Eastern Sun Eclipse 1.0 Database
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Chipped Amethyst
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% Increased Attack Speed
+30 to Attack Rating
Requirements +-2%
+4 to Strength
Damage Reduced by 1
+3% Faster Block Rate
+2% Increased Chance of Blocking
+20 Defense
Flawed Amethyst
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% Increased Attack Speed
+60 to Attack Rating
Requirements +-4%
+8 to Strength
Damage Reduced by 1
Magic Damage Reduced by 1
+6% Faster Block Rate
+4% Increased Chance of Blocking
+40 Defense
Amethyst
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+12% Increased Attack Speed
+90 to Attack Rating
Requirements +-6%
+12 to Strength
Damage Reduced by 2
Magic Damage Reduced by 1
+9% Faster Block Rate
+6% Increased Chance of Blocking
+60 Defense
Flawless Amethyst
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+16% Increased Attack Speed
+120 to Attack Rating
Requirements +-8%
+16 to Strength
Damage Reduced by 2
Magic Damage Reduced by 2
+12% Faster Block Rate
+8% Increased Chance of Blocking
+80 Defense
Blemished Amethyst
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Increased Attack Speed
+150 to Attack Rating
Requirements +-10%
+20 to Strength
Damage Reduced by 3
Magic Damage Reduced by 2
+15% Faster Block Rate
+10% Increased Chance of Blocking
+100 Defense
Perfect Amethyst
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+24% Increased Attack Speed
+180 to Attack Rating
Requirements +-12%
+24 to Strength
Damage Reduced by 3
Magic Damage Reduced by 3
+18% Faster Block Rate
+12% Increased Chance of Blocking
+120 Defense
Chipped Sapphire
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Minimum Cold Damage
+6 to Maximum Cold Damage
2% Deadly Strike
+2 to Mana after each Kill
+2% Faster Cast Rate
+10 to Mana
Increase Maximum Mana 1%
Cold Resist +10%
+1 Cold Absorb
Flawed Sapphire
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Minimum Cold Damage
+12 to Maximum Cold Damage
4% Deadly Strike
+4 to Mana after each Kill
+4% Faster Cast Rate
+20 to Mana
Increase Maximum Mana 2%
+1% to Maximum Cold Resist
Cold Resist +20%
+2 Cold Absorb
Sapphire
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Minimum Cold Damage
+18 to Maximum Cold Damage
6% Deadly Strike
+6 to Mana after each Kill
+6% Faster Cast Rate
+30 to Mana
Increase Maximum Mana 3%
+2% to Maximum Cold Resist
Cold Resist +30%
+3 Cold Absorb
Flawless Sapphire
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+12 to Minimum Cold Damage
+24 to Maximum Cold Damage
8% Deadly Strike
+8 to Mana after each Kill
+8% Faster Cast Rate
+40 to Mana
Increase Maximum Mana 4%
+3% to Maximum Cold Resist
Cold Resist +40%
+4 Cold Absorb
Blemished Sapphire
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Minimum Cold Damage
+30 to Maximum Cold Damage
10% Deadly Strike
+10 to Mana after each Kill
+10% Faster Cast Rate
+50 to Mana
Increase Maximum Mana 5%
+4% to Maximum Cold Resist
Cold Resist +50%
+5 Cold Absorb
Perfect Sapphire
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+18 to Minimum Cold Damage
+36 to Maximum Cold Damage
12% Deadly Strike
+12 to Mana after each Kill
+12% Faster Cast Rate
+60 to Mana
Increase Maximum Mana 6%
+5% to Maximum Cold Resist
Cold Resist +60%
+6 Cold Absorb
Chipped Emerald
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+77 to Minimum Poison Damage
+77 to Maximum Poison Damage
3% Chance of Open Wounds
+2% Faster Run/Walk
2% Bonus to Attack Rating
+4 to Dexterity
Poison Resist +10%
Poison Length Reduced by 6%
Flawed Emerald
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+154 to Minimum Poison Damage
+154 to Maximum Poison Damage
6% Chance of Open Wounds
+4% Faster Run/Walk
4% Bonus to Attack Rating
+8 to Dexterity
+1% to Maximum Poison Resist
Poison Resist +20%
Poison Length Reduced by 12%
Emerald
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+231 to Minimum Poison Damage
+231 to Maximum Poison Damage
9% Chance of Open Wounds
+6% Faster Run/Walk
6% Bonus to Attack Rating
+12 to Dexterity
+2% to Maximum Poison Resist
Poison Resist +30%
Poison Length Reduced by 18%
Flawless Emerald
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+308 to Minimum Poison Damage
+308 to Maximum Poison Damage
12% Chance of Open Wounds
Prevent Monster Heal
+8% Faster Run/Walk
8% Bonus to Attack Rating
+16 to Dexterity
+3% to Maximum Poison Resist
Poison Resist +40%
Poison Length Reduced by 24%
Blemished Emerald
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+385 to Minimum Poison Damage
+385 to Maximum Poison Damage
15% Chance of Open Wounds
Prevent Monster Heal
+10% Faster Run/Walk
10% Bonus to Attack Rating
+20 to Dexterity
+4% to Maximum Poison Resist
Poison Resist +50%
Poison Length Reduced by 30%
Perfect Emerald
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+462 to Minimum Poison Damage
+462 to Maximum Poison Damage
18% Chance of Open Wounds
Prevent Monster Heal
+12% Faster Run/Walk
12% Bonus to Attack Rating
+24 to Dexterity
+5% to Maximum Poison Resist
Poison Resist +60%
Poison Length Reduced by 36%
Chipped Ruby
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% Damage to Demons
+4 to Minimum Fire Damage
+7 to Maximum Fire Damage
+1 Life after each Kill [x2]
+2% Faster Hit Recovery
2% Deadly Strike
+10 to Life
Fire Resist +10%
+1 Fire Absorb
Flawed Ruby
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Damage to Demons
+8 to Minimum Fire Damage
+14 to Maximum Fire Damage
+2 Life after each Kill [x2]
+4% Faster Hit Recovery
4% Deadly Strike
+20 to Life
+1% to Maximum Fire Resist
Fire Resist +20%
+2 Fire Absorb
Ruby
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+30% Damage to Demons
+12 to Minimum Fire Damage
+21 to Maximum Fire Damage
+3 Life after each Kill [x2]
+6% Faster Hit Recovery
6% Deadly Strike
+30 to Life
+2% to Maximum Fire Resist
Fire Resist +30%
+3 Fire Absorb
Flawless Ruby
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+40% Damage to Demons
+16 to Minimum Fire Damage
+28 to Maximum Fire Damage
+4 Life after each Kill [x2]
+8% Faster Hit Recovery
8% Deadly Strike
+40 to Life
+3% to Maximum Fire Resist
Fire Resist +40%
+4 Fire Absorb
Blemished Ruby
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Damage to Demons
+20 to Minimum Fire Damage
+35 to Maximum Fire Damage
+5 Life after each Kill [x2]
+10% Faster Hit Recovery
10% Deadly Strike
+50 to Life
+4% to Maximum Fire Resist
Fire Resist +50%
+5 Fire Absorb
Perfect Ruby
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+60% Damage to Demons
+24 to Minimum Fire Damage
+42 to Maximum Fire Damage
+6 Life after each Kill [x2]
+12% Faster Hit Recovery
12% Deadly Strike
+60 to Life
+5% to Maximum Fire Resist
Fire Resist +60%
+6 Fire Absorb
Chipped Diamond
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+2 to Minimum Damage
+10% Damage to Undead
+3 to Minimum Magic Damage
+4 to Maximum Magic Damage
+2% More Attack Speed
-3% Target Defense
+20 Defense
All Resistances +3
Damage Reduced by 1
4% Damage Taken Goes To Mana
Flawed Diamond
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4 to Minimum Damage
+20% Damage to Undead
+6 to Minimum Magic Damage
+8 to Maximum Magic Damage
+4% More Attack Speed
-6% Target Defense
+40 Defense
All Resistances +6
Damage Reduced by 1
8% Damage Taken Goes To Mana
Diamond
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Minimum Damage
+30% Damage to Undead
+9 to Minimum Magic Damage
+12 to Maximum Magic Damage
+6% More Attack Speed
-9% Target Defense
+60 Defense
All Resistances +9
Damage Reduced by 2
12% Damage Taken Goes To Mana
Flawless Diamond
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Minimum Damage
+40% Damage to Undead
+12 to Minimum Magic Damage
+16 to Maximum Magic Damage
+8% More Attack Speed
-12% Target Defense
+80 Defense
All Resistances +12
Damage Reduced by 2
16% Damage Taken Goes To Mana
Blemished Diamond
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Minimum Damage
+50% Damage to Undead
+15 to Minimum Magic Damage
+20 to Maximum Magic Damage
+10% More Attack Speed
-15% Target Defense
+100 Defense
All Resistances +15
Damage Reduced by 3
20% Damage Taken Goes To Mana
Perfect Diamond
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+12 to Minimum Damage
+60% Damage to Undead
+18 to Minimum Magic Damage
+24 to Maximum Magic Damage
+12% More Attack Speed
-18% Target Defense
+120 Defense
All Resistances +18
Damage Reduced by 3
24% Damage Taken Goes To Mana
Chipped Topaz
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+12 to Maximum Lightning Damage
Slows Target by 2%
Attacker Takes Lightning Damage of 5
4% Extra Gold from Monsters
4% Better Chance of Getting Magic Items
Lightning Resist +10%
+1 Lightning Absorb
Flawed Topaz
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+24 to Maximum Lightning Damage
Slows Target by 4%
Attacker Takes Lightning Damage of 10
8% Extra Gold from Monsters
8% Better Chance of Getting Magic Items
+1% to Maximum Lightning Resist
Lightning Resist +20%
+2 Lightning Absorb
Topaz
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+36 to Maximum Lightning Damage
Slows Target by 6%
Attacker Takes Lightning Damage of 20
12% Extra Gold from Monsters
12% Better Chance of Getting Magic Items
+2% to Maximum Lightning Resist
Lightning Resist +30%
+3 Lightning Absorb
Flawless Topaz
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+48 to Maximum Lightning Damage
Slows Target by 8%
Attacker Takes Lightning Damage of 40
16% Extra Gold from Monsters
16% Better Chance of Getting Magic Items
+3% to Maximum Lightning Resist
Lightning Resist +40%
+4 Lightning Absorb
Blemished Topaz
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+60 to Maximum Lightning Damage
Slows Target by 10%
Attacker Takes Lightning Damage of 80
20% Extra Gold from Monsters
20% Better Chance of Getting Magic Items
+4% to Maximum Lightning Resist
Lightning Resist +50%
+5 Lightning Absorb
Perfect Topaz
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+72 to Maximum Lightning Damage
Slows Target by 12%
Attacker Takes Lightning Damage of 160
24% Extra Gold from Monsters
24% Better Chance of Getting Magic Items
+5% to Maximum Lightning Resist
Lightning Resist +60%
+6 Lightning Absorb
Chipped Skull
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Maximum Damage
1% Mana stolen per hit
1% Life stolen per hit
+2% Faster Run/Walk
Replenish Life +3
Regenerate Mana 5%
+20 Defense
Damage Reduced by 1%
Magic Damage Reduced by 1
Flawed Skull
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+2 to Maximum Damage
2% Mana stolen per hit
2% Life stolen per hit
+4% Faster Run/Walk
Replenish Life +6
Regenerate Mana 10%
+40 Defense
Damage Reduced by 2%
Magic Damage Reduced by 2
Skull
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Maximum Damage
3% Mana stolen per hit
3% Life stolen per hit
+6% Faster Run/Walk
Replenish Life +9
Regenerate Mana 15%
+60 Defense
Damage Reduced by 3%
Magic Damage Reduced by 3
Flawless Skull
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4 to Maximum Damage
4% Mana stolen per hit
4% Life stolen per hit
+8% Faster Run/Walk
Replenish Life +12
Regenerate Mana 20%
+80 Defense
Damage Reduced by 4%
Magic Damage Reduced by 4
Blemished Skull
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Maximum Damage
5% Mana stolen per hit
5% Life stolen per hit
+10% Faster Run/Walk
Replenish Life +15
Regenerate Mana 25%
+100 Defense
Damage Reduced by 5%
Magic Damage Reduced by 5
Perfect Skull
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Maximum Damage
6% Mana stolen per hit
6% Life stolen per hit
+12% Faster Run/Walk
Replenish Life +18
Regenerate Mana 30%
+120 Defense
Damage Reduced by 6%
Magic Damage Reduced by 6
Chipped Obsidian
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9% Enhanced damage
1% Deadly Strike
+4% Increased Attack Speed
All Resistances +1
+7% Enhanced Defense
Damage Reduced by 1
Flawed Obsidian
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+18% Enhanced damage
2% Deadly Strike
+8% Increased Attack Speed
All Resistances +2
+14% Enhanced Defense
Damage Reduced by 2
Obsidian
Req Lvl: 14
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+27% Enhanced damage
3% Deadly Strike
+12% Increased Attack Speed
All Resistances +3
+21% Enhanced Defense
Damage Reduced by 3
Flawless Obsidian
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+36% Enhanced damage
4% Deadly Strike
+16% Increased Attack Speed
All Resistances +4
+28% Enhanced Defense
Damage Reduced by 4
Blemished Obsidian
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+45% Enhanced damage
5% Deadly Strike
+20% Increased Attack Speed
All Resistances +5
+35% Enhanced Defense
Damage Reduced by 5
Perfect Obsidian
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+54% Enhanced damage
6% Deadly Strike
+24% Increased Attack Speed
All Resistances +6
+42% Enhanced Defense
Damage Reduced by 6
I Rune
Req Lvl: 2
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15% Enhanced damage
+30 Defense
+30 Defense
U Rune
Req Lvl: 3
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Undead
+75 to Attack Rating against Undead
+15% Faster Run/Walk
+7% Increased Chance of Blocking
Shi Rune
Req Lvl: 4
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Mana after each Kill
+3 to Mana after each Kill
+3 to Mana after each Kill
Ka Rune
Req Lvl: 5
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Knockback
+45 Defense vs. Missile
+45 Defense vs. Missile
N Rune
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
-25% Target Defense
Regenerate Mana 20%
Regenerate Mana 20%
Ku Rune
Req Lvl: 7
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Maximum Damage
20% Damage Taken Goes To Mana
20% Damage Taken Goes To Mana
Yo Rune
Req Lvl: 9
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+154 to Minimum Poison Damage
+154 to Maximum Poison Damage
Poison Resist +35%
Poison Resist +35%
Ki Rune
Req Lvl: 10
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Minimum Fire Damage
+30 to Maximum Fire Damage
Fire Resist +35%
Fire Resist +35%
Ri Rune
Req Lvl: 12
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+50 to Maximum Lightning Damage
Lightning Resist +35%
Lightning Resist +35%
Mi Rune
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4 to Minimum Cold Damage
+20 to Maximum Cold Damage
Cold Resist +35%
Cold Resist +35%
Ya Rune
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Life stolen per hit
Attacker Takes Damage of 75
Attacker Takes Damage of 75
A Rune
Req Lvl: 17
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Minimum Damage
Damage Reduced by 12
Damage Reduced by 12
Tsu Rune
Req Lvl: 19
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Increased Attack Speed
+20% Faster Hit Recovery
+20% Faster Block Rate
Chi Rune
Req Lvl: 20
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Replenish Life +15
Replenish Life +15
Replenish Life +15
Sa Rune
Req Lvl: 1
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Requirements +-20%
Requirements +-20%
Requirements +-20%
Yu Rune
Req Lvl: 23
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Vitality
+15 to Vitality
+15 to Vitality
Ke Rune
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Energy
+15 to Energy
+15 to Energy
E Rune
Req Lvl: 26
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Dexterity
+15 to Dexterity
+15 to Dexterity
Ko Rune
Req Lvl: 27
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Strength
+15 to Strength
+15 to Strength
Ra Rune
Req Lvl: 28
Weapons / Gloves Helms / Boots Armor / Shields / Belts
40% Extra Gold from Monsters
40% Extra Gold from Monsters
40% Extra Gold from Monsters
O Rune
Req Lvl: 30
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Demons
+75 to Attack Rating against Demons
+35% Enhanced Defense
+35% Enhanced Defense
Ho Rune
Req Lvl: 31
Weapons / Gloves Helms / Boots Armor / Shields / Belts
25% Chance of Open Wounds
All Resistances +16
All Resistances +20
Me Rune
Req Lvl: 32
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Prevent Monster Heal
Magic Damage Reduced by 12
Magic Damage Reduced by 12
Ru Rune
Req Lvl: 34
Weapons / Gloves Helms / Boots Armor / Shields / Belts
25% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
Ta Rune
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
20% Bonus to Attack Rating
+8% to Maximum Poison Resist
+8% to Maximum Poison Resist
To Rune
Req Lvl: 36
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Mana stolen per hit
+8% to Maximum Fire Resist
+8% to Maximum Fire Resist
Wa Rune
Req Lvl: 38
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Enhanced damage
+8% to Maximum Cold Resist
+8% to Maximum Cold Resist
Ha Rune
Req Lvl: 39
Weapons / Gloves Helms / Boots Armor / Shields / Belts
20% Deadly Strike
+8% to Maximum Lightning Resist
+8% to Maximum Lightning Resist
Na Rune
Req Lvl: 40
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Slows Target by 12%
Increase Maximum Mana 12%
+60 to Mana
Ni Rune
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% More Attack Speed
Damage Reduced by 8%
Damage Reduced by 8%
Se Rune
Req Lvl: 43
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Ignore Target's Defense
Increase Maximum Life 12%
+60 to Life
Fu Rune
Req Lvl: 44
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Freezes target +2
Cannot Be Frozen 1
Cannot Be Frozen 1
Ma Rune
Req Lvl: 45
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Life (Based on Character Level)
+8 to Life (Based on Character Level)
+8 to Life (Based on Character Level)
Hi Rune
Req Lvl: 46
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8 to Mana (Based on Character Level)
+8 to Mana (Based on Character Level)
+8 to Mana (Based on Character Level)
Mo Rune
Req Lvl: 47
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Strength (Based on Character Level)
+3 to Strength (Based on Character Level)
+3 to Strength (Based on Character Level)
No Rune
Req Lvl: 48
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Dexterity (Based on Character Level)
+3 to Dexterity (Based on Character Level)
+3 to Dexterity (Based on Character Level)
Te Rune
Req Lvl: 50
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Vitality (Based on Character Level)
+3 to Vitality (Based on Character Level)
+3 to Vitality (Based on Character Level)
Ro Rune
Req Lvl: 51
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Energy (Based on Character Level)
+3 to Energy (Based on Character Level)
+3 to Energy (Based on Character Level)
So Rune
Req Lvl: 52
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+32 to Maximum Fire Damage (Based on Character Level)
Fire Resist 6% (Based on Character Level)
Fire Resist 6% (Based on Character Level)
Mu Rune
Req Lvl: 54
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+32 to Maximum Cold Damage (Based on Character Level)
Cold Resist 6% (Based on Character Level)
Cold Resist 6% (Based on Character Level)
Ne Rune
Req Lvl: 55
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+32 to Maximum Poison Damage (Based on Character Level)
Poison Resist 6% (Based on Character Level)
Poison Resist 6% (Based on Character Level)
Re Rune
Req Lvl: 56
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+32 to Maximum Lightning Damage (Based on Character Level)
Lightning Resist 6% (Based on Character Level)
Lightning Resist 6% (Based on Character Level)
Su Rune
Req Lvl: 57
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6 to Attack Rating (Based on Character Level)
+24 Defense (Based on Character Level)
+24 Defense (Based on Character Level)
He Rune
Req Lvl: 59
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Maximum Damage (Based on Character Level)
Attacker Takes Damage of 60 (Based on Character Level)
Attacker Takes Damage of 60 (Based on Character Level)
Nu Rune
Req Lvl: 60
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to all Attributes
+10 to all Attributes
+10 to all Attributes
Wo Rune
Req Lvl: 61
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Indestructible
Indestructible
Indestructible
Ka Rune
Req Lvl: 8
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Fu Rune
Req Lvl: 44
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Null Rune
Req Lvl: 62
Weapons / Gloves Helms / Boots Armor / Shields / Belts
El Rune
Req Lvl: 11
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15% Enhanced damage
+30 Defense
+30 Defense
Eld Rune
Req Lvl: 11
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Undead
+75 to Attack Rating against Undead
+15% Faster Run/Walk
+7% Increased Chance of Blocking
Tir Rune
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3 to Mana after each Kill
+3 to Mana after each Kill
+3 to Mana after each Kill
Nef Rune
Req Lvl: 13
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Knockback
+45 Defense vs. Missile
+45 Defense vs. Missile
Eth Rune
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
-25% Target Defense
Regenerate Mana 20%
Regenerate Mana 20%
Ith Rune
Req Lvl: 15
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Maximum Damage
20% Damage Taken Goes To Mana
20% Damage Taken Goes To Mana
Tal Rune
Req Lvl: 17
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+154 to Minimum Poison Damage
+154 to Maximum Poison Damage
Poison Resist +35%
Poison Resist +35%
Ral Rune
Req Lvl: 19
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Minimum Fire Damage
+30 to Maximum Fire Damage
Fire Resist +35%
Fire Resist +35%
Ort Rune
Req Lvl: 21
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to Minimum Lightning Damage
+50 to Maximum Lightning Damage
Lightning Resist +35%
Lightning Resist +35%
Thul Rune
Req Lvl: 23
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4 to Minimum Cold Damage
+20 to Maximum Cold Damage
Cold Resist +35%
Cold Resist +35%
Amn Rune
Req Lvl: 25
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Life stolen per hit
Attacker Takes Damage of 75
Attacker Takes Damage of 75
Sol Rune
Req Lvl: 27
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+9 to Minimum Damage
Damage Reduced by 10
Damage Reduced by 10
Shael Rune
Req Lvl: 29
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% Increased Attack Speed
+20% Faster Hit Recovery
+20% Faster Block Rate
Dol Rune
Req Lvl: 31
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Replenish Life +15
Replenish Life +15
Replenish Life +15
Hel Rune
Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Requirements +-20%
Requirements +-20%
Requirements +-20%
Io Rune
Req Lvl: 35
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Vitality
+15 to Vitality
+15 to Vitality
Lum Rune
Req Lvl: 37
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Energy
+15 to Energy
+15 to Energy
Ko Rune
Req Lvl: 39
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Dexterity
+15 to Dexterity
+15 to Dexterity
Fal Rune
Req Lvl: 41
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+15 to Strength
+15 to Strength
+15 to Strength
Lem Rune
Req Lvl: 43
Weapons / Gloves Helms / Boots Armor / Shields / Belts
40% Extra Gold from Monsters
40% Extra Gold from Monsters
40% Extra Gold from Monsters
Pul Rune
Req Lvl: 45
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+75% Damage to Demons
+75 to Attack Rating against Demons
+35% Enhanced Defense
+35% Enhanced Defense
Um Rune
Req Lvl: 47
Weapons / Gloves Helms / Boots Armor / Shields / Belts
25% Chance of Open Wounds
All Resistances +16
All Resistances +20
Mal Rune
Req Lvl: 49
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Prevent Monster Heal
Magic Damage Reduced by 10
Magic Damage Reduced by 10
Ist Rune
Req Lvl: 51
Weapons / Gloves Helms / Boots Armor / Shields / Belts
25% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
Gul Rune
Req Lvl: 53
Weapons / Gloves Helms / Boots Armor / Shields / Belts
20% Bonus to Attack Rating
+8% to Maximum Poison Resist
+8% to Maximum Poison Resist
Vex Rune
Req Lvl: 55
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Mana stolen per hit
+8% to Maximum Fire Resist
+8% to Maximum Fire Resist
Ohm Rune
Req Lvl: 57
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Enhanced damage
+8% to Maximum Cold Resist
+8% to Maximum Cold Resist
Lo Rune
Req Lvl: 59
Weapons / Gloves Helms / Boots Armor / Shields / Belts
20% Deadly Strike
+8% to Maximum Lightning Resist
+8% to Maximum Lightning Resist
Sur Rune
Req Lvl: 61
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Slows Target by 12%
Increase Maximum Mana 12%
+60 to Mana
Ber Rune
Req Lvl: 63
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20% More Attack Speed
Damage Reduced by 8%
Damage Reduced by 8%
Jah Rune
Req Lvl: 65
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Ignore Target's Defense
Increase Maximum Life 12%
+60 to Life
Cham Rune
Req Lvl: 67
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Freezes target +2
Cannot Be Frozen 1
Cannot Be Frozen 1
Zod Rune
Req Lvl: 69
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Indestructible
Indestructible
Indestructible
Moon Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+6% to Magic Skill Damage
+1 to All Skills
+5% to Maximum Elemental Resistances
+1 to All Skills
+5% to Maximum Elemental Resistances
Fire Rune
Req Lvl: 62
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+8% to Fire Skill Damage
+1 to All Skills
+7% to Maximum Fire Resist
+1 to All Skills
+7% to Maximum Fire Resist
Water Rune
Req Lvl: 62
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+8% to Cold Skill Damage
+1 to All Skills
+7% to Maximum Cold Resist
+1 to All Skills
+7% to Maximum Cold Resist
Wood Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+16% to Summon Melee Damage
+1 to All Skills
Cannot Be Frozen 1
+1 to All Skills
Cannot Be Frozen 1
Metal Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
50% Extra Gold from Monsters
+1 to All Skills
50% Extra Gold from Monsters
+1 to All Skills
50% Extra Gold from Monsters
Earth Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+8% to Poison Skill Damage
+1 to All Skills
Magic Damage Reduced by 20
+1 to All Skills
Magic Damage Reduced by 20
Sun Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
Replenish Life +40
+1 to All Skills
Replenish Life +40
+1 to All Skills
Replenish Life +40
Storm Rune
Req Lvl: 62
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+8% to Lightning Skill Damage
+1 to All Skills
+7% to Maximum Lightning Resist
+1 to All Skills
+7% to Maximum Lightning Resist
Wind Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+6% to Wind Skill Damage
+1 to All Skills
Damage Reduced by 20
+1 to All Skills
Damage Reduced by 20
Force Rune
Req Lvl: 62
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Enhanced damage
+1 to All Skills
+1 to All Skills
Damage Reduced by 7%
+1 to All Skills
Damage Reduced by 7%
Life Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
10% Life stolen per hit
+1 to All Skills
Increase Maximum Life 10%
+1 to All Skills
Increase Maximum Life 10%
Death Rune
Req Lvl: 64
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
10% Mana stolen per hit
+1 to All Skills
Increase Maximum Mana 10%
+1 to All Skills
Increase Maximum Mana 10%
Heaven Rune
Req Lvl: 66
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
Repairs 1 durability in 33 seconds
+1 to All Skills
Repairs 1 durability in 33 seconds
+1 to All Skills
Repairs 1 durability in 33 seconds
God Rune
Req Lvl: 66
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+1 to All Skills
+2% to Experience Gained
+1 to All Skills
+2% to Experience Gained
+1 to All Skills
+2% to Experience Gained
Chipped Frozen Soul
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Magic Skill Damage
+5 to Life
+5 to Life
+3% to Maximum Elemental Resistances
+5 to Life
+3% to Maximum Elemental Resistances
Flawed Frozen Soul
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Magic Skill Damage
+10 to Life
+10 to Life
+4% to Maximum Elemental Resistances
+10 to Life
+4% to Maximum Elemental Resistances
Frozen Soul
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6% to Magic Skill Damage
+20 to Life
+20 to Life
+5% to Maximum Elemental Resistances
+20 to Life
+5% to Maximum Elemental Resistances
Chipped Shadow Quartz
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
4% Mana stolen per hit
+5 to Life
+5 to Life
Increase Maximum Mana 4%
+5 to Life
Increase Maximum Mana 4%
Flawed Shadow Quartz
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Mana stolen per hit
+10 to Life
+10 to Life
Increase Maximum Mana 7%
+10 to Life
Increase Maximum Mana 7%
Shadow Quartz
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
10% Mana stolen per hit
+20 to Life
+20 to Life
Increase Maximum Mana 10%
+20 to Life
Increase Maximum Mana 10%
Chipped Bleeding Stone
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Fire Skill Damage
+5 to Life
+5 to Life
+3% to Maximum Fire Resist
+5 to Life
+3% to Maximum Fire Resist
Flawed Bleeding Stone
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5% to Fire Skill Damage
+10 to Life
+10 to Life
+5% to Maximum Fire Resist
+10 to Life
+5% to Maximum Fire Resist
Bleeding Stone
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% to Fire Skill Damage
+20 to Life
+20 to Life
+7% to Maximum Fire Resist
+20 to Life
+7% to Maximum Fire Resist
Chipped Burning Sulphur
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Lightning Skill Damage
+5 to Life
+5 to Life
+3% to Maximum Lightning Resist
+5 to Life
+3% to Maximum Lightning Resist
Flawed Burning Sulphur
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5% to Lightning Skill Damage
+10 to Life
+10 to Life
+5% to Maximum Lightning Resist
+10 to Life
+5% to Maximum Lightning Resist
Burning Sulphur
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% to Lightning Skill Damage
+20 to Life
+20 to Life
+7% to Maximum Lightning Resist
+20 to Life
+7% to Maximum Lightning Resist
Chipped Dark Azurite
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Cold Skill Damage
+5 to Life
+5 to Life
+3% to Maximum Cold Resist
+5 to Life
+3% to Maximum Cold Resist
Flawed Dark Azurite
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5% to Cold Skill Damage
+10 to Life
+10 to Life
+5% to Maximum Cold Resist
+10 to Life
+5% to Maximum Cold Resist
Dark Azurite
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% to Cold Skill Damage
+20 to Life
+20 to Life
+7% to Maximum Cold Resist
+20 to Life
+7% to Maximum Cold Resist
Chipped Bitter Peridot
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Poison Skill Damage
+5 to Life
+5 to Life
Magic Damage Reduced by 7
+5 to Life
Magic Damage Reduced by 7
Flawed Bitter Peridot
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5% to Poison Skill Damage
+10 to Life
+10 to Life
Magic Damage Reduced by 14
+10 to Life
Magic Damage Reduced by 14
Bitter Peridot
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+8% to Poison Skill Damage
+20 to Life
+20 to Life
Magic Damage Reduced by 20
+20 to Life
Magic Damage Reduced by 20
Chipped Pulsing Opal
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
4% Life stolen per hit
+5 to Life
+5 to Life
Increase Maximum Life 4%
+5 to Life
Increase Maximum Life 4%
Flawed Pulsing Opal
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
7% Life stolen per hit
+10 to Life
+10 to Life
Increase Maximum Life 7%
+10 to Life
Increase Maximum Life 7%
Pulsing Opal
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
10% Life stolen per hit
+20 to Life
+20 to Life
Increase Maximum Life 10%
+20 to Life
Increase Maximum Life 10%
Chipped Enigmatic Cinnabar
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Life
Replenish Life +13
+5 to Life
Replenish Life +13
+5 to Life
Replenish Life +13
Flawed Enigmatic Cinnabar
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Life
Replenish Life +26
+10 to Life
Replenish Life +26
+10 to Life
Replenish Life +26
Enigmatic Cinnabar
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20 to Life
Replenish Life +40
+20 to Life
Replenish Life +40
+20 to Life
Replenish Life +40
Chipped Tomb Jade
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6% to Summon Melee Damage
+5 to Life
+5 to Life
Half Freeze Duration 1
+5 to Life
Half Freeze Duration 1
Flawed Tomb Jade
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10% to Summon Melee Damage
+10 to Life
+10 to Life
Half Freeze Duration 1
+10 to Life
Half Freeze Duration 1
Tomb Jade
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+16% to Summon Melee Damage
+20 to Life
+20 to Life
Cannot Be Frozen 1
+20 to Life
Cannot Be Frozen 1
Chipped Solid Mercury
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+5 to Life
16% Extra Gold from Monsters
+5 to Life
16% Extra Gold from Monsters
+5 to Life
16% Extra Gold from Monsters
Flawed Solid Mercury
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+10 to Life
33% Extra Gold from Monsters
+10 to Life
33% Extra Gold from Monsters
+10 to Life
33% Extra Gold from Monsters
Solid Mercury
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+20 to Life
50% Extra Gold from Monsters
+20 to Life
50% Extra Gold from Monsters
+20 to Life
50% Extra Gold from Monsters
Chipped Storm Amber
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+16% Enhanced damage
+5 to Life
+5 to Life
Damage Reduced by 3%
+5 to Life
Damage Reduced by 3%
Flawed Storm Amber
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+33% Enhanced damage
+10 to Life
+10 to Life
Damage Reduced by 5%
+10 to Life
Damage Reduced by 5%
Storm Amber
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+50% Enhanced damage
+20 to Life
+20 to Life
Damage Reduced by 7%
+20 to Life
Damage Reduced by 7%
Chipped Tainted Tourmaline
Req Lvl: 6
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+3% to Wind Skill Damage
+5 to Life
+5 to Life
Damage Reduced by 7
+5 to Life
Damage Reduced by 7
Flawed Tainted Tourmaline
Req Lvl: 24
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+4% to Wind Skill Damage
+10 to Life
+10 to Life
Damage Reduced by 14
+10 to Life
Damage Reduced by 14
Tainted Tourmaline
Req Lvl: 42
Weapons / Gloves Helms / Boots Armor / Shields / Belts
+6% to Wind Skill Damage
+20 to Life
+20 to Life
Damage Reduced by 20
+20 to Life
Damage Reduced by 20
Crystallized Radiance
(Chromatic Brilliance Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 31 Radiant Aura When Equipped
Crystallized Entropy
(Chromatic Brilliance Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 31 Entropic Aura When Equipped
Crystallized Superconductor
(Chromatic Brilliance Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 31 Superconduct Aura When Equipped
Nexus Prism: Defiance
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Defiance Aura When Equipped
+250% Enhanced Defense
Damage Reduced by 10%
Nexus Prism: Cleansing
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Cleansing Aura When Equipped
Poison Absorb 1%
Poison Length Reduced by 25%
Nexus Prism: Resist Fire
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Protection From Fire Aura When Equipped
Fire Resist +50%
Fire Absorb 1%
Nexus Prism: Resist Cold
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Protection From Cold Aura When Equipped
Cold Resist +50%
Cold Absorb 1%
Nexus Prism: Resist Lightning
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Protection From Lightning Aura When Equipped
Lightning Resist +50%
Lightning Absorb 1%
Nexus Prism: Vigour
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Unknown Skill Aura When Equipped
+40% Faster Run/Walk
+40% Faster Block Rate
Nexus Prism: Salvation
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Salvation Aura When Equipped
+5% to Maximum Elemental Resistances
All Resistances +35
Nexus Prism: Doom
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Doom Aura When Equipped
+400 Defense
Physical Absorb 1%
Nexus Prism: Arcane Vulnerability
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Arcane Vulnerability Aura When Equipped
Magic Resist +15%
Magic Absorb 1%
Nexus Prism: Conviction
(Nexus Crowns Only)

Req Lvl: 0
Weapons / Gloves Helms / Boots Armor / Shields / Belts
Level 16 Conviction Aura When Equipped
+30% to Fire Skill Damage
+30% to Lightning Skill Damage
+30% to Cold Skill Damage
+30% to Poison Skill Damage
+20 Magic Absorb
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