Eastern Sun Resurrected 2.31 Database
[Changelog] [Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube] [Corruption] [Recipes] [Maps]
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]

Keys
tors = Armor ring = Ring amul = Amulet boot = Boots glov = Gloves belt = Belt
scep = Scepter wand = Wand staf = Staff bow = Bow knif = Knife spea = Spear
pole = Polearm jave = Javelin weap = Weapon mele = Melee Weapon miss = Missile Weapon thro = Thrown Weapon
armo = Any Armor shld = Any Shield rod = Staves And Rods blun = Blunt jewl = Jewel amaz = Amazon Item
barb = Barbarian Item necr = Necromancer Item pala = Paladin Item sorc = Sorceress Item assn = Assassin Item drui = Druid Item
h2h = Hand to Hand orb = Orb phlm = Primal Helm pelt = Pelt circ = Circlet scha = Small Charm
mcha = Medium Charm lcha = Large Charm arrm = Bow Quiver2 boqm = Crossbow Quiver2 helm = Merc Equip mana = Sorceress Mana Blade
ndgr = Necromancer Dagger npol = Necromancer Polearm dclb = Druid Club xcha = Extra Charm rstn = Random Stone chw1 = Chit Weapon nor
cha1 = Chit Armor nor chw2 = Chit Weapon nm cha2 = Chit Armor nm chw3 = Chit Weapon hell cha3 = Chit Armor hell ycha = Passive Enabler
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
General
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Health 1 7 18 5 18 1 Damage Reduced by (1 to 2)

amul, ring, armo, staf, wand, orb, circ
of Protection 1 18 26 18 18 1 Damage Reduced by (3 to 5)

amul, ring, armo, staf, wand, orb, circ
of Absorption 1 26 35 24 18 1 Damage Reduced by (6 to 10)

amul, ring, armo, staf, wand, orb, circ
of Life 1 35 45 33 8 1 Damage Reduced by (11 to 15)

amul, ring, armo, staf, wand, orb, circ
of Anima 1 45 43 4 1 Damage Reduced by (16 to 20)

tors, shld
of Life Everlasting 1 75 70 1 1 Damage Reduced by (21 to 30)

tors, shld
of Frost 1 4 25 3 10 10 +(5 to 15) to Minimum Cold Damage to Attacks
+(16 to 30) to Maximum Cold Damage to Attacks

weap, amul, ring, belt

Excluding:
staf, wand, orb
of the Icicle 1 15 34 15 10 10 +(31 to 50) to Minimum Cold Damage to Attacks
+(51 to 75) to Maximum Cold Damage to Attacks

weap, amul, ring, belt

Excluding:
staf, wand, orb
of the Glacier 1 25 50 27 10 10 +(76 to 100) to Minimum Cold Damage to Attacks
+(101 to 200) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of Winter 1 34 70 39 8 10 Adds 201-250 cold damage over 6 seconds
-(5 to 10)% to Enemy Cold Resistance

weap
of the Iceberg 1 50 80 51 4 10 Adds 251-400 cold damage over 8 seconds
-(5 to 15)% to Enemy Cold Resistance

weap
of the Ice Age 1 70 62 2 10 Adds 500-1000 cold damage over 10 seconds
-(15 to 20)% to Enemy Cold Resistance

weap
of Flame 1 4 25 3 10 10 +(10 to 20) to Minimum Fire Damage to Attacks
+(21 to 40) to Maximum Fire Damage to Attacks

weap, amul, ring, glov

Excluding:
staf, wand, orb
of Fire 1 15 34 15 10 10 +(41 to 60) to Minimum Fire Damage to Attacks
+(61 to 85) to Maximum Fire Damage to Attacks

weap, amul, ring, glov

Excluding:
staf, wand, orb
of Burning 1 25 50 27 10 10 +(86 to 125) to Minimum Fire Damage to Attacks
+(126 to 190) to Maximum Fire Damage to Attacks

weap

Excluding:
staf, wand, orb
of Incineration 1 34 70 39 8 10 +(191 to 220) to Minimum Fire Damage to Attacks
+(221 to 300) to Maximum Fire Damage to Attacks
-(5 to 10)% to Enemy Fire Resistance

weap
of Wildfire 1 50 80 51 4 10 +(301 to 400) to Minimum Fire Damage to Attacks
+(351 to 400) to Maximum Fire Damage to Attacks
-(5 to 15)% to Enemy Fire Resistance

weap
of Apocalypse 1 70 62 2 10 +(500 to 600) to Minimum Fire Damage to Attacks
+(1000 to 1100) to Maximum Fire Damage to Attacks
-(15 to 20)% to Enemy Fire Resistance

weap
of Shock 1 4 25 3 10 10 +1 to Minimum Lightning Damage to Attacks
+(31 to 80) to Maximum Lightning Damage to Attacks

weap, amul, ring, boot

Excluding:
staf, wand, orb
of Lightning 1 15 34 15 10 10 +1 to Minimum Lightning Damage to Attacks
+(81 to 180) to Maximum Lightning Damage to Attacks

weap, amul, ring, boot

Excluding:
staf, wand, orb
of Thunder 1 25 50 27 10 10 +1 to Minimum Lightning Damage to Attacks
+(181 to 360) to Maximum Lightning Damage to Attacks

weap

Excluding:
staf, wand, orb
of Storms 1 34 70 39 8 10 +1 to Minimum Lightning Damage to Attacks
+(361 to 600) to Maximum Lightning Damage to Attacks
-(5 to 10)% to Enemy Lightning Resistance

weap
of Arcing 1 50 80 51 4 10 +1 to Minimum Lightning Damage to Attacks
+(601 to 800) to Maximum Lightning Damage to Attacks
-(5 to 15)% to Enemy Lightning Resistance

weap
of Electricity 1 70 62 2 10 +1 to Minimum Lightning Damage to Attacks
+(1800 to 2000) to Maximum Lightning Damage to Attacks
-(15 to 20)% to Enemy Lightning Resistance

weap
of Blight 1 4 25 3 10 10 Adds 50 poison damage over 2 seconds

weap, amul, ring, circ

Excluding:
staf, wand, orb
of Venom 1 15 34 15 10 10 Adds 125 poison damage over 3 seconds

weap, amul, ring, circ

Excluding:
staf, wand, orb
of Pestilence 1 25 50 27 10 10 Adds 350 poison damage over 4 seconds

weap

Excluding:
staf, wand, orb
of Anthrax 1 34 70 39 8 10 Adds 640 poison damage over 4 seconds
-(5 to 10)% to Enemy Poison Resistance

weap
of Toxin 1 50 80 51 4 10 Adds 1125 poison damage over 3 seconds
-(5 to 15)% to Enemy Poison Resistance

weap
of the Scorpion 1 70 62 2 10 Adds 5000 poison damage over 2 seconds
-(15 to 20)% to Enemy Poison Resistance

weap
of the Glacier 1 35 31 5 10 +(76 to 100) to Minimum Cold Damage to Attacks
+(101 to 200) to Maximum Cold Damage to Attacks

amul, ring, belt

Excluding:
staf, wand, orb
of Winter 1 50 44 2 10 Adds 300-500 cold damage over 6 seconds
-(10 to 15)% to Enemy Cold Resistance

belt
of Burning 1 35 31 5 10 +(86 to 125) to Minimum Fire Damage to Attacks
+(126 to 190) to Maximum Fire Damage to Attacks

amul, ring, glov

Excluding:
staf, wand, orb
of Incineration 1 50 44 2 10 +(280 to 320) to Minimum Fire Damage to Attacks
+(480 to 550) to Maximum Fire Damage to Attacks
-(10 to 15)% to Enemy Fire Resistance

glov
of Thunder 1 35 31 5 10 +1 to Minimum Lightning Damage to Attacks
+(181 to 360) to Maximum Lightning Damage to Attacks

amul, ring, boot

Excluding:
staf, wand, orb
of Storms 1 50 44 2 10 +1 to Minimum Lightning Damage to Attacks
+(850 to 900) to Maximum Lightning Damage to Attacks
-(10 to 15)% to Enemy Lightning Resistance

boot
of Pestilence 1 35 31 5 10 Adds 350 poison damage over 4 seconds

amul, ring, circ

Excluding:
staf, wand, orb
of Anthrax 1 50 44 2 10 Adds 1500 poison damage over 2 seconds
-(10 to 15)% to Enemy Poison Resistance

circ
ChitNor 1 1 1 1 101
chw1, cha1
ChitNM 1 1 1 1 101
chw2, cha2
ChitHell 1 1 1 1 101
chw3, cha3
RndStone 1 1 1 1 101
rstn
of Worth 1 1 12 3 14 14 +1 to Minimum Damage to Attacks

weap, amul, ring, circ, tors

Excluding:
staf, wand, orb
of Measure 1 12 24 15 14 14 +(2 to 3) to Minimum Damage to Attacks

weap, amul, ring, circ

Excluding:
staf, wand, orb
of Excellence 1 24 48 27 14 14 +(4 to 6) to Minimum Damage to Attacks

weap, amul, ring, circ

Excluding:
staf, wand, orb
of Performance 1 48 39 14 14 +(7 to 12) to Minimum Damage to Attacks

weap, amul, ring, circ

Excluding:
staf, wand, orb
of Transcendence 1 60 51 14 14 +(13 to 20) to Minimum Damage to Attacks

weap, amul

Excluding:
staf, wand, orb
of Steel 1 76 61 14 14 +(21 to 30) to Minimum Damage to Attacks

weap

Excluding:
staf, wand, orb
of the Warrior 1 85 65 7 14 +(31 to 40) to Minimum Damage to Attacks

weap

Excluding:
staf, wand, orb
of Craftsmanship 1 1 24 1 18 15 +(1 to 2) to Maximum Damage to Attacks

weap, circ, amul, ring, helm, shld

Excluding:
staf, wand, orb
of Quality 1 5 32 5 18 15 +(3 to 4) to Maximum Damage to Attacks

weap, circ, amul, ring, helm, shld

Excluding:
staf, wand, orb
of Maiming 1 8 40 8 18 15 +(5 to 7) to Maximum Damage to Attacks

weap, circ

Excluding:
staf, wand, orb
of Slaying 1 14 48 14 18 15 +(8 to 12) to Maximum Damage to Attacks

weap, circ

Excluding:
staf, wand, orb
of Gore 1 22 56 22 18 15 +(13 to 20) to Maximum Damage to Attacks

weap, circ

Excluding:
staf, wand, orb
of Carnage 1 30 30 18 15 +(21 to 30) to Maximum Damage to Attacks

weap

Excluding:
staf, wand, orb
of Slaughter 1 38 38 18 15 +(31 to 40) to Maximum Damage to Attacks

weap

Excluding:
staf, wand, orb
of Butchery 1 46 46 18 15 +(41 to 55) to Maximum Damage to Attacks

weap

Excluding:
staf, wand, orb
of Evisceration 1 54 54 18 15 +(56 to 80) to Maximum Damage to Attacks

weap

Excluding:
staf, wand, orb
of Remedy 1 7 25 5 18 16 Poison Length Reduced by 25%

amul, ring, armo
of Amelioration 1 18 13 18 16 Poison Length Reduced by 50%

amul, ring, armo
of Defiance 1 25 18 18 16 Poison Length Reduced by 75%

amul, ring, armo
of Warmth 1 10 7 20 17 Half Freeze Duration

amul, ring, armo
of the Snowman 1 85 65 5 17 Cannot Be Frozen

armo
of Balance 1 5 20 3 20 18 +10% Faster Hit Recovery

armo
of Equilibrium 1 9 35 6 20 18 +20% Faster Hit Recovery

armo
of Stability 1 18 13 20 18 +30% Faster Hit Recovery

armo
of Steadiness 1 35 34 20 18 +40% Faster Hit Recovery

tors, belt
of Tranquility 1 60 55 10 18 +50% Faster Hit Recovery

tors
of Pacing 1 2 25 1 20 19 +10% Faster Run/Walk

boot, circ
of Haste 1 22 40 16 20 19 +20% Faster Run/Walk

boot, circ
of Speed 1 37 29 20 19 +30% Faster Run/Walk

boot, circ
of Acceleration 51 43 20 19 +40% Faster Run/Walk

boot
of Traveling 65 57 20 19 +40% Faster Run/Walk
+(100 to 200) Maximum Stamina

boot
of Stamina 65 57 20 19 +(200 to 300) Maximum Stamina

boot
of Endurance 80 65 10 19 +(500 to 600) Maximum Stamina

boot
of Warding 1 7 18 5 18 2 Magic Damage Reduced by (1 to 2)

ring, armo
of the Sentinel 1 18 26 18 18 2 Magic Damage Reduced by (3 to 5)

ring, armo
of Guarding 1 26 35 24 18 2 Magic Damage Reduced by (6 to 10)

ring, armo
of Negation 1 35 45 33 8 2 Magic Damage Reduced by (11 to 15)

amul, circ, tors, shld
of Nullifying 1 45 43 4 2 Magic Damage Reduced by (16 to 20)

amul, circ, tors, shld
of the Anti Mage 1 75 70 1 2 Magic Damage Reduced by (21 to 30)

amul, circ, tors, shld
of Regeneration 1 15 40 7 20 20 Replenish Life +(25 to 75)

armo, scep, staf, wand, amul, ring
of Regrowth 1 25 59 12 20 20 Replenish Life +(76 to 150)

armo, scep, staf, wand, amul, ring
of Revivification 1 40 30 20 20 Replenish Life +(151 to 250)

armo, scep, staf, wand, amul
of Vitality 1 59 45 10 20 Replenish Life +(251 to 500)

armo, scep, staf, wand
of Immortality 1 80 61 5 20 Replenish Life +(501 to 1000)

tors, scep, staf, wand
of Greed 1 15 25 12 20 22 (10 to 20)% Extra Gold from Monsters

amul, circ, boot, glov, ring
of Greed 1 27 24 20 22 (21 to 40)% Extra Gold from Monsters

amul, circ, boot, glov, ring
of Greed 1 35 32 20 22 (41 to 60)% Extra Gold from Monsters

amul, circ, boot
of Greed 1 35 32 10 22 (61 to 150)% Extra Gold from Monsters

amul, circ
of Fortune 1 15 25 12 20 23 (7 to 15)% Better Chance of Getting Magic Items

amul, circ, boot, glov, ring
of Fortune 1 27 24 20 23 (16 to 30)% Better Chance of Getting Magic Items

amul, circ, boot, glov, ring
of Fortune 1 35 32 20 23 (31 to 45)% Better Chance of Getting Magic Items

amul, circ, boot
of Fortune 1 35 32 10 23 (46 to 100)% Better Chance of Getting Magic Items

amul, circ
of Riches 1 50 48 20 23 (21 to 40)% Extra Gold from Monsters
(16 to 30)% Better Chance of Getting Magic Items

amul, circ, boot
of Riches 1 65 58 10 23 (41 to 80)% Extra Gold from Monsters
(31 to 50)% Better Chance of Getting Magic Items

amul, circ, boot
of Riches 1 80 63 5 23 (81 to 150)% Extra Gold from Monsters
(51 to 100)% Better Chance of Getting Magic Items

amul, circ
of Ease 1 15 11 18 24 Requirements +-20%

weap, helm, tors, shld
of Simplicity 1 25 18 18 24 Requirements +-30%

weap, helm, tors, shld
of Alleviation 1 35 25 18 24 Requirements +-40%

weap, helm, tors, shld
of Weight 1 50 41 4 24 +(10 to 25) to Maximum Damage to Attacks
+(5 to 15)% Bonus to Strength
Requirements +50%

weap

Excluding:
bow, jave, h2h
of the Ancients 1 80 65 1 24 +(26 to 40) to Maximum Damage to Attacks
+(10 to 30)% Bonus to Strength
Requirements +100%

weap

Excluding:
bow, jave, h2h
of the Cheetah 1 50 41 4 24 +(10 to 25) to Maximum Damage to Attacks
+(5 to 15)% Bonus to Dexterity
Requirements +50%

bow, jave, h2h
of the Elves 1 80 65 1 24 +(26 to 40) to Maximum Damage to Attacks
+(10 to 30)% Bonus to Dexterity
Requirements +100%

bow, jave, h2h
of the Genius 1 50 41 4 24 +(20 to 40) to Energy
+(5 to 15)% Bonus to Energy
Requirements +25%

staf, wand, scep, ndgr, dclb, orb, mana
of Infinity 1 80 65 1 24 +(41 to 80) to Energy
+(10 to 30)% Bonus to Energy
Requirements +50%

staf, wand, scep, ndgr, dclb, orb, mana
of the Bear 1 8 6 18 25 Knockback

mele
of the Bear 1 85 63 2 25 Knockback

miss
of Light 1 6 15 4 14 26 +0.25 to Attack Rating (Based on Character Level)
+1 to Light Radius

amul, ring, armo
of Radiance 1 15 17 11 14 26 +0.75 to Attack Rating (Based on Character Level)
+3 to Light Radius

amul, ring, helm, glov
of the Sun 1 17 25 12 14 26 +1.25 to Attack Rating (Based on Character Level)
+5 to Light Radius

amul, ring, helm
of the Sun 1 45 38 10 26 +(10 to 15) to Light Radius

amul, ring, tors
of the Sun 1 75 60 5 26 +(16 to 25) to Light Radius

tors, amul
of the Jackal 1 1 7 1 24 27 +(1 to 5) to Life

amul, ring, armo, staf, wand
of the Fox 1 7 15 5 24 27 +(6 to 10) to Life

amul, ring, armo, staf, wand
of the Wolf 1 15 20 11 24 27 +(11 to 20) to Life

amul, ring, armo, staf, wand
of the Tiger 1 20 25 15 24 27 +(21 to 30) to Life

amul, ring, armo, staf, wand
of the Mammoth 1 25 18 24 27 +(31 to 40) to Life

amul, ring, armo, staf, wand
of the Colossus 1 30 22 24 27 +(41 to 60) to Life

amul, armo, staf, wand
of the Squid 1 40 30 24 27 +(61 to 80) to Life

amul, armo, staf, wand
of the Whale 1 50 37 24 27 +(81 to 100) to Life

amul, armo, staf, wand
of the Whale 1 65 55 12 27 +(101 to 150) to Life

amul, tors, belt, staf, wand
of the Whale 1 85 63 6 27 +(151 to 250) to Life

amul, tors
of the Leech 1 6 4 22 28 (4 to 6)% Life stolen per hit

weap, amul, ring, circ, glov
of the Locust 1 20 15 22 28 (7 to 9)% Life stolen per hit

weap, amul, ring, circ
of the Lamprey 1 55 43 22 28 (10 to 12)% Life stolen per hit

mele
of the Bat 1 7 4 22 29 (4 to 6)% Mana stolen per hit

weap, amul, ring, circ, glov
of the Wraith 1 21 16 22 29 (7 to 9)% Mana stolen per hit

weap, amul, ring, circ
of the Vampire 1 56 48 22 29 (10 to 12)% Mana stolen per hit

mele
of Avoidance 1 9 15 6 18 3 +(50 to 100) Defense vs. Missile

helm, tors, shld, boot, staf, wand, orb
of Ducking 1 9 15 6 18 3 +(50 to 100) Defense vs. Melee

helm, tors, shld, boot, staf, wand, orb
of Evasion 1 15 35 16 18 3 +(100 to 200) Defense vs. Missile

helm, tors, shld, boot, staf, wand, orb
of Elusion 1 15 35 16 18 3 +(100 to 200) Defense vs. Melee

helm, tors, shld, boot, staf, wand, orb
of Strength 1 1 10 1 18 30 +(1 to 3) to Strength

amul, ring, armo, mele
of Might 1 10 26 8 18 30 +(4 to 6) to Strength

amul, ring, armo, mele
of the Ox 1 26 42 19 18 30 +(7 to 10) to Strength

amul, ring, armo, mele
of the Giant 1 42 58 34 18 30 +(11 to 15) to Strength

amul, ring, armo, mele
of the Titan 1 58 50 18 30 +(16 to 20) to Strength

amul, helm, tors, belt, blun, ring
of Atlus 1 71 63 18 30 +(21 to 30) to Strength

amul, helm, tors, belt, blun
of Atlus 1 80 63 8 30 +(21 to 30) to Strength
+(10 to 20)% Bonus to Strength

mele, tors, belt, amul

Excluding:
staf, wand
of Atlus 1 85 63 4 30 +(21 to 30) to Strength
+(21 to 30)% Bonus to Strength

mele, tors, belt

Excluding:
staf, wand
of Dexterity 1 1 10 1 18 31 +(1 to 3) to Dexterity

amul, miss, helm, tors, glov, ring, boot
of Skill 1 10 26 8 18 31 +(4 to 6) to Dexterity

amul, miss, helm, tors, glov, ring, boot
of Accuracy 1 26 42 19 18 31 +(7 to 10) to Dexterity

amul, miss, helm, tors, glov, ring, boot
of Precision 1 42 58 34 18 31 +(11 to 15) to Dexterity

amul, miss, helm, tors, glov, ring, boot
of Perfection 1 58 50 18 31 +(16 to 20) to Dexterity

amul, miss, helm, tors, glov, ring
of Nirvana 1 71 63 18 31 +(21 to 30) to Dexterity

amul, miss, helm, tors, glov
of Nirvana 1 80 63 8 31 +(21 to 30) to Dexterity
+(10 to 20)% Bonus to Dexterity

amul, miss, tors, glov
of Nirvana 1 85 63 4 31 +(21 to 30) to Dexterity
+(21 to 30)% Bonus to Dexterity

miss, tors, glov
of Enlightenment 1 80 63 8 31 +(21 to 30) to Energy
+(10 to 20)% Bonus to Energy

tors, circ, staf, wand, amul
of Enlightenment 1 85 63 4 31 +(21 to 30) to Energy
+(21 to 30)% Bonus to Energy

tors, circ, staf, wand
of Energy 1 1 10 1 12 32 +(1 to 3) to Energy

amul, helm, staf, wand, ring
of the Mind 1 10 26 8 12 32 +(4 to 6) to Energy

amul, helm, staf, wand, ring
of Brilliance 1 26 42 19 12 32 +(7 to 10) to Energy

amul, helm, staf, wand, ring
of Sorcery 1 42 58 34 12 32 +(11 to 15) to Energy

amul, helm, staf, wand, ring
of Wizardry 1 58 50 12 32 +(16 to 20) to Energy

amul, circ, staf, wand, ring
of Enlightenment 1 71 63 12 32 +(21 to 30) to Energy

amul, circ, staf, wand
of Shielding 1 50 35 12 33 +(1 to 2)% to Maximum Poison Resist
+(1 to 2)% to Maximum Cold Resist
+(1 to 2)% to Maximum Lightning Resist
+(1 to 2)% to Maximum Fire Resist
All Resistances +15

helm, tors, shld, belt, staf, wand
of Shielding 1 70 50 12 33 +(2 to 3)% to Maximum Poison Resist
+(2 to 3)% to Maximum Cold Resist
+(2 to 3)% to Maximum Lightning Resist
+(2 to 3)% to Maximum Fire Resist
All Resistances +20

helm, tors, shld, belt, staf, wand
of Shielding 1 80 60 12 33 +(2 to 4)% to Maximum Poison Resist
+(2 to 4)% to Maximum Cold Resist
+(2 to 4)% to Maximum Lightning Resist
+(2 to 4)% to Maximum Fire Resist
All Resistances +25

helm, tors, shld, belt, staf, wand
of Shielding 1 90 65 6 33 +(3 to 5)% to Maximum Poison Resist
+(3 to 5)% to Maximum Cold Resist
+(3 to 5)% to Maximum Lightning Resist
+(3 to 5)% to Maximum Fire Resist
All Resistances +35

helm, tors, shld, belt, staf, wand
of Self-Repair 1 3 1 18 34 Repairs 1 durability in 33 seconds

mele, armo
of Fast Repair 1 20 12 18 34 Repairs 1 durability in 20 seconds

mele, armo
of the Kraken 1 37 1 14 35 +0.75 to Life (Based on Character Level)

amul, circ, pelt, phlm, tors
of Memory 1 37 1 14 36 +0.75 to Mana (Based on Character Level)

amul, circ
of the Elephant 1 37 1 14 37 +0.375 to Life (Based on Character Level)
+0.375 to Mana (Based on Character Level)

amul, circ
of Power 1 37 1 14 38 +0.5 to Strength (Based on Character Level)

amul, circ, pelt, phlm, tors
of Grace 1 37 1 14 39 +0.5 to Dexterity (Based on Character Level)

amul, circ
of Piercing 1 80 75 2 4 Ignore Target's Defense

weap

Excluding:
staf, wand
of Impaling 1 85 78 1 4 -100% Target Defense

weap

Excluding:
staf, wand
of Grace and Power 1 37 1 14 40 +0.25 to Strength (Based on Character Level)
+0.25 to Dexterity (Based on Character Level)

amul, circ
of the Yeti 1 25 1 14 41 Cold Resist +0.5% (Based on Character Level)

amul, ring, helm, tors
of the Phoenix 1 25 1 14 42 Fire Resist +0.5% (Based on Character Level)

amul, ring, helm, tors
of the Sky 1 20 69 18 4 42 +(10 to 15) to all Attributes

amul, ring, armo
of the Stars 1 44 40 4 42 +(16 to 25) to all Attributes

amul, ring, armo
of the Heavens 1 69 64 2 42 +(26 to 30) to all Attributes

amul, ring, armo
of the Zodiac 1 86 83 1 42 +(31 to 35) to all Attributes

amul, ring, armo
of the Efreeti 1 25 1 14 43 Lightning Resist +0.5% (Based on Character Level)

amul, ring, helm, tors
of the Cobra 1 25 1 14 44 Poison Resist +0.5% (Based on Character Level)

amul, ring, helm, tors
of the Elements 1 50 1 14 45 Cold Resist +0.25% (Based on Character Level)
Lightning Resist +0.25% (Based on Character Level)
Fire Resist +0.25% (Based on Character Level)

amul, ring, helm, tors
of the Saint 1 15 18 12 16 46 +125% Damage to Demons
+125% Damage to Undead

weap

Excluding:
staf, wand, orb
of the Heavens 1 25 30 20 16 46 +150% Damage to Demons
+150% Damage to Undead

weap

Excluding:
staf, wand, orb
of Exorcism 1 50 45 16 46 +(300 to 350)% Damage to Demons
+(400 to 500) to Attack Rating against Demons

weap

Excluding:
staf, wand, orb
of Righteousness 1 50 45 16 46 +(300 to 350)% Damage to Undead
+(400 to 500) to Attack Rating against Undead

weap

Excluding:
staf, wand, orb
of Exorcism 1 80 65 1 46 Attacks Ignore All Resistances of Demons
+(200 to 250)% Damage to Demons
+(400 to 500) to Attack Rating against Demons

weap

Excluding:
staf, wand, orb
of Righteousness 1 80 65 1 46 Attacks Ignore All Resistances of the Undead
+(200 to 250)% Damage to Undead
+(400 to 500) to Attack Rating against Undead

weap

Excluding:
staf, wand, orb
of the Arctic 1 90 75 14 47 Freezes target +1
Cannot Be Frozen

weap

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Fire Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Fire Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Fire Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Fire Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Fire Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Lightning Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Lightning Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Lightning Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Lightning Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Lightning Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Poison Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Poison Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Poison Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Poison Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Poison Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Magic Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Magic Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Magic Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Magic Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Magic Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Frozen Orb 1 12 36 10 1 48 1% Chance to cast level 15 Frozen Orb on striking

weap

Excluding:
staf, wand, orb
of Frozen Orb 1 24 48 20 1 48 1% Chance to cast level 20 Frozen Orb on striking

weap

Excluding:
staf, wand, orb
of Frozen Orb 1 36 60 30 1 48 1% Chance to cast level 25 Frozen Orb on striking

weap

Excluding:
staf, wand, orb
of Frozen Orb 1 48 40 1 48 1% Chance to cast level 30 Frozen Orb on striking

weap

Excluding:
staf, wand, orb
of Frozen Orb 1 60 50 1 48 1% Chance to cast level 40 Frozen Orb on striking

weap

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Poison Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Poison Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Poison Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Poison Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Poison Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Lightning Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Lightning Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Lightning Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Lightning Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Lightning Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Meteor 1 12 36 10 1 48 1% Chance to cast level 15 Rain of Fire on striking

weap

Excluding:
staf, wand, orb
of Meteor 1 24 48 20 1 48 1% Chance to cast level 20 Rain of Fire on striking

weap

Excluding:
staf, wand, orb
of Meteor 1 36 60 30 1 48 1% Chance to cast level 25 Rain of Fire on striking

weap

Excluding:
staf, wand, orb
of Meteor 1 48 40 1 48 1% Chance to cast level 30 Rain of Fire on striking

weap

Excluding:
staf, wand, orb
of Meteor 1 60 50 1 48 1% Chance to cast level 40 Rain of Fire on striking

weap

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Cold Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Cold Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Cold Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Cold Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Cold Enhanced Arrow on striking

miss

Excluding:
staf, wand, orb
of Damage Amplification 1 12 36 10 2 48 4% Chance to cast level 5 Amplify Damage on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Damage Amplification 1 24 48 20 2 48 4% Chance to cast level 15 Amplify Damage on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Damage Amplification 1 36 60 30 2 48 4% Chance to cast level 25 Amplify Damage on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Damage Amplification 1 48 40 2 48 4% Chance to cast level 35 Amplify Damage on striking

weap, amul

Excluding:
staf, wand, orb
of Damage Amplification 1 60 50 2 48 4% Chance to cast level 45 Amplify Damage on striking

mele

Excluding:
staf, wand, orb
of Judgement 1 12 36 10 2 48 7% Chance to cast level 15 Judgement when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Judgement 1 24 48 20 2 48 7% Chance to cast level 25 Judgement when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Judgement 1 36 60 30 2 48 7% Chance to cast level 30 Judgement when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Judgement 1 48 40 2 48 7% Chance to cast level 40 Judgement when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Judgement 1 60 50 2 48 7% Chance to cast level 55 Judgement when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Crucify 1 12 36 10 2 48 15% Chance to cast level 15 Crucify when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Crucify 1 24 48 20 2 48 15% Chance to cast level 25 Crucify when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Crucify 1 36 60 30 2 48 15% Chance to cast level 30 Crucify when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Crucify 1 48 40 2 48 15% Chance to cast level 40 Crucify when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Crucify 1 60 50 2 48 15% Chance to cast level 55 Crucify when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Arrows 1 12 36 10 2 48 4% Chance to cast level 5 Arrow on striking

miss
of Arrows 1 24 48 20 2 48 8% Chance to cast level 10 Arrow on striking

miss
of Arrows 1 36 60 30 2 48 12% Chance to cast level 15 Arrow on striking

miss
of Arrows 1 48 40 2 48 16% Chance to cast level 20 Arrow on striking

miss
of Arrows 1 60 50 2 48 20% Chance to cast level 25 Arrow on striking

miss
of Whirlwind 1 12 36 10 2 48 10% Chance to cast level 15 Whirlwind when you Kill an Enemy

mele

Excluding:
staf, wand, orb
of Whirlwind 1 24 48 20 2 48 10% Chance to cast level 25 Whirlwind when you Kill an Enemy

mele

Excluding:
staf, wand, orb
of Whirlwind 1 36 60 30 2 48 10% Chance to cast level 30 Whirlwind when you Kill an Enemy

mele

Excluding:
staf, wand, orb
of Whirlwind 1 48 40 2 48 10% Chance to cast level 40 Whirlwind when you Kill an Enemy

mele

Excluding:
staf, wand, orb
of Whirlwind 1 60 50 2 48 10% Chance to cast level 55 Whirlwind when you Kill an Enemy

mele

Excluding:
staf, wand, orb
of Overwhelm 1 12 36 10 2 48 10% Chance to cast level 15 Overwhelm when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Overwhelm 1 24 48 20 2 48 10% Chance to cast level 25 Overwhelm when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Overwhelm 1 36 60 30 2 48 10% Chance to cast level 30 Overwhelm when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Overwhelm 1 48 40 2 48 10% Chance to cast level 40 Overwhelm when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Overwhelm 1 60 50 2 48 10% Chance to cast level 55 Overwhelm when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Monsoon 1 12 36 10 1 48 1% Chance to cast level 15 Monsoon on striking

mele

Excluding:
staf, wand, orb
of Monsoon 1 24 48 20 1 48 1% Chance to cast level 20 Monsoon on striking

mele

Excluding:
staf, wand, orb
of Monsoon 1 36 60 30 1 48 1% Chance to cast level 25 Monsoon on striking

mele

Excluding:
staf, wand, orb
of Monsoon 1 48 40 1 48 1% Chance to cast level 30 Monsoon on striking

mele

Excluding:
staf, wand, orb
of Monsoon 1 60 50 1 48 1% Chance to cast level 40 Monsoon on striking

mele

Excluding:
staf, wand, orb
of Volcano 1 12 36 10 1 48 1% Chance to cast level 15 Volcano on striking

mele

Excluding:
staf, wand, orb
of Volcano 1 24 48 20 1 48 1% Chance to cast level 20 Volcano on striking

mele

Excluding:
staf, wand, orb
of Volcano 1 36 60 30 1 48 1% Chance to cast level 25 Volcano on striking

mele

Excluding:
staf, wand, orb
of Volcano 1 48 40 1 48 1% Chance to cast level 30 Volcano on striking

mele

Excluding:
staf, wand, orb
of Volcano 1 60 50 1 48 1% Chance to cast level 40 Volcano on striking

mele

Excluding:
staf, wand, orb
of Cataclysm 1 12 36 10 1 48 1% Chance to cast level 15 Cataclysm on striking

mele

Excluding:
staf, wand, orb
of Cataclysm 1 24 48 20 1 48 1% Chance to cast level 20 Cataclysm on striking

mele

Excluding:
staf, wand, orb
of Cataclysm 1 36 60 30 1 48 1% Chance to cast level 25 Cataclysm on striking

mele

Excluding:
staf, wand, orb
of Cataclysm 1 48 40 1 48 1% Chance to cast level 30 Cataclysm on striking

mele

Excluding:
staf, wand, orb
of Cataclysm 1 60 50 1 48 1% Chance to cast level 40 Cataclysm on striking

mele

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Magic Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Magic Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Magic Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Magic Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Magic Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Spike Nova 1 12 36 10 2 48 3% Chance to cast level 5 Spike Nova when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Spike Nova 1 24 48 20 2 48 6% Chance to cast level 10 Spike Nova when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Spike Nova 1 36 60 30 2 48 9% Chance to cast level 15 Spike Nova when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Spike Nova 1 48 40 2 48 12% Chance to cast level 20 Spike Nova when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Spike Nova 1 60 50 2 48 15% Chance to cast level 25 Spike Nova when you Kill an Enemy

weap

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Thrown Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Thrown Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Thrown Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Thrown Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Thrown Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Fire Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Fire Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Fire Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Fire Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Fire Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Lower Resistance 1 12 36 10 2 48 4% Chance to cast level 5 Lower Resist on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Lower Resistance 1 24 48 20 2 48 4% Chance to cast level 15 Lower Resist on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Lower Resistance 1 36 60 30 2 48 4% Chance to cast level 25 Lower Resist on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Lower Resistance 1 48 40 2 48 4% Chance to cast level 35 Lower Resist on striking

weap, amul

Excluding:
staf, wand, orb
of Lower Resistance 1 60 50 2 48 4% Chance to cast level 45 Lower Resist on striking

mele

Excluding:
staf, wand, orb
of Pierce Flesh and Bone 1 12 36 10 2 48 4% Chance to cast level 5 Pierce Flesh & Bone on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Pierce Flesh and Bone 1 24 48 20 2 48 4% Chance to cast level 15 Pierce Flesh & Bone on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Pierce Flesh and Bone 1 36 60 30 2 48 4% Chance to cast level 25 Pierce Flesh & Bone on striking

weap, amul, ring

Excluding:
staf, wand, orb
of Pierce Flesh and Bone 1 48 40 2 48 4% Chance to cast level 35 Pierce Flesh & Bone on striking

weap, amul

Excluding:
staf, wand, orb
of Pierce Flesh and Bone 1 60 50 2 48 4% Chance to cast level 45 Pierce Flesh & Bone on striking

mele

Excluding:
staf, wand, orb
of Axes 1 12 36 10 2 48 4% Chance to cast level 5 Cold Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 24 48 20 2 48 8% Chance to cast level 10 Cold Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 36 60 30 2 48 12% Chance to cast level 15 Cold Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 48 40 2 48 16% Chance to cast level 20 Cold Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Axes 1 60 50 2 48 20% Chance to cast level 25 Cold Enhanced Axe on striking

mele

Excluding:
staf, wand, orb
of Puncturing 1 15 30 8 20 5 (-50 to -25) to Monster Defense Per Hit

weap

Excluding:
staf, wand
of Bashing 1 30 45 16 20 5 (-75 to -50) to Monster Defense Per Hit

weap

Excluding:
staf, wand
of Bashing 1 45 24 20 5 (-150 to -100) to Monster Defense Per Hit

weap

Excluding:
staf, wand
of Dummy 1 1 1 1 5 0 to Monster Defense Per Hit

xcha, ycha
of Frozen Armor 1 12 36 10 2 50 4% Chance to cast level 5 Shock Armor when struck

armo, staf, wand, orb
of Frozen Armor 1 24 48 20 2 50 4% Chance to cast level 15 Shock Armor when struck

armo, staf, wand, orb
of Frozen Armor 1 36 60 30 2 50 4% Chance to cast level 25 Shock Armor when struck

armo, staf, wand, orb
of Frozen Armor 1 48 40 2 50 4% Chance to cast level 35 Shock Armor when struck

armo, staf, wand, orb
of Frozen Armor 1 60 50 2 50 4% Chance to cast level 50 Shock Armor when struck

armo, staf, wand, orb
of Static Field 1 12 36 10 2 50 10% Chance to cast level 5 Static Field when struck

armo, staf, wand, orb
of Static Field 1 24 48 20 2 50 15% Chance to cast level 15 Static Field when struck

armo, staf, wand, orb
of Static Field 1 36 60 30 2 50 20% Chance to cast level 25 Static Field when struck

armo, staf, wand, orb
of Static Field 1 48 40 2 50 25% Chance to cast level 35 Static Field when struck

armo, staf, wand, orb
of Static Field 1 60 50 2 50 33% Chance to cast level 50 Static Field when struck

armo, staf, wand, orb
of Meteor Shower 1 12 36 10 2 50 4% Chance to cast level 5 Fire Armor when struck

armo, staf, wand, orb
of Meteor Shower 1 24 48 20 2 50 4% Chance to cast level 15 Fire Armor when struck

armo, staf, wand, orb
of Meteor Shower 1 36 60 30 2 50 4% Chance to cast level 25 Fire Armor when struck

armo, staf, wand, orb
of Meteor Shower 1 48 40 2 50 4% Chance to cast level 35 Fire Armor when struck

armo, staf, wand, orb
of Meteor Shower 1 60 50 2 50 4% Chance to cast level 50 Fire Armor when struck

armo, staf, wand, orb
of Shiver Armor 1 12 36 10 2 50 4% Chance to cast level 5 Shiver Armor when struck

armo, staf, wand, orb
of Shiver Armor 1 24 48 20 2 50 4% Chance to cast level 15 Shiver Armor when struck

armo, staf, wand, orb
of Shiver Armor 1 36 60 30 2 50 4% Chance to cast level 25 Shiver Armor when struck

armo, staf, wand, orb
of Shiver Armor 1 48 40 2 50 4% Chance to cast level 35 Shiver Armor when struck

armo, staf, wand, orb
of Shiver Armor 1 60 50 2 50 4% Chance to cast level 50 Shiver Armor when struck

armo, staf, wand, orb
of Hydra Shield 1 12 36 10 2 50 10% Chance to cast level 5 Lightning Hydra when struck

armo, staf, wand, orb
of Hydra Shield 1 24 48 20 2 50 15% Chance to cast level 15 Lightning Hydra when struck

armo, staf, wand, orb
of Hydra Shield 1 36 60 30 2 50 20% Chance to cast level 25 Lightning Hydra when struck

armo, staf, wand, orb
of Hydra Shield 1 48 40 2 50 25% Chance to cast level 35 Lightning Hydra when struck

armo, staf, wand, orb
of Hydra Shield 1 60 50 2 50 33% Chance to cast level 50 Lightning Hydra when struck

armo, staf, wand, orb
of Enchantment 1 24 48 24 2 51 Level 10 Enchant (30/30 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Enchantment 1 48 48 2 51 Level 30 Enchant (45/45 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Teleportation 1 24 48 24 8 51 Level 6 Teleport (40/40 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Teleportation 1 48 48 8 51 Level 25 Teleport (60/60 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Shiver Armor 1 24 48 24 2 51 Level 10 Shiver Armor (30/30 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Shiver Armor 1 48 48 2 51 Level 15 Shiver Armor (45/45 Charges)

amul, ring, circ, staf

Excluding:
sorc
of Amplify Damage 1 24 48 24 2 51 Level 6 Amplify Damage (40/40 Charges)

amul, ring, circ, wand

Excluding:
necr
of Amplify Damage 1 48 48 2 51 Level 25 Amplify Damage (60/60 Charges)

amul, ring, circ, wand

Excluding:
necr
of Dim Vision 1 24 48 24 4 51 Level 6 Dim Vision (40/40 Charges)

amul, ring, circ, wand

Excluding:
necr
of Dim Vision 1 48 48 4 51 Level 9 Dim Vision (60/60 Charges)

amul, ring, circ, wand

Excluding:
necr
of Clay Golem Summoning 1 24 48 24 2 51 Level 16 Clay Golem (30/30 Charges)

amul, ring, circ, wand

Excluding:
necr
of Clay Golem Summoning 1 48 48 2 51 Level 35 Clay Golem (45/45 Charges)

amul, ring, circ, wand

Excluding:
necr
of Lower Resistance 1 36 60 36 4 51 Level 6 Lower Resist (40/40 Charges)

amul, ring, circ, wand

Excluding:
necr
of Lower Resistance 1 60 60 4 51 Level 25 Lower Resist (60/60 Charges)

amul, ring, circ, wand

Excluding:
necr
of Battle Orders 1 24 48 24 2 51 Level 10 Battle Orders (30/30 Charges)

amul, ring, circ, belt

Excluding:
barb
of Battle Orders 1 48 48 2 51 Level 25 Battle Orders (45/45 Charges)

amul, ring, circ, belt

Excluding:
barb
of Fade 1 24 48 24 2 51 Level 10 Fade (30/30 Charges)

amul, ring, circ, boot

Excluding:
assn
of Fade 1 48 48 2 51 Level 25 Fade (45/45 Charges)

amul, ring, circ, boot

Excluding:
assn
of Venom 1 36 60 36 2 51 Level 10 Venom (30/30 Charges)

amul, ring, circ, glov

Excluding:
assn
of Venom 1 60 60 2 51 Level 30 Venom (45/45 Charges)

amul, ring, circ, glov

Excluding:
assn
of the Tank 1 60 48 16 52 +200% Enhanced Defense
Physical Resist: +(8 to 10)%
Attacker Takes Damage of 2 (Based on Character Level)

tors, shld, belt
of the Tank 1 70 55 4 52 +250% Enhanced Defense
Physical Resist: +(11 to 17)%
Attacker Takes Damage of 6 (Based on Character Level)

tors, shld
of the Tank 1 85 63 1 52 +325% Enhanced Defense
Physical Resist: +(18 to 25)%
Attacker Takes Damage of 24 (Based on Character Level)

tors, shld
of Mastery 1 50 30 16 53 +75% Enhanced Damage
+10% Increased Attack Speed
-10 to Monster Defense Per Hit

weap

Excluding:
staf, wand, orb
of Grand Mastery 1 60 45 16 53 +100% Enhanced Damage
+20% Increased Attack Speed
-15 to Monster Defense Per Hit

weap

Excluding:
staf, wand, orb
of Grand Mastery 1 80 60 4 53 +125% Enhanced Damage
+20% Increased Attack Speed
-50% Target Defense

weap

Excluding:
staf, wand, orb
of Grand Mastery 1 90 65 1 53 +(150 to 175)% Enhanced Damage
+30% Increased Attack Speed
-75% Target Defense

weap

Excluding:
staf, wand, orb
of the Rainbow 1 30 45 25 10 54 +(75 to 125) to Maximum Fire Damage to Attacks
+(75 to 125) to Maximum Lightning Damage to Attacks
+(75 to 125) to Maximum Cold Damage to Attacks

amul, ring, glov

Excluding:
staf, wand, orb
of the Rainbow 1 45 40 10 54 +(126 to 200) to Maximum Fire Damage to Attacks
+(126 to 200) to Maximum Lightning Damage to Attacks
+(126 to 200) to Maximum Cold Damage to Attacks

amul, ring, glov

Excluding:
staf, wand, orb
of the Rainbow 1 70 60 10 54 +(201 to 275) to Maximum Fire Damage to Attacks
+(201 to 275) to Maximum Lightning Damage to Attacks
+(201 to 275) to Maximum Cold Damage to Attacks

amul, ring, glov

Excluding:
staf, wand, orb
of the Rainbow 1 40 60 30 10 54 +(100 to 200) to Maximum Fire Damage to Attacks
+(100 to 200) to Maximum Lightning Damage to Attacks
+(100 to 200) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of the Rainbow 1 50 70 40 10 54 +(201 to 300) to Maximum Fire Damage to Attacks
+(201 to 300) to Maximum Lightning Damage to Attacks
+(201 to 300) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of the Rainbow 1 60 85 50 10 54 +(301 to 400) to Maximum Fire Damage to Attacks
+(301 to 400) to Maximum Lightning Damage to Attacks
+(301 to 400) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of the Rainbow 1 70 55 5 54 +(401 to 500) to Maximum Fire Damage to Attacks
+(401 to 500) to Maximum Lightning Damage to Attacks
+(401 to 500) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of the Rainbow 1 85 63 2 54 +(501 to 1000) to Maximum Fire Damage to Attacks
+(501 to 1000) to Maximum Lightning Damage to Attacks
+(501 to 1000) to Maximum Cold Damage to Attacks

weap

Excluding:
staf, wand, orb
of Replenishment 1 75 40 1 55 Replenish Life +(150 to 400)
Heal Stamina Plus 25%

staf, wand, amul, belt, ring
of Replenishment 1 85 40 1 55 Replenish Life +(401 to 800)
Heal Stamina Plus 25%

staf, wand, amul, belt
of Targeting 1 35 45 28 8 56 +(15 to 20)% Deadly Strike

weap, amul, ring

Excluding:
staf, wand, orb
of Targeting 1 35 28 8 56 +(15 to 20)% Deadly Strike

amul, ring

Excluding:
staf, wand, orb
of Targeting 1 45 37 8 56 +(21 to 25)% Deadly Strike

weap

Excluding:
staf, wand, orb
of Targeting 1 60 48 6 56 +(26 to 30)% Deadly Strike

weap

Excluding:
staf, wand, orb
of Targeting 1 75 61 4 56 +(31 to 40)% Deadly Strike

weap

Excluding:
staf, wand, orb
of Mauling 1 35 45 28 8 56 +(15 to 20)% Chance of Crushing Blow

weap, amul, ring

Excluding:
staf, wand, orb
of Mauling 1 35 28 8 56 +(15 to 20)% Chance of Crushing Blow

amul, ring

Excluding:
staf, wand, orb
of Mauling 1 45 37 8 56 +(21 to 25)% Chance of Crushing Blow

weap

Excluding:
staf, wand, orb
of Mauling 1 60 48 6 56 +(26 to 30)% Chance of Crushing Blow

weap

Excluding:
staf, wand, orb
of Mauling 1 75 61 4 56 +(31 to 40)% Chance of Crushing Blow

weap

Excluding:
staf, wand, orb
of the Psyche 1 40 60 25 16 57 Regenerate Mana (10 to 20)%

amul, ring, scep, staf, wand
of Sorcery 1 60 35 16 57 Regenerate Mana (20 to 50)%

amul, ring, scep, staf, wand
of Sorcery 1 70 50 16 57 Regenerate Mana (51 to 100)%

amul, ring, scep, staf, wand
of Sorcery 1 85 63 4 57 Regenerate Mana (101 to 150)%

amul, scep, staf, wand
of Skill Master 1 40 30 2 58 +(1 to 4) To Multiple Shot

glov, miss

Excluding:
amaz
of Skill Master 1 72 54 1 58 +(1 to 12) To Reap Souls

pole, knif

Excluding:
necr
of Skill Master 1 40 30 4 58 +(1 to 8) To Dodge

amul, ring, helm, tors

Excluding:
amaz
of Skill Master 1 48 36 2 58 +(1 to 8) To Slow Missiles
+(1 to 8) To Inner Sight

amul, ring, helm, tors, shld, belt, boot

Excluding:
amaz
of Skill Master 1 72 54 1 58 +(1 to 12) To Tornado Shot

glov, miss

Excluding:
amaz
of Skill Master 1 56 42 1 58 +(1 to 12) To Exploding Arrow

glov, miss

Excluding:
amaz
of Skill Master 1 56 42 1 58 +(1 to 12) To Cold Arrow

glov, miss

Excluding:
amaz
of Skill Master 1 56 42 1 58 +(1 to 12) To Magic Arrow

glov, miss

Excluding:
amaz
of Skill Master 1 56 42 1 58 +(1 to 12) To Lightning Strike

spea

Excluding:
amaz
of Skill Master 1 72 54 1 58 +(1 to 12) To Strafe

glov, miss

Excluding:
amaz
of Skill Master 1 72 54 2 58 +(1 to 8) To Pierce

glov, miss, thro

Excluding:
amaz
of Skill Master 1 32 24 2 58 +(1 to 15) To Shock Armor

amul, ring

Excluding:
sorc
of Skill Master 1 32 24 2 58 +(1 to 15) To Shiver Armor

amul, ring

Excluding:
sorc
of Skill Master 1 32 24 2 58 +(1 to 15) To Fire Armor

amul, ring

Excluding:
sorc
of Skill Master 1 48 36 1 58 +(1 to 4) To Teleport

amul, ring, helm, tors, staf, wand

Excluding:
sorc
of Skill Master 1 40 30 2 58 +(1 to 15) To Enchant

amul, ring, glov

Excluding:
sorc
of Skill Master 1 40 30 2 58 +(1 to 15) To Cold Enchant

amul, ring, glov

Excluding:
sorc
of Skill Master 1 72 54 1 58 +(1 to 4) To Fire Mastery

amul, ring, helm, tors

Excluding:
sorc
of Skill Master 1 72 54 1 58 +(1 to 4) To Lightning Mastery

amul, ring, helm, tors

Excluding:
sorc
of Skill Master 1 72 54 1 58 +(1 to 4) To Cold Mastery

amul, ring, helm, tors

Excluding:
sorc
of Skill Master 1 72 54 1 58 +(1 to 4) To Poison Mastery

amul, ring, helm, tors

Excluding:
sorc
of Skill Master 1 32 24 4 58 +(1 to 16) To Bone Armor

amul, ring, armo, pole

Excluding:
necr
of Skill Master 1 48 36 1 58 +(1 to 8) To Amplify Damage

amul, ring, helm, tors, dclb

Excluding:
necr
of Skill Master 1 40 30 2 58 +(8 to 12) To Clay Golem
+(6 to 8) To Golem Mastery

amul, ring, helm, tors, shld, belt, boot

Excluding:
necr
of Skill Master 1 40 30 2 58 +(1 to 12) To Confuse

amul, ring, helm, tors

Excluding:
necr
of Skill Master 1 40 30 2 58 +(1 to 12) To Dim Vision

amul, ring, helm, tors

Excluding:
necr
of Skill Master 1 40 30 2 58 +(1 to 12) To Terror

amul, ring, helm, tors

Excluding:
necr
of Skill Master 1 48 36 2 58 +(8 to 12) To Raise Skeleton
+(6 to 8) To Skeleton Mastery

amul, ring, helm, tors, shld, belt, boot

Excluding:
necr
of Skill Master 1 48 36 2 58 +(8 to 12) To Blood Golem
+(6 to 8) To Golem Mastery

amul, ring, helm, tors, shld, belt, boot

Excluding:
necr
of Skill Master 1 72 54 1 58 +(1 to 4) To Decrepify

amul, ring, helm, tors

Excluding:
necr
of Skill Master 1 64 48 2 58 +(1 to 16) To Bone Spirit

amul, ring, armo

Excluding:
necr
of Skill Master 1 64 48 2 58 +(8 to 12) To Fire Golem
+(6 to 8) To Golem Mastery

amul, ring, helm, tors, shld, belt, boot

Excluding:
necr
of Skill Master 1 72 54 2 58 +(8 to 12) To Raise Skeletal Mage
+(6 to 8) To Skeleton Mastery

amul, ring, helm, tors, shld, belt, boot

Excluding:
necr
of Skill Master 1 72 54 1 58 +(1 to 8) To Lower Resist

amul, ring, helm, tors, pole

Excluding:
necr
of Skill Master 1 72 54 1 58 +(1 to 8) To Pierce Flesh & Bone

amul, ring, helm, tors, pole
of Skill Master 1 32 24 2 58 +(1 to 12) To Blessed Aim

amul, ring

Excluding:
pala
of Skill Master 1 32 24 2 58 +(1 to 12) To Sanctuary

amul, ring, weap, glov

Excluding:
pala
of Skill Master 1 40 30 2 58 +(1 to 16) To Defiance

amul, ring, shld, boot

Excluding:
pala
of Skill Master 1 48 36 2 58 +(1 to 10) To Zeal

glov, mele

Excluding:
pala
of Skill Master 1 48 36 2 58 +(1 to 16) To Cleansing

amul, shld, belt, boot

Excluding:
pala
of Skill Master 1 48 36 2 58 +(1 to 16) To Holy Fire

amul, ring, shld, belt, boot

Excluding:
pala
of Skill Master 1 56 42 2 58 +(1 to 10) To Vengeance

glov, mele

Excluding:
pala
of Skill Master 1 56 42 2 58 +(1 to 16) To Holy Freeze

amul, ring, shld, belt, boot

Excluding:
pala
of Skill Master 1 56 42 2 58 +(1 to 12) To Vigor

amul, ring, shld, belt

Excluding:
pala
of Skill Master 1 56 42 2 58 +(1 to 16) To Might

amul, ring, glov

Excluding:
pala
of Skill Master 1 64 48 2 58 +(1 to 16) To Meditation

amul, ring, shld, belt, boot

Excluding:
pala
of Skill Master 1 64 48 2 58 +(1 to 16) To Holy Shock

amul, ring, shld, belt, boot

Excluding:
pala
of Skill Master 1 64 54 2 58 +(1 to 12) To Salvation

amul, ring, shld, belt, boot

Excluding:
pala
of Skill Master 1 64 54 1 58 +(1 to 12) To Fanaticism

amul, ring, glov

Excluding:
pala
of Skill Master 1 72 54 2 58 +(1 to 8) To Summon Holy Defender

amul, ring, weap, glov

Excluding:
pala
of Skill Master 1 32 24 2 58 +(1 to 4) To Close Combat Mastery

glov, mele

Excluding:
barb
of Skill Master 1 32 24 2 58 +(1 to 10) To Thunder Strike

glov, mele

Excluding:
barb
of Skill Master 1 32 24 3 58 +(1 to 4) To Throwing Mastery

glov, thro

Excluding:
barb
of Skill Master 1 40 30 2 58 +(1 to 12) To Shout

amul, ring, helm, tors

Excluding:
barb
of Skill Master 1 56 42 2 58 +(1 to 12) To Battle Orders

amul, ring, helm, tors

Excluding:
barb
of Skill Master 1 72 54 1 58 +(1 to 10) To Berserk

glov, mele

Excluding:
barb
of Skill Master 1 72 54 1 58 +(1 to 4) To Natural Resistance

amul, ring, helm, tors

Excluding:
barb
of Skill Master 1 32 24 2 58 +(8 to 12) To Raven
+(1 to 4) To Feral Mastery
+(1 to 4) To Thunderclaws

amul, ring, helm, tors, shld, belt, boot

Excluding:
drui
of Skill Master 1 32 24 2 58 +(8 to 12) To Summon Spirit Wolf
+(1 to 4) To Feral Mastery
+(1 to 4) To Twin Fangs

amul, ring, helm, tors, shld, belt, boot

Excluding:
drui
of Skill Master 1 32 24 2 58 +(8 to 12) To Summon Spirit Wolf
+(1 to 4) To Feral Mastery
+(1 to 4) To Contagion

amul, ring, helm, tors, shld, belt, boot

Excluding:
drui
of Skill Master 1 32 24 2 58 +(8 to 12) To Summon Dire Wolf
+(1 to 4) To Feral Mastery
+(1 to 4) To Ferocious Bite

amul, ring, helm, tors, shld, belt, boot

Excluding:
drui
of Skill Master 1 56 42 4 58 +(1 to 8) To Spirit of Nature

amul, ring, helm, tors, shld, belt, boot

Excluding:
drui
of Skill Master 1 48 36 1 58 +(1 to 8) To Cloak of Shadows

amul, ring, helm, tors

Excluding:
assn
of Skill Master 1 40 30 2 58 +(1 to 4) To Tiger Strike
+(1 to 4) To Dragon Tail

glov, mele

Excluding:
assn
of Skill Master 1 56 42 1 58 +(1 to 4) To Burst of Speed

amul, ring, helm, tors

Excluding:
assn
of Skill Master 1 48 36 2 58 +(1 to 4) To Weapon Mastery

amul, ring, helm, tors

Excluding:
assn
of Skill Master 1 72 54 1 58 +(1 to 4) To Fade

amul, ring, helm, tors

Excluding:
assn
of Skill Master 1 64 48 1 58 +(1 to 12) To Phoenix Strike

glov, mana

Excluding:
assn
of Skill Master 1 64 48 1 58 +(1 to 15) To Static Field

amul, ring, helm, tors

Excluding:
sorc
of Skill Master 1 32 69 24 2 58 +(1 to 12) To Blessed Aim

weap

Excluding:
pala
of Skill Master 1 32 94 24 2 58 +(1 to 12) To Blessed Aim

glov

Excluding:
pala
of Skill Master 1 40 69 30 2 58 +(1 to 16) To Defiance

helm, tors

Excluding:
pala
of Skill Master 1 40 94 30 2 58 +(1 to 16) To Defiance

belt

Excluding:
pala
of Skill Master 1 48 69 36 2 58 +(1 to 16) To Cleansing

helm, tors

Excluding:
pala
of Skill Master 1 48 94 36 2 58 +(1 to 16) To Cleansing

ring

Excluding:
pala
of Skill Master 1 48 69 36 2 58 +(1 to 16) To Holy Fire

helm, tors

Excluding:
pala
of Skill Master 1 56 69 42 2 58 +(1 to 16) To Holy Freeze

helm, tors

Excluding:
pala
of Skill Master 1 56 69 42 2 58 +(1 to 12) To Vigor

helm, tors

Excluding:
pala
of Skill Master 1 56 94 42 2 58 +(1 to 12) To Vigor

boot

Excluding:
pala
of Skill Master 1 56 69 42 2 58 +(1 to 16) To Might

weap

Excluding:
pala
of Skill Master 1 64 69 48 2 58 +(1 to 16) To Meditation

helm, tors

Excluding:
pala
of Skill Master 1 64 69 48 2 58 +(1 to 16) To Holy Shock

helm, tors

Excluding:
pala
of Skill Master 1 64 69 54 2 58 +(1 to 12) To Salvation

helm, tors

Excluding:
pala
of Skill Master 1 64 69 54 1 58 +(1 to 12) To Fanaticism

weap

Excluding:
pala
of Aurora 1 70 60 3 59 Level (5 to 10) Defiance Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (6 to 12) Cleansing Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (6 to 12) Prayer Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (3 to 10) Resist Fire Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (3 to 10) Resist Cold Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (3 to 10) Resist Lightning Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Vigor Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Meditation Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (1 to 2) Salvation Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Sanctuary Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Holy Fire Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Holy Freeze Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (5 to 10) Holy Shock Aura When Equipped

helm, tors
of Aurora 1 70 60 3 59 Level (1 to 5) Divinity Aura When Equipped

tors
of Aurora 1 70 60 3 59 Level (5 to 10) Redemption Aura When Equipped

tors
of Aurora 1 70 60 3 59 Level (5 to 10) Might Aura When Equipped

weap
of Aurora 1 70 60 3 59 Level (5 to 10) Fanaticism Aura When Equipped

weap
of Aurora 1 70 60 3 59 Level (5 to 10) Concentration Aura When Equipped

weap
of Aurora 1 70 60 3 59 Level (3 to 5) Blessed Aim Aura When Equipped

weap
of Aurora 1 85 75 1 59 Level (10 to 20) Defiance Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (10 to 20) Cleansing Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (10 to 20) Prayer Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (6 to 11) Resist Fire Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (6 to 11) Resist Cold Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (6 to 11) Resist Lightning Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (10 to 15) Vigor Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (10 to 15) Meditation Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (3 to 5) Salvation Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (8 to 15) Sanctuary Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (8 to 15) Holy Fire Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (8 to 15) Holy Freeze Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (8 to 15) Holy Shock Aura When Equipped

helm, tors
of Aurora 1 85 75 1 59 Level (5 to 10) Divinity Aura When Equipped

tors
of Aurora 1 85 75 1 59 Level (10 to 20) Redemption Aura When Equipped

tors
of Aurora 1 85 75 1 59 Level (10 to 20) Might Aura When Equipped

weap
of Aurora 1 85 75 1 59 Level (10 to 20) Fanaticism Aura When Equipped

weap
of Aurora 1 85 75 1 59 Level (10 to 20) Concentration Aura When Equipped

weap
of Aurora 1 85 75 1 59 Level (5 to 10) Blessed Aim Aura When Equipped

weap
of Aurora 1 95 83 1 59 Level (10 to 15) Vigor Aura When Equipped

boot
of Aurora 1 95 83 1 59 Level (5 to 10) Blessed Aim Aura When Equipped

glov
of Aurora 1 95 83 1 59 Level (15 to 20) Divinity Aura When Equipped

tors
of Aurora 1 95 83 1 59 Level (10 to 15) Concentration Aura When Equipped

helm
of Aurora 1 95 83 1 59 Level (25 to 30) Fanaticism Aura When Equipped

weap
of Aurora 1 95 83 1 59 Level (10 to 15) Defiance Aura When Equipped

belt
of Aurora 1 95 83 1 59 Level (10 to 15) Cleansing Aura When Equipped

ring
of Thorns 1 14 21 10 10 6 Attacker Takes Damage of (50 to 100)

helm, tors, shld, belt
of Spikes 1 21 34 20 10 6 Attacker Takes Damage of (150 to 300)

helm, tors, shld, belt
of Razors 1 34 47 30 10 6 Attacker Takes Damage of (400 to 600)

helm, tors, shld, belt
of Swords 1 47 45 5 6 Attacker Takes Damage of (800 to 1500)

helm, tors, shld, belt
of the Pyromancer 1 42 60 42 4 62 -(3 to 5)% to Enemy Fire Resistance

mana, h2h, orb, dclb
of the Pyromancer 1 48 85 48 4 62 -(6 to 8)% to Enemy Fire Resistance

mana, h2h, orb, dclb
of the Pyromancer 1 60 72 2 62 -(9 to 12)% to Enemy Fire Resistance

mana, h2h, orb, dclb
of the Pyromancer 1 72 72 2 62 -(13 to 16)% to Enemy Fire Resistance

mana, h2h, orb, dclb
of the Pyromancer 1 85 72 1 62 -(17 to 20)% to Enemy Fire Resistance

mana, h2h, orb, dclb
of Zeus 1 42 60 42 4 62 -(3 to 5)% to Enemy Lightning Resistance

mana, h2h, orb
of Zeus 1 48 85 48 4 62 -(6 to 8)% to Enemy Lightning Resistance

mana, h2h, orb
of Zeus 1 60 72 2 62 -(9 to 12)% to Enemy Lightning Resistance

mana, h2h, orb
of Zeus 1 72 72 2 62 -(13 to 16)% to Enemy Lightning Resistance

mana, h2h, orb
of Zeus 1 85 72 1 62 -(17 to 20)% to Enemy Lightning Resistance

mana, h2h, orb
of the Frost Wyrm 1 42 60 42 4 62 -(3 to 5)% to Enemy Cold Resistance

mana, h2h, orb, dclb
of the Frost Wyrm 1 48 85 48 4 62 -(6 to 8)% to Enemy Cold Resistance

mana, h2h, orb, dclb
of the Frost Wyrm 1 60 72 2 62 -(9 to 12)% to Enemy Cold Resistance

mana, h2h, orb, dclb
of the Frost Wyrm 1 72 72 2 62 -(13 to 16)% to Enemy Cold Resistance

mana, h2h, orb, dclb
of the Frost Wyrm 1 85 72 1 62 -(17 to 20)% to Enemy Cold Resistance

mana, h2h, orb, dclb
of the Manticore 1 42 60 42 4 62 -(3 to 5)% to Enemy Poison Resistance

wand, ndgr
of the Manticore 1 48 85 48 4 62 -(6 to 8)% to Enemy Poison Resistance

wand, ndgr
of the Manticore 1 60 72 2 62 -(9 to 12)% to Enemy Poison Resistance

wand, ndgr
of the Manticore 1 72 72 2 62 -(13 to 16)% to Enemy Poison Resistance

wand, ndgr
of the Manticore 1 85 72 1 62 -(17 to 20)% to Enemy Poison Resistance

wand, ndgr
of the Pyromancer 1 42 60 42 4 62 -(4 to 8)% to Enemy Fire Resistance

staf
of the Pyromancer 1 48 85 48 4 62 -(9 to 15)% to Enemy Fire Resistance

staf
of the Pyromancer 1 60 72 2 62 -(16 to 25)% to Enemy Fire Resistance

staf
of the Pyromancer 1 72 72 2 62 -(26 to 35)% to Enemy Fire Resistance

staf
of the Pyromancer 1 85 72 1 62 -(36 to 50)% to Enemy Fire Resistance

staf
of Zeus 1 42 60 42 4 62 -(4 to 8)% to Enemy Lightning Resistance

staf
of Zeus 1 48 85 48 4 62 -(9 to 15)% to Enemy Lightning Resistance

staf
of Zeus 1 60 72 2 62 -(16 to 25)% to Enemy Lightning Resistance

staf
of Zeus 1 72 72 2 62 -(26 to 35)% to Enemy Lightning Resistance

staf
of Zeus 1 85 72 1 62 -(36 to 50)% to Enemy Lightning Resistance

staf
of the Frost Wyrm 1 42 60 42 4 62 -(4 to 8)% to Enemy Cold Resistance

staf
of the Frost Wyrm 1 48 85 48 4 62 -(9 to 15)% to Enemy Cold Resistance

staf
of the Frost Wyrm 1 60 72 2 62 -(16 to 25)% to Enemy Cold Resistance

staf
of the Frost Wyrm 1 72 72 2 62 -(26 to 35)% to Enemy Cold Resistance

staf
of the Frost Wyrm 1 85 72 1 62 -(36 to 50)% to Enemy Cold Resistance

staf
of the Manticore 1 42 60 42 4 62 -(4 to 8)% to Enemy Poison Resistance

npol
of the Manticore 1 48 85 48 4 62 -(9 to 15)% to Enemy Poison Resistance

npol
of the Manticore 1 60 72 2 62 -(16 to 25)% to Enemy Poison Resistance

npol
of the Manticore 1 72 72 2 62 -(26 to 35)% to Enemy Poison Resistance

npol
of the Manticore 1 85 72 1 62 -(36 to 50)% to Enemy Poison Resistance

npol
of the Pyromancer 1 42 60 42 4 63 +(5 to 10)% to Fire Skill Damage

mana, h2h, orb, dclb
of the Pyromancer 1 48 48 4 63 +(11 to 15)% to Fire Skill Damage

mana, h2h, orb, dclb
of the Pyromancer 1 60 72 2 63 +(16 to 20)% to Fire Skill Damage

mana, h2h, orb, dclb
of the Pyromancer 1 72 72 2 63 +(21 to 25)% to Fire Skill Damage

mana, h2h, orb, dclb
of the Pyromancer 1 85 72 1 63 +(26 to 30)% to Fire Skill Damage

mana, h2h, orb, dclb
of Zeus 1 42 60 42 4 63 +(5 to 10)% to Lightning Skill Damage

mana, h2h, orb
of Zeus 1 48 48 4 63 +(11 to 15)% to Lightning Skill Damage

mana, h2h, orb
of Zeus 1 60 72 2 63 +(16 to 20)% to Lightning Skill Damage

mana, h2h, orb
of Zeus 1 72 72 2 63 +(21 to 25)% to Lightning Skill Damage

mana, h2h, orb
of Zeus 1 85 72 1 63 +(26 to 30)% to Lightning Skill Damage

mana, h2h, orb
of the Frost Wyrm 1 42 60 42 4 63 +(5 to 10)% to Cold Skill Damage

mana, h2h, orb, dclb
of the Frost Wyrm 1 48 48 4 63 +(11 to 15)% to Cold Skill Damage

mana, h2h, orb, dclb
of the Frost Wyrm 1 60 72 2 63 +(16 to 20)% to Cold Skill Damage

mana, h2h, orb, dclb
of the Frost Wyrm 1 72 72 2 63 +(21 to 25)% to Cold Skill Damage

mana, h2h, orb, dclb
of the Frost Wyrm 1 85 72 1 63 +(26 to 30)% to Cold Skill Damage

mana, h2h, orb, dclb
of the Manticore 1 42 60 42 4 63 +(5 to 10)% to Poison Skill Damage

wand, ndgr
of the Manticore 1 48 48 4 63 +(11 to 15)% to Poison Skill Damage

wand, ndgr
of the Manticore 1 60 72 2 63 +(16 to 20)% to Poison Skill Damage

wand, ndgr
of the Manticore 1 72 72 2 63 +(21 to 25)% to Poison Skill Damage

wand, ndgr
of the Manticore 1 85 72 1 63 +(26 to 30)% to Poison Skill Damage

wand, ndgr
of the Warlock 1 42 60 42 4 63 +(7 to 15)% to Magic Skill Damage

wand, ndgr, dclb, scep
of the Warlock 1 48 48 4 63 +(16 to 22)% to Magic Skill Damage

wand, ndgr, dclb, scep
of the Warlock 1 60 72 2 63 +(23 to 30)% to Magic Skill Damage

wand, ndgr, dclb, scep
of the Warlock 1 72 72 2 63 +(31 to 37)% to Magic Skill Damage

wand, ndgr, dclb, scep
of the Warlock 1 85 72 1 63 +(38 to 45)% to Magic Skill Damage

wand, ndgr, dclb, scep
of the Stone Golem 1 42 60 42 4 63 +(7 to 15)% to Physical Skill Damage

dclb, wand, orb
of the Stone Golem 1 48 48 4 63 +(16 to 22)% to Physical Skill Damage

dclb, wand, orb
of the Stone Golem 1 60 72 2 63 +(23 to 30)% to Physical Skill Damage

dclb, wand, orb
of the Stone Golem 1 72 72 2 63 +(31 to 37)% to Physical Skill Damage

dclb, wand, orb
of the Stone Golem 1 85 72 1 63 +(38 to 45)% to Physical Skill Damage

dclb, wand, orb
of the Beastmaster 1 42 60 42 4 63 +(5 to 10)% to Summon Damage

wand, ndgr, dclb
of the Beastmaster 1 48 48 4 63 +(11 to 15)% to Summon Damage

wand, ndgr, dclb
of the Beastmaster 1 60 72 2 63 +(16 to 20)% to Summon Damage

wand, ndgr, dclb
of the Beastmaster 1 72 72 2 63 +(21 to 25)% to Summon Damage

wand, ndgr, dclb
of the Beastmaster 1 85 72 1 63 +(26 to 30)% to Summon Damage

wand, ndgr, dclb
of the Pyromancer 1 42 60 42 4 63 +(10 to 15)% to Fire Skill Damage

staf
of the Pyromancer 1 48 48 4 63 +(16 to 25)% to Fire Skill Damage

staf
of the Pyromancer 1 60 72 2 63 +(26 to 40)% to Fire Skill Damage

staf
of the Pyromancer 1 72 72 2 63 +(41 to 60)% to Fire Skill Damage

staf
of the Pyromancer 1 85 72 1 63 +(61 to 80)% to Fire Skill Damage

staf
of Zeus 1 42 60 42 4 63 +(10 to 15)% to Lightning Skill Damage

staf
of Zeus 1 48 48 4 63 +(16 to 25)% to Lightning Skill Damage

staf
of Zeus 1 60 72 2 63 +(26 to 40)% to Lightning Skill Damage

staf
of Zeus 1 72 72 2 63 +(41 to 60)% to Lightning Skill Damage

staf
of Zeus 1 85 72 1 63 +(61 to 80)% to Lightning Skill Damage

staf
of the Frost Wyrm 1 42 60 42 4 63 +(10 to 15)% to Cold Skill Damage

staf
of the Frost Wyrm 1 48 48 4 63 +(16 to 25)% to Cold Skill Damage

staf
of the Frost Wyrm 1 60 72 2 63 +(26 to 40)% to Cold Skill Damage

staf
of the Frost Wyrm 1 72 72 2 63 +(41 to 60)% to Cold Skill Damage

staf
of the Frost Wyrm 1 85 72 1 63 +(61 to 80)% to Cold Skill Damage

staf
of the Manticore 1 42 60 42 4 63 +(10 to 15)% to Poison Skill Damage

npol
of the Manticore 1 48 48 4 63 +(16 to 25)% to Poison Skill Damage

npol
of the Manticore 1 60 72 2 63 +(26 to 40)% to Poison Skill Damage

npol
of the Manticore 1 72 72 2 63 +(41 to 60)% to Poison Skill Damage

npol
of the Manticore 1 85 72 1 63 +(61 to 80)% to Poison Skill Damage

npol
of the Warlock 1 42 60 42 4 63 +(10 to 15)% to Magic Skill Damage

npol
of the Warlock 1 48 48 4 63 +(16 to 25)% to Magic Skill Damage

npol
of the Warlock 1 60 72 2 63 +(26 to 40)% to Magic Skill Damage

npol
of the Warlock 1 72 72 2 63 +(41 to 60)% to Magic Skill Damage

npol
of the Warlock 1 85 72 1 63 +(61 to 80)% to Magic Skill Damage

npol
of the Stone Golem 1 42 60 42 4 63 +(10 to 15)% to Physical Skill Damage

staf
of the Stone Golem 1 48 48 4 63 +(16 to 25)% to Physical Skill Damage

staf
of the Stone Golem 1 60 72 2 63 +(26 to 40)% to Physical Skill Damage

staf
of the Stone Golem 1 72 72 2 63 +(41 to 60)% to Physical Skill Damage

staf
of the Stone Golem 1 85 72 1 63 +(61 to 80)% to Physical Skill Damage

staf
of the Beastmaster 1 42 60 42 4 63 +(10 to 15)% to Summon Damage

npol, staf
of the Beastmaster 1 48 48 4 63 +(16 to 20)% to Summon Damage

npol, staf
of the Beastmaster 1 60 72 2 63 +(21 to 30)% to Summon Damage

npol, staf
of the Beastmaster 1 72 72 2 63 +(31 to 40)% to Summon Damage

npol, staf
of the Beastmaster 1 85 72 1 63 +(41 to 50)% to Summon Damage

npol, staf
of Readiness 1 5 25 3 20 7 +10% Increased Attack Speed

weap, glov

Excluding:
staf, wand
of Alacrity 1 25 17 20 7 +20% Increased Attack Speed

weap, glov

Excluding:
staf, wand
of Swiftness 1 34 26 10 7 +30% Increased Attack Speed

weap

Excluding:
staf, wand
of Quickness 1 46 38 10 7 +40% Increased Attack Speed

mele

Excluding:
staf, wand
of Blocking 1 25 10 76 8 +15% Faster Block Rate
1% Increased Chance of Blocking

shld
of Deflecting 1 35 20 76 8 +25% Faster Block Rate
(1 to 2)% Increased Chance of Blocking

shld
of Parrying 1 50 35 38 8 +35% Faster Block Rate
(2 to 3)% Increased Chance of Blocking

shld
of Repelling 1 65 50 19 8 +40% Faster Block Rate
(3 to 5)% Increased Chance of Blocking

shld
of the Apprentice 1 7 40 5 40 9 +10% Faster Cast Rate

circ, rod, staf, wand, dclb, amul, ring
of the Magus 1 17 15 20 9 +15% Faster Cast Rate

circ, rod, staf, wand, dclb, amul, ring
of the Magus 1 27 25 20 9 +20% Faster Cast Rate

circ, rod, staf, wand, dclb, orb, wand
of the Wizard 1 48 36 20 9 +30% Faster Cast Rate

circ, rod, staf, wand, dclb, orb, wand
of the Wizard 1 65 54 10 9 +40% Faster Cast Rate

rod, staf, wand, dclb, ndgr, orb
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Grand Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 15 25 6 2 10 +(10 to 20) to Minimum Cold Damage to Attacks
+(21 to 40) to Maximum Cold Damage to Attacks

lcha
of the Icicle 1 25 50 21 2 10 +(20 to 30) to Minimum Cold Damage to Attacks
+(41 to 60) to Maximum Cold Damage to Attacks

lcha
of the Glacier 1 50 42 1 10 +(31 to 50) to Minimum Cold Damage to Attacks
+(61 to 100) to Maximum Cold Damage to Attacks

lcha
of Winter 1 85 78 1 10 +(51 to 100) to Minimum Cold Damage to Attacks
+(101 to 200) to Maximum Cold Damage to Attacks

lcha
of Winter 85 78 1 10 +(101 to 200) to Minimum Cold Damage to Attacks
+(201 to 400) to Maximum Cold Damage to Attacks

lcha
of Flame 1 15 25 6 2 11 +(15 to 25) to Minimum Fire Damage to Attacks
+(26 to 45) to Maximum Fire Damage to Attacks

lcha
of Fire 1 25 50 21 2 11 +(25 to 35) to Minimum Fire Damage to Attacks
+(46 to 65) to Maximum Fire Damage to Attacks

lcha
of Burning 1 50 42 1 11 +(36 to 55) to Minimum Fire Damage to Attacks
+(66 to 105) to Maximum Fire Damage to Attacks

lcha
of Incineration 1 85 78 1 11 +(61 to 110) to Minimum Fire Damage to Attacks
+(111 to 210) to Maximum Fire Damage to Attacks

lcha
of Incineration 85 78 1 11 +(116 to 215) to Minimum Fire Damage to Attacks
+(216 to 415) to Maximum Fire Damage to Attacks

lcha
of Shock 1 15 25 6 2 12 +1 to Minimum Lightning Damage to Attacks
+(41 to 70) to Maximum Lightning Damage to Attacks

lcha
of Lightning 1 25 50 21 2 12 +1 to Minimum Lightning Damage to Attacks
+(71 to 100) to Maximum Lightning Damage to Attacks

lcha
of Thunder 1 50 42 1 12 +1 to Minimum Lightning Damage to Attacks
+(101 to 160) to Maximum Lightning Damage to Attacks

lcha
of Storms 1 85 78 1 12 +1 to Minimum Lightning Damage to Attacks
+(161 to 330) to Maximum Lightning Damage to Attacks

lcha
of Storms 85 78 1 12 +1 to Minimum Lightning Damage to Attacks
+(331 to 630) to Maximum Lightning Damage to Attacks

lcha
of Blight 1 15 25 6 2 13 Adds 160-500 poison damage over 4 seconds

lcha
of Venom 1 25 50 21 2 13 Adds 480-1000 poison damage over 4 seconds

lcha
of Pestilence 1 50 42 1 13 Adds 720-1250 poison damage over 3 seconds

lcha
of Anthrax 1 85 78 1 13 Adds 800-1042 poison damage over 2 seconds

lcha
of Anthrax 85 78 1 13 Adds 1000-1250 poison damage over 2 seconds

lcha
of Craftsmanship 1 3 25 2 2 15 +(1 to 3) to Maximum Damage to Attacks

lcha
of Quality 1 25 18 2 15 +(4 to 6) to Maximum Damage to Attacks

lcha
of Maiming 1 47 39 1 15 +(7 to 10) to Maximum Damage to Attacks

lcha
of Maiming 47 39 1 15 +(11 to 20) to Maximum Damage to Attacks

lcha
of Balance 1 1 1 2 18 +10% Faster Hit Recovery

lcha
of Balance 1 30 23 2 18 +15% Faster Hit Recovery

lcha
of Inertia 1 25 21 3 19 +12% Faster Run/Walk

lcha
of Greed 1 1 31 1 2 21 (10 to 15)% Extra Gold from Monsters

lcha
of Greed 1 31 24 2 21 (16 to 30)% Extra Gold from Monsters

lcha
of Greed 1 70 47 1 21 (31 to 45)% Extra Gold from Monsters

lcha
of Greed 70 47 1 21 (46 to 100)% Extra Gold from Monsters

lcha
of Fortune 1 1 31 1 2 22 (10 to 15)% Better Chance of Getting Magic Items

lcha
of Fortune 1 31 24 2 22 (16 to 25)% Better Chance of Getting Magic Items

lcha
of Fortune 1 70 47 2 22 (26 to 40)% Better Chance of Getting Magic Items

lcha
of Fortune 70 47 2 22 (41 to 70)% Better Chance of Getting Magic Items

lcha
of Life 1 1 1 4 24 +(3 to 10) to Life

lcha
of Life 1 7 5 4 24 +(9 to 15) to Life

lcha
of Life 1 13 9 4 24 +(14 to 20) to Life

lcha
of Substinence 1 19 14 4 24 +(21 to 25) to Life

lcha
of Substinence 1 25 18 4 24 +(26 to 30) to Life

lcha
of Substinence 1 31 23 4 24 +(31 to 35) to Life

lcha
of Vita 1 37 29 4 24 +(36 to 40) to Life

lcha
of Vita 1 43 35 4 24 +(41 to 50) to Life

lcha
of Vita 49 41 4 24 +(51 to 60) to Life

lcha
of Strength 1 1 14 1 3 30 +(3 to 10) to Strength

lcha
of Strength 1 14 10 3 30 +(11 to 15) to Strength

lcha
of Strength 1 24 20 3 30 +(16 to 20) to Strength

lcha
of Strength 34 30 3 30 +(21 to 30) to Strength

lcha
of Dexterity 1 1 24 1 3 31 +(3 to 10) to Dexterity

lcha
of Dexterity 1 14 10 3 31 +(11 to 15) to Dexterity

lcha
of Dexterity 1 24 20 3 31 +(16 to 20) to Dexterity

lcha
of Dexterity 34 30 3 31 +(21 to 30) to Dexterity

lcha
of the Hero 55 42 1 32 +(5 to 10) Cold Absorb
+(5 to 10) Lightning Absorb
+(5 to 10) Fire Absorb

lcha
of the Rogue 1 25 14 2 33 0.25% Better Chance of Getting Magic Items (Based on Character Level)

lcha
of the Rogue 1 55 29 2 33 0.375% Better Chance of Getting Magic Items (Based on Character Level)

lcha
of the Rogue 85 44 1 33 0.5% Better Chance of Getting Magic Items (Based on Character Level)

lcha
of the Collector 1 25 14 2 33 0.25% Extra Gold from Monsters (Based on Character Level)

lcha
of the Collector 1 55 29 2 33 0.375% Extra Gold from Monsters (Based on Character Level)

lcha
of the Collector 85 44 1 33 0.5% Extra Gold from Monsters (Based on Character Level)

lcha
of the Valiant 1 19 14 2 34 +(4 to 6)% Chance of Crushing Blow

lcha
of the Valiant 1 70 60 1 34 +(7 to 15)% Chance of Crushing Blow

lcha
of the Wicked 1 19 14 2 35 +(4 to 6)% Deadly Strike

lcha
of the Wicked 1 70 60 2 35 +(7 to 15)% Deadly Strike

lcha
of the Angel 1 10 6 2 36 +0.125 to Life (Based on Character Level)

lcha
of the Angel 1 20 13 2 36 +0.25 to Life (Based on Character Level)

lcha
of the Angel 1 30 20 2 36 +0.375 to Life (Based on Character Level)

lcha
of the Angel 1 40 27 2 36 +0.5 to Life (Based on Character Level)

lcha
of the Angel 1 50 33 1 36 +0.625 to Life (Based on Character Level)

lcha
of the Angel 60 40 1 36 +0.75 to Life (Based on Character Level)

lcha
of the Lurker 1 1 50 1 2 37 Replenish Life +(10 to 50)

lcha
of the Lurker 1 50 39 2 37 Replenish Life +(100 to 150)

lcha
of the Lurker 1 80 50 1 37 Replenish Life +(151 to 250)

lcha
of Thorns 1 14 21 10 4 6 Attacker Takes Damage of (25 to 50)

lcha
of Thorns 1 21 34 15 4 6 Attacker Takes Damage of (51 to 150)

lcha
of Thorns 1 34 26 4 6 Attacker Takes Damage of (151 to 200)

lcha
of Thorns 1 47 39 4 6 Attacker Takes Damage of (201 to 300)

lcha
of Thorns 1 57 49 4 6 Attacker Takes Damage of (301 to 500)

lcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Large Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 18 39 13 2 10 +(6 to 13) to Minimum Cold Damage to Attacks
+(14 to 26) to Maximum Cold Damage to Attacks

mcha
of the Icicle 1 39 64 31 2 10 +(13 to 20) to Minimum Cold Damage to Attacks
+(27 to 40) to Maximum Cold Damage to Attacks

mcha
of the Glacier 1 64 56 1 10 +(21 to 34) to Minimum Cold Damage to Attacks
+(41 to 70) to Maximum Cold Damage to Attacks

mcha
of Winter 1 89 81 1 10 +(35 to 70) to Minimum Cold Damage to Attacks
+(71 to 140) to Maximum Cold Damage to Attacks

mcha
of Winter 89 81 1 10 +(71 to 140) to Minimum Cold Damage to Attacks
+(141 to 270) to Maximum Cold Damage to Attacks

mcha
of Flame 1 18 39 13 2 11 +(11 to 18) to Minimum Fire Damage to Attacks
+(19 to 31) to Maximum Fire Damage to Attacks

mcha
of Fire 1 39 64 31 2 11 +(18 to 25) to Minimum Fire Damage to Attacks
+(32 to 45) to Maximum Fire Damage to Attacks

mcha
of Burning 1 64 56 1 11 +(26 to 39) to Minimum Fire Damage to Attacks
+(51 to 80) to Maximum Fire Damage to Attacks

mcha
of Incineration 1 89 81 1 11 +(45 to 80) to Minimum Fire Damage to Attacks
+(86 to 155) to Maximum Fire Damage to Attacks

mcha
of Incineration 89 81 1 11 +(86 to 155) to Minimum Fire Damage to Attacks
+(146 to 275) to Maximum Fire Damage to Attacks

mcha
of Shock 1 18 49 13 2 12 +1 to Minimum Lightning Damage to Attacks
+(30 to 50) to Maximum Lightning Damage to Attacks

mcha
of Lightning 1 39 64 31 2 12 +1 to Minimum Lightning Damage to Attacks
+(51 to 70) to Maximum Lightning Damage to Attacks

mcha
of Thunder 1 64 56 1 12 +1 to Minimum Lightning Damage to Attacks
+(71 to 130) to Maximum Lightning Damage to Attacks

mcha
of Storms 1 89 81 1 12 +1 to Minimum Lightning Damage to Attacks
+(131 to 235) to Maximum Lightning Damage to Attacks

mcha
of Storms 89 81 1 12 +1 to Minimum Lightning Damage to Attacks
+(236 to 420) to Maximum Lightning Damage to Attacks

mcha
of Blight 1 18 39 13 2 13 Adds 118-345 poison damage over 4 seconds

mcha
of Venom 1 39 64 31 2 13 Adds 332-679 poison damage over 4 seconds

mcha
of Pestilence 1 64 56 1 13 Adds 489-842 poison damage over 3 seconds

mcha
of Anthrax 1 89 81 1 13 Adds 539-700 poison damage over 2 seconds

mcha
of Anthrax 89 81 1 13 Adds 672-839 poison damage over 2 seconds

mcha
of Craftsmanship 1 10 30 7 2 15 +(1 to 2) to Maximum Damage to Attacks

mcha
of Quality 1 30 22 2 15 +(3 to 4) to Maximum Damage to Attacks

mcha
of Maiming 1 50 42 1 15 +(5 to 6) to Maximum Damage to Attacks

mcha
of Maiming 50 42 1 15 +(8 to 14) to Maximum Damage to Attacks

mcha
of Balance 1 7 4 2 18 +7% Faster Hit Recovery

mcha
of Balance 1 34 27 2 18 +10% Faster Hit Recovery

mcha
of Inertia 1 30 24 3 19 +8% Faster Run/Walk

mcha
of Greed 1 1 32 1 2 21 (7 to 10)% Extra Gold from Monsters

mcha
of Greed 1 32 27 2 21 (11 to 20)% Extra Gold from Monsters

mcha
of Greed 1 73 50 1 21 (21 to 30)% Extra Gold from Monsters

mcha
of Greed 73 50 1 21 (31 to 70)% Extra Gold from Monsters

mcha
of Fortune 1 1 32 1 2 22 (7 to 10)% Better Chance of Getting Magic Items

mcha
of Fortune 1 32 27 2 22 (11 to 17)% Better Chance of Getting Magic Items

mcha
of Fortune 1 73 50 2 22 (18 to 29)% Better Chance of Getting Magic Items

mcha
of Fortune 73 50 2 22 (30 to 50)% Better Chance of Getting Magic Items

mcha
of Life 1 1 1 5 24 +(2 to 7) to Life

mcha
of Life 1 9 6 5 24 +(8 to 10) to Life

mcha
of Life 1 17 12 5 24 +(11 to 14) to Life

mcha
of Substinence 1 25 18 5 24 +(15 to 18) to Life

mcha
of Substinence 1 33 25 5 24 +(19 to 26) to Life

mcha
of Vita 1 41 33 5 24 +(27 to 33) to Life

mcha
of Vita 49 41 5 24 +(34 to 40) to Life

mcha
of Strength 1 10 21 6 4 30 +(2 to 6) to Strength

mcha
of Strength 1 21 17 4 30 +(7 to 10) to Strength

mcha
of Strength 1 32 28 4 30 +(11 to 13) to Strength

mcha
of Strength 32 28 4 30 +(14 to 20) to Strength

mcha
of Dexterity 1 10 21 6 4 31 +(2 to 6) to Dexterity

mcha
of Dexterity 1 21 17 4 31 +(7 to 10) to Dexterity

mcha
of Dexterity 1 32 28 4 31 +(11 to 13) to Dexterity

mcha
of Dexterity 32 28 4 31 +(14 to 20) to Dexterity

mcha
of the Hero 55 42 1 32 +(3 to 6) Cold Absorb
+(3 to 6) Lightning Absorb
+(3 to 6) Fire Absorb

mcha
of the Rogue 1 45 23 2 33 0.125% Better Chance of Getting Magic Items (Based on Character Level)

mcha
of the Rogue 1 85 46 1 33 0.25% Better Chance of Getting Magic Items (Based on Character Level)

mcha
of the Rogue 85 46 1 33 0.375% Better Chance of Getting Magic Items (Based on Character Level)

mcha
of the Collector 1 45 23 2 33 0.125% Extra Gold from Monsters (Based on Character Level)

mcha
of the Collector 1 85 46 1 33 0.25% Extra Gold from Monsters (Based on Character Level)

mcha
of the Collector 85 46 1 33 0.375% Extra Gold from Monsters (Based on Character Level)

mcha
of the Valiant 1 24 18 2 34 +(3 to 4)% Chance of Crushing Blow

mcha
of the Valiant 1 75 60 2 34 +(5 to 10)% Chance of Crushing Blow

mcha
of the Wicked 1 24 18 2 35 +(3 to 4)% Deadly Strike

mcha
of the Wicked 1 75 60 2 35 +(5 to 10)% Deadly Strike

mcha
of the Angel 1 15 10 2 36 +0.125 to Life (Based on Character Level)

mcha
of the Angel 1 30 21 2 36 +0.25 to Life (Based on Character Level)

mcha
of the Angel 1 45 32 2 36 +0.375 to Life (Based on Character Level)

mcha
of the Angel 60 43 1 36 +0.5 to Life (Based on Character Level)

mcha
of the Lurker 1 1 50 1 2 37 Replenish Life +(8 to 30)

mcha
of the Lurker 1 50 39 2 37 Replenish Life +(70 to 120)

mcha
of the Lurker 1 80 50 1 37 Replenish Life +(121 to 200)

mcha
of Puncturing 1 40 25 4 5 -(3 to 4)% Target Defense

mcha
of Puncturing 1 65 40 2 5 -(5 to 6)% Target Defense

mcha
of Thorns 1 14 21 10 4 6 Attacker Takes Damage of (16 to 33)

mcha
of Thorns 1 21 34 15 4 6 Attacker Takes Damage of (34 to 100)

mcha
of Thorns 1 34 26 4 6 Attacker Takes Damage of (100 to 133)

mcha
of Thorns 1 47 39 4 6 Attacker Takes Damage of (134 to 200)

mcha
of Thorns 1 57 49 4 6 Attacker Takes Damage of (201 to 340)

mcha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Small Charms
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frost 1 27 42 20 2 10 +(4 to 8) to Minimum Cold Damage to Attacks
+(9 to 15) to Maximum Cold Damage to Attacks

scha
of the Icicle 1 42 66 34 2 10 +(9 to 12) to Minimum Cold Damage to Attacks
+(16 to 22) to Maximum Cold Damage to Attacks

scha
of the Glacier 1 66 58 1 10 +(13 to 20) to Minimum Cold Damage to Attacks
+(23 to 36) to Maximum Cold Damage to Attacks

scha
of Winter 1 91 83 1 10 +(21 to 36) to Minimum Cold Damage to Attacks
+(37 to 70) to Maximum Cold Damage to Attacks

scha
of Winter 91 83 1 10 +(37 to 70) to Minimum Cold Damage to Attacks
+(71 to 140) to Maximum Cold Damage to Attacks

scha
of Flame 1 27 42 20 2 11 +(9 to 13) to Minimum Fire Damage to Attacks
+(14 to 20) to Maximum Fire Damage to Attacks

scha
of Fire 1 42 66 34 2 11 +(14 to 17) to Minimum Fire Damage to Attacks
+(21 to 27) to Maximum Fire Damage to Attacks

scha
of Burning 1 66 58 1 11 +(18 to 25) to Minimum Fire Damage to Attacks
+(28 to 41) to Maximum Fire Damage to Attacks

scha
of Incineration 1 91 83 1 11 +(31 to 46) to Minimum Fire Damage to Attacks
+(47 to 80) to Maximum Fire Damage to Attacks

scha
of Incineration 91 83 1 11 +(52 to 85) to Minimum Fire Damage to Attacks
+(86 to 155) to Maximum Fire Damage to Attacks

scha
of Shock 1 27 42 20 2 12 +1 to Minimum Lightning Damage to Attacks
+(20 to 35) to Maximum Lightning Damage to Attacks

scha
of Lightning 1 42 66 34 2 12 +1 to Minimum Lightning Damage to Attacks
+(36 to 45) to Maximum Lightning Damage to Attacks

scha
of Thunder 1 66 58 1 12 +1 to Minimum Lightning Damage to Attacks
+(46 to 70) to Maximum Lightning Damage to Attacks

scha
of Storms 1 91 83 1 12 +1 to Minimum Lightning Damage to Attacks
+(71 to 130) to Maximum Lightning Damage to Attacks

scha
of Storms 91 83 1 12 +1 to Minimum Lightning Damage to Attacks
+(131 to 250) to Maximum Lightning Damage to Attacks

scha
of Blight 1 27 42 20 2 13 Adds 65-178 poison damage over 4 seconds

scha
of Venom 1 42 66 34 2 13 Adds 171-345 poison damage over 4 seconds

scha
of Pestilence 1 66 58 1 13 Adds 249-425 poison damage over 3 seconds

scha
of Anthrax 1 91 83 1 13 Adds 272-353 poison damage over 2 seconds

scha
of Anthrax 91 83 1 13 Adds 339-422 poison damage over 2 seconds

scha
of Craftsmanship 1 23 38 17 2 15 +1 to Maximum Damage to Attacks

scha
of Quality 1 38 30 2 15 +(2 to 3) to Maximum Damage to Attacks

scha
of Maiming 1 53 45 1 15 +(3 to 4) to Maximum Damage to Attacks

scha
of Maiming 53 45 1 15 +(4 to 7) to Maximum Damage to Attacks

scha
of Balance 1 10 7 2 18 +3% Faster Hit Recovery

scha
of Balance 1 37 30 2 18 +5% Faster Hit Recovery

scha
of Inertia 1 35 27 3 19 +4% Faster Run/Walk

scha
of Greed 1 1 34 1 2 21 (3 to 5)% Extra Gold from Monsters

scha
of Greed 1 34 30 2 21 (5 to 10)% Extra Gold from Monsters

scha
of Greed 1 76 53 2 21 (11 to 15)% Extra Gold from Monsters

scha
of Greed 76 53 2 21 (16 to 35)% Extra Gold from Monsters

scha
of Fortune 1 1 34 1 2 22 (3 to 5)% Better Chance of Getting Magic Items

scha
of Fortune 1 34 30 2 22 (6 to 8)% Better Chance of Getting Magic Items

scha
of Fortune 1 76 53 2 22 (9 to 14)% Better Chance of Getting Magic Items

scha
of Fortune 76 53 2 22 (15 to 25)% Better Chance of Getting Magic Items

scha
of Life 1 1 1 6 24 +(1 to 4) to Life

scha
of Life 1 12 9 6 24 +(5 to 10) to Life

scha
of Substinence 1 32 24 6 24 +(11 to 16) to Life

scha
of Vita 48 40 6 24 +(17 to 20) to Life

scha
of Strength 1 16 36 12 5 30 +(1 to 3) to Strength

scha
of Strength 1 36 32 5 30 +(4 to 5) to Strength

scha
of Strength 1 56 32 5 30 +(6 to 7) to Strength

scha
of Strength 56 32 5 30 +(8 to 10) to Strength

scha
of Dexterity 1 16 12 5 31 +(1 to 3) to Dexterity

scha
of Dexterity 1 36 32 5 31 +(4 to 5) to Dexterity

scha
of Dexterity 1 56 32 5 31 +(6 to 7) to Dexterity

scha
of Dexterity 56 32 5 31 +(8 to 10) to Dexterity

scha
of the Hero 55 42 1 32 +(2 to 5) Cold Absorb
+(2 to 5) Lightning Absorb
+(2 to 5) Fire Absorb

scha
of the Rogue 1 85 48 1 33 0.125% Better Chance of Getting Magic Items (Based on Character Level)

scha
of the Rogue 85 48 1 33 0.25% Better Chance of Getting Magic Items (Based on Character Level)

scha
of the Collector 1 85 48 1 33 0.125% Extra Gold from Monsters (Based on Character Level)

scha
of the Collector 85 48 1 33 0.25% Extra Gold from Monsters (Based on Character Level)

scha
of the Valiant 1 35 27 2 34 +(2 to 3)% Chance of Crushing Blow

scha
of the Valiant 1 86 60 2 34 +(4 to 6)% Chance of Crushing Blow

scha
of the Wicked 1 35 27 2 35 +(2 to 3)% Deadly Strike

scha
of the Wicked 1 86 60 2 35 +(4 to 6)% Deadly Strike

scha
of the Angel 1 32 22 2 36 +0.125 to Life (Based on Character Level)

scha
of the Angel 64 46 1 36 +0.25 to Life (Based on Character Level)

scha
of the Lurker 1 1 50 1 2 37 Replenish Life +(5 to 20)

scha
of the Lurker 1 50 36 2 37 Replenish Life +(50 to 100)

scha
of the Lurker 1 80 42 1 37 Replenish Life +(101 to 150)

scha
of Hellfire 1 85 60 1 38 -(1 to 2)% to Enemy Fire Resistance

scha
of Permafrost 1 85 60 1 38 -(1 to 2)% to Enemy Cold Resistance

scha
of the Stormcaller 1 85 60 1 38 -(1 to 2)% to Enemy Lightning Resistance

scha
of the Tarantula 1 85 60 1 38 -(1 to 2)% to Enemy Poison Resistance

scha
of the Mystic 1 85 60 1 38 +(2 to 4)% to Magic Skill Damage

scha
of Legion 1 85 60 1 38 +(1 to 2)% to Summon Damage

scha
of Puncturing 1 40 25 4 5 -(1 to 2)% Target Defense

scha
of Puncturing 1 65 40 2 5 -3% Target Defense

scha
of Thorns 1 14 21 10 4 6 Attacker Takes Damage of (10 to 20)

scha
of Thorns 1 21 34 15 4 6 Attacker Takes Damage of (21 to 60)

scha
of Thorns 1 34 26 4 6 Attacker Takes Damage of (61 to 70)

scha
of Thorns 1 47 39 4 6 Attacker Takes Damage of (71 to 120)

scha
of Thorns 1 57 49 4 6 Attacker Takes Damage of (121 to 180)

scha
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Jewels
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Frigidity 1 16 35 12 8 10 +(10 to 20) to Minimum Cold Damage to Attacks
+(21 to 40) to Maximum Cold Damage to Attacks

jewl
of the Icicle 1 35 31 8 10 +(21 to 40) to Minimum Cold Damage to Attacks
+(41 to 80) to Maximum Cold Damage to Attacks

jewl
of the Glacier 1 58 54 8 10 +(81 to 160) to Minimum Cold Damage to Attacks
+(161 to 300) to Maximum Cold Damage to Attacks

jewl
of the Glacier 58 54 8 10 +(161 to 225) to Minimum Cold Damage to Attacks
+(301 to 400) to Maximum Cold Damage to Attacks

jewl
of Passion 1 16 35 12 8 12 +(15 to 25) to Minimum Fire Damage to Attacks
+(26 to 45) to Maximum Fire Damage to Attacks

jewl
of Fire 1 35 31 8 12 +(26 to 45) to Minimum Fire Damage to Attacks
+(46 to 85) to Maximum Fire Damage to Attacks

jewl
of Burning 1 58 54 8 12 +(91 to 170) to Minimum Fire Damage to Attacks
+(171 to 310) to Maximum Fire Damage to Attacks

jewl
of Burning 58 54 8 12 +(180 to 240) to Minimum Fire Damage to Attacks
+(315 to 415) to Maximum Fire Damage to Attacks

jewl
of Ennui 1 16 35 12 8 13 +1 to Minimum Lightning Damage to Attacks
+(41 to 70) to Maximum Lightning Damage to Attacks

jewl
of Lightning 1 35 31 8 13 +1 to Minimum Lightning Damage to Attacks
+(71 to 140) to Maximum Lightning Damage to Attacks

jewl
of Thunder 1 58 54 8 13 +1 to Minimum Lightning Damage to Attacks
+(260 to 500) to Maximum Lightning Damage to Attacks

jewl
of Thunder 58 54 8 13 +1 to Minimum Lightning Damage to Attacks
+(500 to 700) to Maximum Lightning Damage to Attacks

jewl
of Ire 1 4 3 10 14 +(1 to 6) to Maximum Damage to Attacks

jewl
of Wrath 1 11 8 10 14 +(7 to 15) to Maximum Damage to Attacks

jewl
of Carnage 1 25 18 10 14 +(16 to 30) to Maximum Damage to Attacks

jewl
of Carnage 25 18 10 14 +(20 to 35) to Maximum Damage to Attacks

jewl
of Joyfulness 1 5 3 10 15 +(1 to 4) to Minimum Damage to Attacks

jewl
of Bliss 1 43 37 10 15 +(5 to 10) to Minimum Damage to Attacks

jewl
of Bliss 1 63 50 10 15 +(11 to 20) to Minimum Damage to Attacks

jewl
of Bliss 63 50 10 15 +(15 to 25) to Minimum Damage to Attacks

jewl
of Envy 1 1 1 8 16 +307 to Minimum Poison Damage to Attacks
+614 to Maximum Poison Damage to Attacks

jewl
of Blight 1 16 12 8 16 +563 to Minimum Poison Damage to Attacks
+1280 to Maximum Poison Damage to Attacks

jewl
of Venom 1 35 31 8 16 +2048 to Minimum Poison Damage to Attacks
+4096 to Maximum Poison Damage to Attacks

jewl
of Pestilence 58 54 8 16 +3840 to Minimum Poison Damage to Attacks
+6144 to Maximum Poison Damage to Attacks

jewl
of Daring 1 9 6 10 17 +(1 to 8) to Dexterity

jewl
of Daring 1 24 18 10 17 +(9 to 16) to Dexterity

jewl
of Daring 1 41 33 10 17 +(17 to 24) to Dexterity

jewl
of Daring 41 33 10 17 +(25 to 40) to Dexterity

jewl
of Truth 1 44 36 10 18 +15% Faster Hit Recovery

jewl
of Truth 1 65 49 10 18 +30% Faster Hit Recovery

jewl
of Honor 1 47 35 10 19 Replenish Life +(100 to 250)

jewl
of Honor 1 80 50 5 19 Replenish Life +(251 to 500)

jewl
of Avarice 1 1 1 10 21 (10 to 30)% Extra Gold from Monsters

jewl
of Avarice 1 45 35 10 21 (31 to 65)% Extra Gold from Monsters

jewl
of Prosperity 1 26 19 10 22 (8 to 24)% Better Chance of Getting Magic Items

jewl
of Prosperity 1 50 37 10 22 (25 to 50)% Better Chance of Getting Magic Items

jewl
of Knowledge 1 9 6 10 23 +(1 to 8) to Energy

jewl
of Knowledge 1 24 18 10 23 +(9 to 16) to Energy

jewl
of Knowledge 1 41 33 10 23 +(17 to 24) to Energy

jewl
of Knowledge 41 33 10 23 +(25 to 40) to Energy

jewl
of Spirit 1 1 1 16 26 +(10 to 20) to Life

jewl
of Spirit 1 28 21 16 26 +(21 to 35) to Life

jewl
of Spirit 1 45 37 10 26 +(36 to 50) to Life

jewl
of Spirit 45 37 10 26 +(51 to 70) to Life

jewl
of Faith 1 23 16 6 3 +(6 to 12) Fire Absorb

jewl
of Stoicism 1 22 16 6 3 +(6 to 12) Lightning Absorb

jewl
of Desire 1 23 16 6 3 +(6 to 12) Cold Absorb

jewl
of Virility 1 9 6 10 31 +(1 to 8) to Strength

jewl
of Virility 1 24 18 10 31 +(9 to 16) to Strength

jewl
of Virility 1 41 33 10 31 +(17 to 24) to Strength

jewl
of Virility 41 33 10 31 +(25 to 40) to Strength

jewl
of the Werewolf 1 6 5 2 32 +0.125 to Strength (Based on Character Level)

jewl
of the Werewolf 1 18 15 2 32 +0.25 to Strength (Based on Character Level)

jewl
of the Werewolf 1 36 30 2 32 +0.375 to Strength (Based on Character Level)

jewl
of the Werewolf 54 45 2 32 +0.5 to Strength (Based on Character Level)

jewl
of the Werewolf 72 60 2 32 +0.625 to Strength (Based on Character Level)

jewl
of the Wererat 1 6 5 2 33 +0.125 to Dexterity (Based on Character Level)

jewl
of the Wererat 1 18 15 2 33 +0.25 to Dexterity (Based on Character Level)

jewl
of the Wererat 1 36 30 2 33 +0.375 to Dexterity (Based on Character Level)

jewl
of the Wererat 54 45 2 33 +0.5 to Dexterity (Based on Character Level)

jewl
of the Wererat 72 60 2 33 +0.625 to Dexterity (Based on Character Level)

jewl
of the Werebear 1 6 5 2 34 +0.125 to Vitality (Based on Character Level)

jewl
of the Werebear 1 18 15 2 34 +0.25 to Vitality (Based on Character Level)

jewl
of the Werebear 1 36 30 2 34 +0.375 to Vitality (Based on Character Level)

jewl
of the Werebear 54 45 2 34 +0.5 to Vitality (Based on Character Level)

jewl
of the Werebear 72 60 2 34 +0.625 to Vitality (Based on Character Level)

jewl
of the Weretiger 1 6 5 2 35 +0.125 to Energy (Based on Character Level)

jewl
of the Weretiger 1 18 15 2 35 +0.25 to Energy (Based on Character Level)

jewl
of the Weretiger 1 36 30 2 35 +0.375 to Energy (Based on Character Level)

jewl
of the Weretiger 54 45 2 35 +0.5 to Energy (Based on Character Level)

jewl
of the Weretiger 72 60 2 35 +0.625 to Energy (Based on Character Level)

jewl
of Shielding 70 50 5 36 +1% to Maximum Poison Resist
+1% to Maximum Cold Resist
+1% to Maximum Lightning Resist
+1% to Maximum Fire Resist
All Resistances +(7 to 15)

jewl
of Sentence 1 72 48 4 37 -(1 to 3)% to Enemy Fire Resistance

jewl
of Sentence 1 85 60 2 37 -(3 to 5)% to Enemy Fire Resistance

jewl
of Sentence 1 72 48 4 37 -(1 to 3)% to Enemy Cold Resistance

jewl
of Sentence 1 85 60 2 37 -(3 to 5)% to Enemy Cold Resistance

jewl
of Sentence 1 72 48 4 37 -(1 to 3)% to Enemy Lightning Resistance

jewl
of Sentence 1 85 60 2 37 -(3 to 5)% to Enemy Lightning Resistance

jewl
of Sentence 1 72 48 4 37 -(1 to 3)% to Enemy Poison Resistance

jewl
of Sentence 1 85 60 2 37 -(3 to 5)% to Enemy Poison Resistance

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Fire Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Fire Skill Damage

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Cold Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Cold Skill Damage

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Lightning Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Lightning Skill Damage

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Poison Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Poison Skill Damage

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Magic Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Magic Skill Damage

jewl
of Emphasis 1 64 42 4 37 +(2 to 4)% to Physical Skill Damage

jewl
of Emphasis 1 80 55 2 37 +(5 to 8)% to Physical Skill Damage

jewl
of Command 1 64 42 4 37 +(2 to 4)% to Summon Damage

jewl
of Command 1 80 55 2 37 +(5 to 8)% to Summon Damage

jewl
of Malice 1 25 52 20 10 6 Attacker Takes Damage of (100 to 200)

jewl
of Malice 1 52 45 10 6 Attacker Takes Damage of (201 to 350)

jewl
of Malice 1 70 60 10 6 Attacker Takes Damage of (351 to 500)

jewl
of Fervor 1 39 31 10 7 +(10 to 20)% Increased Attack Speed

jewl
of Fervor 39 31 10 7 +(15 to 30)% Increased Attack Speed

jewl
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
Arrow/Bolt Quivers
Name Rare Min iLvl Max iLvl Req Lvl Rarity Group Stats Item Type
of Vitality 1 12 36 10 4 10 +(2 to 5) to Vitality

arrm, boqm
of Vitality 1 24 48 20 4 10 +(6 to 10) to Vitality

arrm, boqm
of Vitality 1 36 60 30 4 10 +(11 to 15) to Vitality

arrm, boqm
of Vitality 1 48 40 4 10 +(16 to 25) to Vitality

arrm, boqm
of Vitality 1 60 50 4 10 +(26 to 35) to Vitality

arrm, boqm
of Vitality 1 80 65 4 10 +(36 to 50) to Vitality

arrm, boqm
of Energy 1 12 36 10 4 11 +(2 to 5) to Energy

arrm, boqm
of Energy 1 24 48 20 4 11 +(6 to 10) to Energy

arrm, boqm
of Energy 1 36 60 30 4 11 +(11 to 15) to Energy

arrm, boqm
of Energy 1 48 40 4 11 +(16 to 25) to Energy

arrm, boqm
of Energy 1 60 50 4 11 +(26 to 35) to Energy

arrm, boqm
of Energy 1 80 65 4 11 +(36 to 50) to Energy

arrm, boqm
of Life 1 12 36 10 2 12 +(10 to 20) to Life

arrm, boqm
of Life 1 24 48 20 2 12 +(21 to 30) to Life

arrm, boqm
of Substinence 1 36 60 30 2 12 +(31 to 45) to Life

arrm, boqm
of Substinence 1 48 40 2 12 +(46 to 60) to Life

arrm, boqm
of Vita 1 60 50 2 12 +(61 to 80) to Life

arrm, boqm
of Vita 1 80 65 2 12 +(81 to 100) to Life

arrm, boqm
of Targeting 1 35 45 28 2 13 +(10 to 15)% Deadly Strike

arrm, boqm
of Targeting 1 45 37 2 13 +(16 to 20)% Deadly Strike

arrm, boqm
of Targeting 1 60 48 2 13 +(21 to 25)% Deadly Strike

arrm, boqm
of Targeting 1 75 61 1 13 +(26 to 30)% Deadly Strike

arrm, boqm
of Mauling 1 35 45 28 2 13 +(10 to 15)% Chance of Crushing Blow

arrm, boqm
of Mauling 1 45 37 2 13 +(16 to 20)% Chance of Crushing Blow

arrm, boqm
of Mauling 1 60 48 2 13 +(21 to 25)% Chance of Crushing Blow

arrm, boqm
of Mauling 1 75 61 1 13 +(26 to 30)% Chance of Crushing Blow

arrm, boqm
of Sentence 1 12 36 10 1 14 -(1 to 2)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 24 48 20 1 14 -(3 to 4)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 36 60 30 1 14 -(5 to 6)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 48 40 1 14 -(7 to 8)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 60 50 1 14 -(9 to 11)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 80 65 1 14 -(12 to 15)% to Enemy Fire Resistance

arrm, boqm
of Sentence 1 12 36 10 1 14 -(1 to 2)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 24 48 20 1 14 -(3 to 4)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 36 60 30 1 14 -(5 to 6)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 48 40 1 14 -(7 to 8)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 60 50 1 14 -(9 to 11)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 80 65 1 14 -(12 to 15)% to Enemy Cold Resistance

arrm, boqm
of Sentence 1 12 36 10 1 14 -(1 to 2)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 24 48 20 1 14 -(3 to 4)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 36 60 30 1 14 -(5 to 6)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 48 40 1 14 -(7 to 8)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 60 50 1 14 -(9 to 11)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 80 65 1 14 -(12 to 15)% to Enemy Lightning Resistance

arrm, boqm
of Sentence 1 12 36 10 1 14 -(1 to 2)% to Enemy Poison Resistance

arrm, boqm
of Sentence 1 24 48 20 1 14 -(3 to 4)% to Enemy Poison Resistance

arrm, boqm
of Sentence 1 36 60 30 1 14 -(5 to 6)% to Enemy Poison Resistance

arrm, boqm
of Sentence 1 48 40 1 14 -(7 to 8)% to Enemy Poison Resistance

arrm, boqm
of Sentence 1 60 50 1 14 -(9 to 11)% to Enemy Poison Resistance

arrm, boqm
of Sentence 1 80 65 1 14 -(12 to 15)% to Enemy Poison Resistance

arrm, boqm
of Strength 1 12 36 10 4 15 +(2 to 4)% Bonus to Strength

boqm
of Strength 1 24 48 20 4 15 +(5 to 7)% Bonus to Strength

boqm
of Strength 1 36 60 30 4 15 +(8 to 10)% Bonus to Strength

boqm
of Strength 1 48 40 4 15 +(11 to 15)% Bonus to Strength

boqm
of Strength 1 60 50 4 15 +(16 to 20)% Bonus to Strength

boqm
of Strength 1 80 65 4 15 +(21 to 25)% Bonus to Strength

boqm
of Dexterity 1 12 36 10 4 15 +(2 to 4)% Bonus to Dexterity

arrm
of Dexterity 1 24 48 20 4 15 +(5 to 7)% Bonus to Dexterity

arrm
of Dexterity 1 36 60 30 4 15 +(8 to 10)% Bonus to Dexterity

arrm
of Dexterity 1 48 40 4 15 +(11 to 15)% Bonus to Dexterity

arrm
of Dexterity 1 60 50 4 15 +(16 to 20)% Bonus to Dexterity

arrm
of Dexterity 1 80 65 4 15 +(21 to 25)% Bonus to Dexterity

arrm
of Energy 1 12 36 10 4 15 +(2 to 5)% Bonus to Energy

arrm, boqm
of Energy 1 24 48 20 4 15 +(6 to 10)% Bonus to Energy

arrm, boqm
of Energy 1 36 60 30 4 15 +(11 to 15)% Bonus to Energy

arrm, boqm
of Energy 1 48 40 4 15 +(16 to 20)% Bonus to Energy

arrm, boqm
of Energy 1 60 50 4 15 +(21 to 30)% Bonus to Energy

arrm, boqm
of Energy 1 80 65 4 15 +(31 to 50)% Bonus to Energy

arrm, boqm
of All Attributes 1 36 60 30 2 18 +(2 to 4)% Bonus to All Attributes

arrm, boqm
of All Attributes 1 48 80 40 2 18 +(5 to 7)% Bonus to All Attributes

arrm, boqm
of All Attributes 1 60 50 1 18 +(8 to 10)% Bonus to All Attributes

arrm, boqm
of All Attributes 1 80 65 1 18 +(11 to 15)% Bonus to All Attributes

arrm, boqm
of Regeneration 1 12 36 10 4 19 Replenish Life +(20 to 50)

arrm, boqm
of Regeneration 1 24 48 20 4 19 Replenish Life +(51 to 100)

arrm, boqm
of Regeneration 1 36 60 30 4 19 Replenish Life +(101 to 250)

arrm, boqm
of Regeneration 1 48 80 40 4 19 Replenish Life +(251 to 400)

arrm, boqm
of Regeneration 1 60 50 2 19 Replenish Life +(401 to 700)

arrm, boqm
of Regeneration 1 80 65 2 19 Replenish Life +(701 to 1000)

arrm, boqm
of Health 1 12 36 10 4 20 Damage Reduced by (1 to 2)

arrm, boqm
of Protection 1 24 48 20 4 20 Damage Reduced by (3 to 4)

arrm, boqm
of Absorption 1 36 60 30 4 20 Damage Reduced by (5 to 7)

arrm, boqm
of Life 1 48 40 4 20 Damage Reduced by (8 to 12)

arrm, boqm
of Anima 1 60 50 2 20 Damage Reduced by (13 to 20)

arrm, boqm
of Life Everlasting 1 80 65 1 20 Damage Reduced by (21 to 25)

arrm, boqm
of Warding 1 12 36 10 4 21 Magic Damage Reduced by (1 to 2)

arrm, boqm
of the Sentinel 1 24 48 20 4 21 Magic Damage Reduced by (3 to 4)

arrm, boqm
of Guarding 1 36 60 30 4 21 Magic Damage Reduced by (5 to 7)

arrm, boqm
of Negation 1 48 40 4 21 Magic Damage Reduced by (8 to 12)

arrm, boqm
of Nullifying 1 60 50 2 21 Magic Damage Reduced by (13 to 20)

arrm, boqm
of the Anti Mage 1 80 65 1 21 Magic Damage Reduced by (21 to 25)

arrm, boqm
of the Leech 1 48 40 2 22 (2 to 4)% Life stolen per hit

arrm, boqm
of the Locust 1 60 50 2 22 (5 to 7)% Life stolen per hit

arrm, boqm
of the Lamprey 1 80 65 1 22 (8 to 10)% Life stolen per hit

arrm, boqm
of the Bat 1 48 40 2 23 (2 to 4)% Mana stolen per hit

arrm, boqm
of the Wraith 1 60 50 2 23 (5 to 7)% Mana stolen per hit

arrm, boqm
of the Vampire 1 80 65 1 23 (8 to 10)% Mana stolen per hit

arrm, boqm
of the Sky 1 36 60 30 2 24 +(5 to 10) to all Attributes

arrm, boqm
of the Stars 1 48 80 40 2 24 +(11 to 15) to all Attributes

arrm, boqm
of the Heavens 1 60 50 1 24 +(16 to 20) to all Attributes

arrm, boqm
of the Zodiac 1 80 65 1 24 +(21 to 30) to all Attributes

arrm, boqm
of Readiness 1 36 30 2 25 +10% Increased Attack Speed

arrm, boqm
of Alacrity 1 48 40 2 25 +15% Increased Attack Speed

arrm, boqm
of Swiftness 1 60 50 1 25 +20% Increased Attack Speed

arrm, boqm
of Quickness 1 80 65 1 25 +30% Increased Attack Speed

arrm, boqm
of Readiness 1 36 30 2 26 +5% Faster Run/Walk

arrm, boqm
of Alacrity 1 48 40 2 26 +10% Faster Run/Walk

arrm, boqm
of Swiftness 1 60 50 1 26 +15% Faster Run/Walk

arrm, boqm
of Quickness 1 80 65 1 26 +20% Faster Run/Walk

arrm, boqm
of Molasses 1 12 36 10 1 3 Slows Target by (3 to 6)%

arrm, boqm
of Molasses 1 24 48 20 1 3 Slows Target by (7 to 10)%

arrm, boqm
of Molasses 1 36 30 1 3 Slows Target by (11 to 14)%

arrm, boqm
of Molasses 1 48 40 1 3 Slows Target by (15 to 18)%

arrm, boqm
of Molasses 1 60 50 1 3 Slows Target by (19 to 22)%

arrm, boqm
of Molasses 1 80 65 1 3 Slows Target by (23 to 25)%

arrm, boqm
of Piercing 1 12 36 10 2 4 +(10 to 15)% Piercing Attack

arrm, boqm
of Piercing 1 24 48 20 2 4 +(16 to 20)% Piercing Attack

arrm, boqm
of Piercing 1 36 30 2 4 +(21 to 25)% Piercing Attack

arrm, boqm
of Piercing 1 48 40 2 4 +(26 to 30)% Piercing Attack

arrm, boqm
of Piercing 1 60 50 2 4 +(31 to 40)% Piercing Attack

arrm, boqm
of Piercing 1 80 65 2 4 +(41 to 50)% Piercing Attack

arrm, boqm
of Damage Amplification 1 12 36 10 1 7 4% Chance to cast level 5 Amplify Damage on striking

arrm, boqm
of Damage Amplification 1 24 48 20 1 7 4% Chance to cast level 10 Amplify Damage on striking

arrm, boqm
of Damage Amplification 1 36 30 1 7 4% Chance to cast level 15 Amplify Damage on striking

arrm, boqm
of Damage Amplification 1 48 40 1 7 4% Chance to cast level 20 Amplify Damage on striking

arrm, boqm
of Damage Amplification 1 60 50 1 7 4% Chance to cast level 25 Amplify Damage on striking

arrm, boqm
of Damage Amplification 1 80 65 1 7 4% Chance to cast level 35 Amplify Damage on striking

arrm, boqm
of Decrepify 1 12 36 10 1 7 4% Chance to cast level 5 Decrepify on striking

arrm, boqm
of Decrepify 1 24 48 20 1 7 4% Chance to cast level 10 Decrepify on striking

arrm, boqm
of Decrepify 1 36 30 1 7 4% Chance to cast level 15 Decrepify on striking

arrm, boqm
of Decrepify 1 48 40 1 7 4% Chance to cast level 20 Decrepify on striking

arrm, boqm
of Decrepify 1 60 50 1 7 4% Chance to cast level 25 Decrepify on striking

arrm, boqm
of Decrepify 1 80 65 1 7 4% Chance to cast level 35 Decrepify on striking

arrm, boqm
of Lower Resist 1 12 36 10 1 7 4% Chance to cast level 5 Lower Resist on striking

arrm, boqm
of Lower Resist 1 24 48 20 1 7 4% Chance to cast level 10 Lower Resist on striking

arrm, boqm
of Lower Resist 1 36 30 1 7 4% Chance to cast level 15 Lower Resist on striking

arrm, boqm
of Lower Resist 1 48 40 1 7 4% Chance to cast level 20 Lower Resist on striking

arrm, boqm
of Lower Resist 1 60 50 1 7 4% Chance to cast level 25 Lower Resist on striking

arrm, boqm
of Lower Resist 1 80 65 1 7 4% Chance to cast level 35 Lower Resist on striking

arrm, boqm
of Pierce Flesh and Bone 1 12 36 10 1 7 4% Chance to cast level 5 Pierce Flesh & Bone on striking

arrm, boqm
of Pierce Flesh and Bone 1 24 48 20 1 7 4% Chance to cast level 10 Pierce Flesh & Bone on striking

arrm, boqm
of Pierce Flesh and Bone 1 36 30 1 7 4% Chance to cast level 15 Pierce Flesh & Bone on striking

arrm, boqm
of Pierce Flesh and Bone 1 48 40 1 7 4% Chance to cast level 20 Pierce Flesh & Bone on striking

arrm, boqm
of Pierce Flesh and Bone 1 60 50 1 7 4% Chance to cast level 25 Pierce Flesh & Bone on striking

arrm, boqm
of Pierce Flesh and Bone 1 80 65 1 7 4% Chance to cast level 35 Pierce Flesh & Bone on striking

arrm, boqm
of Cold Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Cold Arrow when you Kill an Enemy

arrm, boqm
of Cold Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Cold Arrow when you Kill an Enemy

arrm, boqm
of Cold Arrows 1 36 30 1 7 10% Chance to cast level 14 Cold Arrow when you Kill an Enemy

arrm, boqm
of Cold Arrows 1 48 40 1 7 13% Chance to cast level 17 Cold Arrow when you Kill an Enemy

arrm, boqm
of Cold Arrows 1 60 50 1 7 16% Chance to cast level 20 Cold Arrow when you Kill an Enemy

arrm, boqm
of Cold Arrows 1 80 65 1 7 20% Chance to cast level 25 Cold Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 36 30 1 7 10% Chance to cast level 14 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 48 40 1 7 13% Chance to cast level 17 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 60 50 1 7 16% Chance to cast level 20 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Exploding Arrows 1 80 65 1 7 20% Chance to cast level 25 Exploding Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Magic Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Magic Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 36 30 1 7 10% Chance to cast level 14 Magic Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 48 40 1 7 13% Chance to cast level 17 Magic Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 60 50 1 7 16% Chance to cast level 20 Magic Arrow when you Kill an Enemy

arrm, boqm
of Magic Arrows 1 80 65 1 7 20% Chance to cast level 25 Magic Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 36 30 1 7 10% Chance to cast level 14 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 48 40 1 7 13% Chance to cast level 17 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 60 50 1 7 16% Chance to cast level 20 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Immolation Arrows 1 80 65 1 7 20% Chance to cast level 25 Immolation Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 36 30 1 7 10% Chance to cast level 14 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 48 40 1 7 13% Chance to cast level 17 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 60 50 1 7 16% Chance to cast level 20 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Freezing Arrows 1 80 65 1 7 20% Chance to cast level 25 Freezing Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 12 36 10 1 7 4% Chance to cast level 8 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 24 48 20 1 7 7% Chance to cast level 11 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 36 30 1 7 10% Chance to cast level 14 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 48 40 1 7 13% Chance to cast level 17 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 60 50 1 7 16% Chance to cast level 20 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Lightning Arrows 1 80 65 1 7 20% Chance to cast level 25 Lightning Arrow when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 12 36 10 1 7 4% Chance to cast level 8 Tornado Shot when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 24 48 20 1 7 7% Chance to cast level 11 Tornado Shot when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 36 30 1 7 10% Chance to cast level 14 Tornado Shot when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 48 40 1 7 13% Chance to cast level 17 Tornado Shot when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 60 50 1 7 16% Chance to cast level 20 Tornado Shot when you Kill an Enemy

arrm, boqm
of Tornado Shot 1 80 65 1 7 20% Chance to cast level 25 Tornado Shot when you Kill an Enemy

arrm, boqm
of Arrows 1 12 36 10 1 7 2% Chance to cast level 10 Arrow on striking

arrm, boqm
of Arrows 1 24 48 20 1 7 3% Chance to cast level 10 Arrow on striking

arrm, boqm
of Arrows 1 36 30 1 7 4% Chance to cast level 10 Arrow on striking

arrm, boqm
of Arrows 1 48 40 1 7 6% Chance to cast level 10 Arrow on striking

arrm, boqm
of Arrows 1 60 50 1 7 8% Chance to cast level 10 Arrow on striking

arrm, boqm
of Arrows 1 80 65 1 7 10% Chance to cast level 10 Arrow on striking

arrm, boqm
of Strength 1 12 36 10 4 8 +(2 to 5) to Strength

arrm, boqm
of Strength 1 24 48 20 4 8 +(6 to 10) to Strength

arrm, boqm
of Strength 1 36 60 30 4 8 +(11 to 15) to Strength

arrm, boqm
of Strength 1 48 40 4 8 +(16 to 25) to Strength

arrm, boqm
of Strength 1 60 50 4 8 +(26 to 35) to Strength

arrm, boqm
of Strength 1 80 65 4 8 +(36 to 50) to Strength

arrm, boqm
of Dexterity 1 12 36 10 4 9 +(2 to 5) to Dexterity

arrm, boqm
of Dexterity 1 24 48 20 4 9 +(6 to 10) to Dexterity

arrm, boqm
of Dexterity 1 36 60 30 4 9 +(11 to 15) to Dexterity

arrm, boqm
of Dexterity 1 48 40 4 9 +(16 to 25) to Dexterity

arrm, boqm
of Dexterity 1 60 50 4 9 +(26 to 35) to Dexterity

arrm, boqm
of Dexterity 1 80 65 4 9 +(36 to 50) to Dexterity

arrm, boqm
[General] [Grand Charms] [Large Charms] [Small Charms] [Jewels] [Quivers]
[Changelog] [Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Uni Other] [Sets] [Gems/Runes] [Runewords] [Cube] [Corruption] [Recipes] [Maps]