage
+(3 to 5) to Maximum Fire Damage

mcha
of Burning 1 24 18 1 12 +(3 to 5) to Minimum Fire Damage
+(6 to 11) to Maximum Fire Damage

mcha
of Incineration 34 26 1 12 +(6 to 10) to Minimum Fire Damage
+(12 to 17) to Maximum Fire Damage

mcha
of Shock 1 7 5 2 13 +1 to Minimum Lightning Damage
+(3 to 5) to Maximum Lightning Damage

mcha
of Lightning 1 14 10 1 13 +1 to Minimum Lightning Damage
+(6 to 13) to Maximum Lightning Damage

mcha
of Thunder 1 24 18 1 13 +1 to Minimum Lightning Damage
+(14 to 25) to Maximum Lightning Damage

mcha
of Storms 34 26 1 13 +1 to Minimum Lightning Damage
+(26 to 38) to Maximum Lightning Damage

mcha
of Craftsmanship 1 26 19 4 14 +1 to Maximum Damage

mcha
of Quality 56 48 4 14 +2 to Maximum Damage

mcha
of Blight 1 5 3 2 16 Adds 6 poison damage over 3 seconds

mcha
of Venom 1 13 9 1 16 Adds 15 poison damage over 4 seconds

mcha
of Pestilence 1 23 17 1 16 Adds 25 poison damage over 5 seconds

mcha
of Anthrax 33 25 1 16 Adds 50 poison damage over 6 seconds

mcha
of Balance 1 19 14 4 18 +8% Faster Hit Recovery

mcha
of Greed 1 1 5 4 21 (5 to 10)% Extra Gold from Monsters

mcha
of Greed 1 20 15 4 21 (11 to 22)% Extra Gold from Monsters

mcha
of Life 1 1 9 4 26 +(6 to 10) to Life

mcha
of Life 1 12 9 4 26 +(11 to 15) to Life

mcha
of Substinence 1 26 19 4 26 +(16 to 20) to Life

mcha
of Substinence 1 42 34 4 26 +(21 to 25) to Life

mcha
of Vita 58 50 4 26 +(26 to 30) to Life

mcha
of Vita 74 66 4 26 +(31 to 35) to Life

mcha
of Dexterity 1 3 2 4 31 +(2 to 3) to Dexterity

mcha
of Dexterity 1 18 13 4 31 +(4 to 5) to Dexterity

mcha
of Strength 1 3 2 4 31 +(2 to 3) to Strength

mcha
of Strength 1 18 13 4 31 +(4 to 5) to Strength

mcha
of Inertia 1 24 18 4 35 +5% Faster Run/Walk

mcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Small Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 14 10 2 10 +1 to Minimum Cold Damage
+2 to Maximum Cold Damage

scha
of the Icicle 1 21 15 1 10 +2 to Minimum Cold Damage
+(3 to 4) to Maximum Cold Damage

scha
of the Glacier 1 33 25 1 10 +3 to Minimum Cold Damage
+(5 to 6) to Maximum Cold Damage

scha
of Winter 46 38 1 10 +(4 to 5) to Minimum Cold Damage
+(7 to 9) to Maximum Cold Damage

scha
of Flame 1 11 8 2 12 +1 to Minimum Fire Damage
+2 to Maximum Fire Damage

scha
of Fire 1 20 15 1 12 +2 to Minimum Fire Damage
+(3 to 4) to Maximum Fire Damage

scha
of Burning 1 32 24 1 12 +(3 to 4) to Minimum Fire Damage
+(5 to 8) to Maximum Fire Damage

scha
of Incineration 45 37 1 12 +(5 to 7) to Minimum Fire Damage
+(9 to 13) to Maximum Fire Damage

scha
of Shock 1 12 9 2 13 +1 to Minimum Lightning Damage
+(3 to 6) to Maximum Lightning Damage

scha
of Lightning 1 21 15 1 13 +1 to Minimum Lightning Damage
+(7 to 10) to Maximum Lightning Damage

scha
of Thunder 1 33 25 1 13 +1 to Minimum Lightning Damage
+(11 to 18) to Maximum Lightning Damage

scha
of Storms 45 37 1 13 +1 to Minimum Lightning Damage
+(19 to 28) to Maximum Lightning Damage

scha
of Craftsmanship 1 85 77 4 14 +1 to Maximum Damage

scha
of Blight 1 9 6 2 16 Adds 6 poison damage over 3 seconds

scha
of Venom 1 20 15 1 16 Adds 15 poison damage over 4 seconds

scha
of Pestilence 1 32 24 1 16 Adds 25 poison damage over 5 seconds

scha
of Anthrax 44 36 1 16 Adds 50 poison damage over 6 seconds

scha
of Balance 1 37 29 4 18 +5% Faster Hit Recovery

scha
of Greed 1 1 15 4 21 (5 to 10)% Extra Gold from Monsters

scha
of Fortune 1 31 18 3 22 (3 to 5)% Better Chance of Getting Magic Items

scha
of Good Luck 47 33 2 22 (6 to 7)% Better Chance of Getting Magic Items

scha
of Life 1 1 14 4 26 +(5 to 10) to Life

scha
of Substinence 1 23 17 4 26 +(11 to 15) to Life

scha
of Vita 47 39 4 26 +(16 to 20) to Life

scha
of Dexterity 1 7 5 4 31 +1 to Dexterity

scha
of Dexterity 1 22 16 4 31 +2 to Dexterity

scha
of Strength 1 7 5 4 31 +1 to Strength

scha
of Strength 1 22 16 4 31 +2 to Strength

scha
of Inertia 35 27 4 35 +3% Faster Run/Walk

scha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Jewels
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frigidity 1 16 12 2 10 +1 to Minimum Cold Damage
+(3 to 5) to Maximum Cold Damage

jewl
of the Icicle 1 37 29 2 10 +(2 to 3) to Minimum Cold Damage
+(6 to 10) to Maximum Cold Damage

jewl
of the Glacier 58 50 2 10 +(4 to 5) to Minimum Cold Damage
+(11 to 15) to Maximum Cold Damage

jewl
of Passion 1 15 11 2 12 +(1 to 3) to Minimum Fire Damage
+(6 to 10) to Maximum Fire Damage

jewl
of Fire 1 36 28 2 12 +(4 to 10) to Minimum Fire Damage
+(11 to 30) to Maximum Fire Damage

jewl
of Burning 1 57 49 2 12 +(11 to 25) to Minimum Fire Damage
+(31 to 50) to Maximum Fire Damage

jewl
of Ennui 1 15 11 2 13 +1 to Minimum Lightning Damage
+(10 to 20) to Maximum Lightning Damage

jewl
of Lightning 1 36 28 2 13 +1 to Minimum Lightning Damage
+(21 to 60) to Maximum Lightning Damage

jewl
of Thunder 1 57 49 2 13 +1 to Minimum Lightning Damage
+(61 to 100) to Maximum Lightning Damage

jewl
of Ire 1 4 3 4 14 +(2 to 5) to Maximum Damage

jewl
of Wrath 1 11 8 4 14 +(6 to 9) to Maximum Damage

jewl
of Carnage 25 18 4 14 +(11 to 15) to Maximum Damage

jewl
of Joyfulness 1 5 3 4 15 +(1 to 4) to Minimum Damage

jewl
of Bliss 1 43 37 4 15 +(5 to 10) to Minimum Damage

jewl
of Envy 1 1 1 2 16 Adds 20 poison damage over 2 seconds

jewl
of Daring 1 7 5 3 17 +(1 to 3) to Dexterity

jewl
of Daring 1 19 14 3 17 +(4 to 6) to Dexterity

jewl
of Daring 1 36 28 3 17 +(7 to 9) to Dexterity

jewl
of Truth 1 44 36 4 18 +7% Faster Hit Recovery

jewl
of Honor 1 47 35 4 19 Replenish Life +(1 to 4)

jewl
of Avarice 1 1 1 4 21 (10 to 30)% Extra Gold from Monsters

jewl
of Prosperity 1 26 19 2 22 (5 to 10)% Better Chance of Getting Magic Items

jewl
of Knowledge 1 9 6 3 23 +(1 to 5) to Energy

jewl
of Knowledge 1 24 18 3 23 +(4 to 6) to Energy

jewl
of Knowledge 1 41 33 3 23 +(7 to 9) to Energy

jewl
of Spirit 1 1 1 4 26 +(3 to 8) to Life

jewl
of Hope 45 37 4 26 +(9 to 20) to Life

jewl
of Freedom 1 1 1 3 30 Requirements +-15%

jewl
of Virility 1 18 13 4 31 +(1 to 4) to Strength

jewl
of Virility 1 33 25 4 31 +(5 to 6) to Strength

jewl
of Virility 1 50 42 4 31 +(7 to 9) to Strength

jewl
of Malice 1 37 29 4 6 Attacker Takes Damage of (1 to 5)

jewl
of Fervor 39 31 4 7 +15% Increased Attack Speed

jewl
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Arrow/Bolt Quivers
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
[Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube]